Editing Game:Oogie Boogie
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game|KH1|FM1|COM|REC|KH2|FM2}} | {{game|KH1|FM1|COM|REC|KH2|FM2}} | ||
{{suite}} | {{suite}} | ||
{{Character | {{Character | ||
|name=Oogie Boogie | |name=Oogie Boogie | ||
Line 8: | Line 7: | ||
|fr=Oogie Boogie (Ennemi) | |fr=Oogie Boogie (Ennemi) | ||
|image=[[File:Oogie Boogie KHII.png|350x400px]] | |image=[[File:Oogie Boogie KHII.png|350x400px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 142: | Line 139: | ||
|ReCOMmagn=x0 | |ReCOMmagn=x0 | ||
|ReCOMfree=x0 | |ReCOMfree=x0 | ||
|KH2HP1=371 | |KH2HP1=371 | ||
|KH2HP2=533 | |KH2HP2=533 | ||
Line 167: | Line 161: | ||
|COMbattlefile=The Fight for my Friends KHRECOM.ogg | |COMbattlefile=The Fight for my Friends KHRECOM.ogg | ||
|KH2battlename=The Encounter | |KH2battlename=The Encounter | ||
|KH2battlefile=The Encounter | |KH2battlefile=The Encounter KHII.ogg | ||
}} | }} | ||
'''[[Oogie Boogie]]''' is a boss in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. In the first ''Kingdom Hearts'', Oogie will attack the party out of anger due to his inability to summon many [[Heartless]]. ''In Kingdom Hearts Chain of Memories'', Oogie goes mad due to drinking the memory potion, and attacks yet again. He is fought a third time in ''Kingdom Hearts II'', when he tries to get revenge for his prior destruction. | '''[[Oogie Boogie]]''' is a boss in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. In the first ''Kingdom Hearts'', Oogie will attack the party out of anger due to his inability to summon many [[Heartless]]. ''In Kingdom Hearts Chain of Memories'', Oogie goes mad due to drinking the memory potion, and attacks yet again. He is fought a third time in ''Kingdom Hearts II'', when he tries to get revenge for his prior destruction. | ||
== | ==Strategies== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
The fight takes place in the Torture Chamber, a circular room with two levels, a higher level and a revolving wheel-like platform beneath it, in a pit, with all sorts of traps. Oogie begins the battle by sending the party into the pit, throwing exploding dice and summoning a few [[Gargoyle]] Heartless. Periodically, he will throw seemingly harmless dice (they too are explosive, but are not enveloped in flames like the rest)—[[Sora]] can hit these dice back to damage Oogie, which is worth 24 experience points. | The fight takes place in the Torture Chamber, a circular room with two levels, a higher level and a revolving wheel-like platform beneath it, in a pit, with all sorts of traps. Oogie begins the battle by sending the party into the pit, throwing exploding dice and summoning a few [[Gargoyle]] Heartless. Periodically, he will throw seemingly harmless dice (they too are explosive, but are not enveloped in flames like the rest)—[[Sora]] can hit these dice back to damage Oogie, which is worth 24 experience points. | ||
When the wheel turns, Oogie will send out many traps—blades fixed on supporting structures, a frisbee-like blade, and a row of slot machines with cowboy heads to shoot Sora and company. | When the wheel turns, Oogie will send out many traps—blades fixed on supporting structures, a frisbee-like blade, and a row of slot machines with cowboy heads to shoot Sora and company. | ||
Oogie will say "Come on baby!" when makes his dice toss. Oogie's attacks depend on what number he rolls: | |||
*1 X 3: A circular saw appears and spins throughout the area. Avoid them by [[Dodge Roll]] or jumping. | |||
*2 X 3: 2 Gargoyles appear. | |||
*3 X 3: 2 Wight Knights appear. | |||
*4 X 3: 3 Hanging scythes appear and rotate. Dodge them by jumping or running. | |||
*5 X 3: 2 Search Ghosts appear. | |||
*6 X 3: Oogie Boogie recovers [[HP]]. | |||
When he stops attacking and a circle of switches that are in the middle of the pit begins to glow, Oogie will start running around the higher level so carefully time which switch to hit. When a switch is activated, two gates will emerge from the floor and trap both Sora and Oogie as well as causing the section of the pit that Sora activated to raise making it possible to attack Oogie. Sora will need High Jump to reach him. If the platform rises, Sora and company will not be able to jump over the fences. After dealing enough damage, Oogie will force Sora back into the pit and the cycle repeats itself. Sora cannot influence when the switches activate in any way. | When he stops attacking and a circle of switches that are in the middle of the pit begins to glow, Oogie will start running around the higher level so carefully time which switch to hit. When a switch is activated, two gates will emerge from the floor and trap both Sora and Oogie as well as causing the section of the pit that Sora activated to raise making it possible to attack Oogie. Sora will need High Jump to reach him. If the platform rises, Sora and company will not be able to jump over the fences. After dealing enough damage, Oogie will force Sora back into the pit and the cycle repeats itself. Sora cannot influence when the switches activate in any way. | ||
Line 182: | Line 184: | ||
