Editing Game:Oogie Boogie
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{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|None{{KH}}<br>Fire{{FM}}|x0.02{{KH}}<br>x0.005{{FM}}|6|Returnable<br>(Recoil: 0)|Throws 3 flashing dice that explode.}} | {{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|None{{KH}}<br>Fire{{FM}}|x0.02{{KH}}<br>x0.005{{FM}}|6|Returnable<br>(Recoil: 0)|Throws 3 flashing dice that explode.}} | ||
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Konogiri Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Circular saws fly around.}} | {{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Konogiri Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Circular saws fly around.}} | ||
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Large blades lower and spin around | {{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Large blades lower and spin around.}} | ||
{{atk|{{nihongo|'''Gunman Gimmick'''|ガンマンギミック|<br>Ganman Gimikku}}|None|—|4{{KH}}<br>3 damage{{FM}}|Preventable<br>(Recoil: 100)|A gunman statue shoots with a gun | {{atk|{{nihongo|'''Gunman Gimmick'''|ガンマンギミック|<br>Ganman Gimikku}}|None|—|4{{KH}}<br>3 damage{{FM}}|Preventable<br>(Recoil: 100)|A gunman statue shoots with a gun.}} | ||
{{atk-c|kh1 | {{atk-c|kh1}} | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in | This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in the Torture Chamber), because Oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Every time Sora breaks his cards however, the gate lowers a bit. After lowering the gate three times Sora will be able to jump onto the platform and damage Oogie. If the [[Gimmick Card]] is used, the gates will lower entirely, allowing Sora to reach the higher level. Sora can remain on the platform until Oogie drops a red inflamed dice that knocks him off, and the gate is raised back up. Almost all of Oogie's cards are 7, so it's really easy to break them if there are few 0's or even a few 7's in the deck. However, it is recommended to stock 8 or 9 cards in place of 7, because not only do they break Oogie's attacks, they also allow Sora to counterattack Oogie. Disregard the HP that is displayed when targetting a Dice, although the displayed HP corresponds to Oogie's maximum HP, they do not serve any purpose. | ||
While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie. | While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie. | ||
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Oogie throws two separate types of dice; one is the purple dice, which lower the gate when the card is broken. If the dice throw is not broken, the number on the dice will decide an attack. Depending on what number Oogie shouts out, simply discern what attack will be used. The other type of dice are red and on fire. Do not break this dice throw. The dice will explode and they are very easy to avoid. If the card is broken, the gate will not go down. | Oogie throws two separate types of dice; one is the purple dice, which lower the gate when the card is broken. If the dice throw is not broken, the number on the dice will decide an attack. Depending on what number Oogie shouts out, simply discern what attack will be used. The other type of dice are red and on fire. Do not break this dice throw. The dice will explode and they are very easy to avoid. If the card is broken, the gate will not go down. | ||
The same strategy can be used while playing as [[Riku]] in Reverse/Rebirth. | The same strategy can be used while playing as [[Riku]] in Reverse/Rebirth. | ||
Upon victory the Oogie Boogie enemy card, which heals the player character ten times, will be obtained. It is very useful in critical situations when low on health, or even the only way to heal in fights | Upon victory the Oogie Boogie enemy card, which heals the player character ten times, will be obtained. It is very useful in critical situations when low on health, or even the only way to heal in fights were Mickey will no longer be available for Riku. | ||
{{CoMDeck | {{CoMDeck | ||
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*Rolls 4: Activates Knife Gimmick<br> | *Rolls 4: Activates Knife Gimmick<br> | ||
*Rolls 5: Summons 2 Search Ghosts<br> | *Rolls 5: Summons 2 Search Ghosts<br> | ||
*Rolls 6: Activates Recovery Gimmick</div> | *Rolls 6: Activates Recovery Gimmick</div>}} | ||
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}} | {{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}} | ||
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|[[File:Oogie Boogie (card) KHCOM.png]]|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}} | {{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}} | ||
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|[[File:Oogie Boogie (card) KHCOM.png]]|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}} | {{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}} | ||
{{atk-c|com | {{atk-c|com=*}} | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
{{CoMDeck | {{CoMDeck | ||
|card1=Oogie Boogie | |card1=Oogie Boogie | ||
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{{atk-o|com}} | {{atk-o|com}} | ||
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All | {{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:<div style{{=}}"text-align:left"> | ||
*Rolls 1 (27%): Activates Saw Gimmick<br> | *Rolls 1 (27%): Activates Saw Gimmick<br> | ||
*Rolls 2 (16%): Summons 2~3 Gargoyles<br> | *Rolls 2 (16%): Summons 2~3 Gargoyles<br> | ||
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*Rolls 6 (10%): Activates Recovery Gimmick | *Rolls 6 (10%): Activates Recovery Gimmick | ||
</div> | </div> | ||
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6 | When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.}} | ||
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5| | {{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|([[File:Oogie Boogie (card).png|15px]] used during Dice)|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}} | ||
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5| | {{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|([[File:Oogie Boogie (card).png|15px]] used during Dice)|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}} | ||
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—| | {{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—|([[File:Oogie Boogie (card).png|15px]] used during Dice)|A device on the ceiling restores Oogie Boogie's HP by 1 every 8/60 seconds.}} | ||
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie||||0, 5~8 (Sora); 5, 6, 8 (Riku)}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}} | {{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie||||0, 5~8 (Sora); 5, 6, 8 (Riku)}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}} | ||
{{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie||||0~4 (Sora); 0, 9 (Riku)}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}} | {{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie||||0~4 (Sora); 0, 9 (Riku)}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}} | ||
{{atk-c|com | {{atk-c|com=*}} | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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*Oogie and his lift moves in front of another lane, forcing Sora to follow him through the passages. | *Oogie and his lift moves in front of another lane, forcing Sora to follow him through the passages. | ||
To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. | To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. His lift will break after twelve presents are hit up there. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. After being reduced to 85% HP and 42% HP, or after one minute passes, he will become invincible and return to his lift. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}} | {{Atk|col=3|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|x1.5|△|Throws dice that explode after falling.}} | ||
{{Atk|col=3|{{nihongo|'''Punch Gimmick'''|パンチギミック|<br>Panchi Gimikku}}|Physical|x2.0|△|Drops down a giant fist four times.}} | {{Atk|col=3|{{nihongo|'''Punch Gimmick'''|パンチギミック|<br>Panchi Gimikku}}|Physical|x2.0|△|Drops down a giant fist four times.}} | ||
{{Atk|col=3|{{nihongo|'''Thunder Gimmick'''|サンダーギミック|<br>Sandā Gimikku}}|Thunder|x0.5|△{{KHII}}<br>X{{FMII}}|Lightning rains down from under forward-moving lifts | {{Atk|col=3|{{nihongo|'''Thunder Gimmick'''|サンダーギミック|<br>Sandā Gimikku}}|Thunder|x0.5|△{{KHII}}<br>X{{FMII}}|Lightning rains down from under forward-moving lifts.}} | ||
{{Atk-c | {{Atk-c}} | ||
{{rc|o}} | {{rc|o}} | ||
{{rc|{{nihongo|'''Fore!'''|ナイスショット|<br>Naisu Shotto|lit. "Nice Shot"}}|Physical|x1.0|Can be used when near the front of an incoming box.<br>Swing the Keyblade and hurl the box onto the lift | {{rc|{{nihongo|'''Fore!'''|ナイスショット|<br>Naisu Shotto|lit. "Nice Shot"}}|Physical|x1.0|Can be used when near the front of an incoming box.<br>Swing the Keyblade and hurl the box onto the lift.}} | ||
{{rc|{{nihongo|'''Move Right'''|みぎへいく|<br>Migi he Iku|lit. "Go to Right"}}|—|—|Can be used when when near a passage, and both that passage and the right one are lit up.<br>Sora travels to the right conveyor belt.}} | {{rc|{{nihongo|'''Move Right'''|みぎへいく|<br>Migi he Iku|lit. "Go to Right"}}|—|—|Can be used when when near a passage, and both that passage and the right one are lit up.<br>Sora travels to the right conveyor belt.}} | ||
{{rc|{{nihongo|'''Move Left'''|ひだりへいく|<br>Hidari he Iku|lit. "Go to Left"}}|—|—|Can be used when near a passage, and both that passage and the left one are lit up.<br>Sora travels to the left conveyor belt.}} | {{rc|{{nihongo|'''Move Left'''|ひだりへいく|<br>Hidari he Iku|lit. "Go to Left"}}|—|—|Can be used when near a passage, and both that passage and the left one are lit up.<br>Sora travels to the left conveyor belt.}} |