Sora can use the Thunder spell even while he is in the pit to damage Oogie Boogie, though it is not a very efficient method; Gravity is also an option. However, Bambi can make this a viable option by dropping [[MP]] orbs. All summons can hit Oogie from inside of the pit, though some need to be used at certain angles. Be sure to heal when necessary. | Sora can use the Thunder spell even while he is in the pit to damage Oogie Boogie, though it is not a very efficient method; Gravity is also an option. However, Bambi can make this a viable option by dropping [[MP]] orbs. All summons can hit Oogie from inside of the pit, though some need to be used at certain angles. Be sure to heal when necessary. | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in | This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in the Torture Chamber), because Oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Every time Sora breaks his cards however, the gate lowers a bit. After lowering the gate three times Sora will be able to jump onto the platform and damage Oogie. If the [[Gimmick Card]] is used, the gates will lower entirely, allowing Sora to reach the higher level. Sora can remain on the platform until Oogie drops a red inflamed dice that knocks him off, and the gate is raised back up. Almost all of Oogie's cards are 7, so it's really easy to break them if there are few 0's or even a few 7's in the deck. However, it is recommended to stock 8 or 9 cards in place of 7, because not only do they break Oogie's attacks, they also allow Sora to counterattack Oogie. | ||
While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie. | While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie. | ||
Line 207: | Line 195: | ||
Oogie throws two separate types of dice; one is the purple dice, which lower the gate when the card is broken. If the dice throw is not broken, the number on the dice will decide an attack. Depending on what number Oogie shouts out, simply discern what attack will be used. The other type of dice are red and on fire. Do not break this dice throw. The dice will explode and they are very easy to avoid. If the card is broken, the gate will not go down. | Oogie throws two separate types of dice; one is the purple dice, which lower the gate when the card is broken. If the dice throw is not broken, the number on the dice will decide an attack. Depending on what number Oogie shouts out, simply discern what attack will be used. The other type of dice are red and on fire. Do not break this dice throw. The dice will explode and they are very easy to avoid. If the card is broken, the gate will not go down. | ||
The same strategy can be used while playing as [[Riku]] in Reverse/Rebirth. | The same strategy can be used while playing as [[Riku]] in Reverse/Rebirth. | ||
Upon victory the Oogie Boogie enemy card, which heals | Upon victory the Oogie Boogie enemy card, which heals Sora ten times, will be obtained. It is very useful in critical situations when low on health. | ||
====Deck statistics==== | |||
{|class="wikitable" | |||
|- bgcolor="#87CEEB" | |||
| | |width="85%" style="text-align:center"|'''Attack card''' | ||
| | |-bgcolor="#E6E6FA" | ||
|<center>[[File:Oogie Boogie (card).png|90px]]</center> | |||
|} | |||
{ | =====Attacks===== | ||
{|class="wikitable" width="90%" | |||
|- bgcolor="#87CEEB" | |||
|width="12%" style="text-align:center"|'''Attack''' | |||
|width="2%" style="text-align:center"|'''Power''' | |||
|width="2%" style="text-align:center"|'''Element''' | |||
|width="5%" style="text-align:center"|'''Card value''' | |||
|width="15%" style="text-align:center"|'''Description''' | |||
|width="5%" style="text-align:center"|'''Card''' | |||
|-bgcolor="#E6E6FA" | |||
|{{nihongo|'''Dice'''|サイコロ|Saikoro}} | |||
|— | |||
|— | |||
|7{{SS}}<br>8{{RR}} | |||
|Oogie throws dice. He will perform one of six actions based on chance: Saw Gimmick (27%), summon two or three Gargoyles (16%), summon two or three [[Wight Knight]]s (12%), Knife Gimmick (25%), summon two or three [[Search Ghost]]s (10%), or Recovery Gimmick (10%). | |||
|<center>[[File:Oogie Boogie (card).png|50px]]</center> | |||
|-bgcolor="#E6E6FA" | |||
|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|Nokogiri Gimikku}} | |||
| | |x1.5 | ||
|Physical | |||
| | |— | ||
|A saw sweeps across the area. | |||
|— | |||
|-bgcolor="#E6E6FA" | |||
|{{nihongo|'''Knife Gimmick'''|ナイフギミック}} | |||
|x2.5 | |||
|Physical | |||
|— | |||
|Knives emerge from the ceiling and sweep across the area. | |||
|— | |||
|-bgcolor="#E6E6FA" | |||
|{{nihongo|'''Recovery Gimmick'''|回復ギミック|Kaifuku Gimikku}} | |||
|— | |||
|— | |||
|— | |||
|Oogie Boogie recovers 8/60 of his HP. | |||
|— | |||
|-bgcolor="#E6E6FA" | |||
|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|Bakudan Saikoro}} | |||
|x1.5 | |||
|Fire | |||
|0, 5–8{{SS}}<br>5, 6, 8{{RR}} | |||
|Oogie throws explosive dice at Sora or Riku. | |||
|<center>[[File:Oogie Boogie (card).png|50px]]</center> | |||
|-bgcolor="#E6E6FA" | |||
|{{nihongo|'''Slap'''|引っぱたき|Hippataki}} | |||
|x1.0 | |||
|Physical | |||
|0–4{{SS}}<br>0, 9{{RR}} | |||
|Oogie slaps Sora or Riku if they are on his platform. | |||
|<center>[[File:Oogie Boogie (card).png|50px]]</center> | |||
|} | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
{{Q|Use the weight of the presents to drop Oogie Boogie out of the lift!|The Pause screen}} | |||
Due to Oogie's fighting style, be prepared for a long battle. In this battle, Oogie Boogie controls the present processor from an unreachable lift. The battle takes place on three conveyor belts that slowly carry the party to spikes located at the end. Sora can travel to another conveyor belt by running up to the portal at the front of each belt when it is blue, and using either the "Move Left", "Move Center" or "Move Right" commands to move to the respective blue portal. Allies will be teleported to the belt shortly after. | Due to Oogie's fighting style, be prepared for a long battle. In this battle, Oogie Boogie controls the present processor from an unreachable lift. The battle takes place on three conveyor belts that slowly carry the party to spikes located at the end. Sora can travel to another conveyor belt by running up to the portal at the front of each belt when it is blue, and using either the "Move Left", "Move Center" or "Move Right" commands to move to the respective blue portal. Allies will be teleported to the belt shortly after. | ||
Oogie's ''' | Oogie's uses the following attacks: | ||
*'''Squisher''': Oogie cries out "I'll squash you flat!" as a tan boxing glove punches down thrice on the current conveyor belt, moving from the front to the back. This can be avoided by Quick Running forward between punches. | |||
*'''Oogie Gift''': Oogie yells, "Hope you like the Oogie gift I picked out for ya!" while purple bags come through the present dispenser instead of boxes. When they pop open, a [[Wight Knight]] or [[Emerald Blues]] come out. They can be defeated, or avoided by moving to another belt and then returning which will remove the Heartless and force Oogie to use another attack. | |||
*'''Zapper''': His lift generates bolts of lightning that either hug the left or right side of the current belt and slowly move down. Simply walk around the slow bolts to dodge. | |||
*After Oogie gets back on the lift, he momentarily speeds up the conveyor belt. Jump or [[Quick Run]] to avoid the spikes. | *'''Explode''': Oogie cries, "Ooh!" and throws an exploding dice at Sora. This can be dodged by moving. | ||
*Oogie and his lift moves in front of another lane, forcing Sora to follow him through the | *'''Rush Hour''': After Oogie gets back on the lift, he momentarily speeds up the conveyor belt. Jump or [[Quick Run]] to avoid the spikes. | ||
*'''Shift Lane''': Oogie and his lift moves in front of another lane, forcing Sora to follow him through the portals. | |||
To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. | To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. His lift will break after twelve presents are hit up there. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. After taking a specific amount of damage, he will become invincible and return to his lift. This must be repeated three times before Sora can defeat him. | ||
When his HP is almost depleted, Oogie has a tendency to use '''Oogie Gift''' and '''Zapper''' together, so be prudent while crossing the conveyor belt. | |||
==Videos== | ==Videos== | ||
{| | <center> | ||
{|border="1" width="100%" style="text-align:center; border-radius:10px" | |||
|width="360" style="border-radius:10px"|'''Oogie Boogie – ''Kingdom Hearts''''' | |||
|- | |- | ||
| {{#widget:YouTube|id=PCQYo4oSgMw|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=PCQYo4oSgMw|width=320|height=240}} | ||
|- | |- | ||
|width="360" style="border-radius:10px"|'''Oogie Boogie – ''Kingdom Hearts Chain of Memories''''' | |||
|width="360" style="border-radius:10px"|'''Oogie Boogie – ''Kingdom Hearts Chain of Memories'' (R/R)''' | |||
|- | |- | ||
| {{#widget:YouTube|id=2Zull6hlbPU|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=2Zull6hlbPU|width=320|height=240}} | ||
| {{#widget:YouTube|id=ONiZO9ELMoU|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=ONiZO9ELMoU|width=320|height=240}} | ||
|- | |- | ||
|width="360" style="border-radius:10px"|'''Oogie Boogie – ''Kingdom Hearts Re:Chain of Memories''''' | |||
|width="360" style="border-radius:10px"|'''Oogie Boogie – ''Kingdom Hearts Re:Chain of Memories'' (R/R)''' | |||
|- | |- | ||
| {{#widget:YouTube|id=rRp9AGhcnYY|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=rRp9AGhcnYY|width=320|height=240}} | ||
| {{#widget:YouTube|id=oEO1WA53og0|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=oEO1WA53og0|width=320|height=240}} | ||
|- | |- | ||
|width="360" style="border-radius:10px"|'''Oogie Boogie – ''Kingdom Hearts II''''' | |||
|- | |- | ||
| {{#widget:YouTube|id=XsDzuaB5Bwg |width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=XsDzuaB5Bwg |width=320|height=240}} | ||
|} | |} | ||
</center> | |||
{{DisneyBossDirectory}} | {{DisneyBossDirectory}} | ||
{{OptionalBossDirectory}} | {{OptionalBossDirectory}} | ||
[[Category:Halloween Town]] | [[Category:Halloween Town]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |