[dismiss]
Site Notice |
---|
Remember to pay a visit to our Discord server and chat with our community! See here for more info. Be sure to check out the KHUX Wiki for the latest on Kingdom Hearts Union χ and Kingdom Hearts Dark Road! Go and pitch in! The KHWiki contains spoilers for all Kingdom Hearts games. Read at your own risk. Please remember not to add information about unreleased games from trailers. |
Editing Game:Marluxia
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,000: | Line 1,000: | ||
When Marluxia's HP has been depleted to 1, he will do a variation of his ultimate attack. He will rise into the air with his pendulum-swinging scythe and whisper in Sora's ear again, this time giving him a Doom counter of 99 that decrements rapidly. He will gain armor, then throw a vertically-spinning scythe that will repeatedly attack Sora. Block the first five hits, then dodge the sixth. Block four more hits, and dodge the fifth. Block two hits, and dodge three hits in a row. Afterwards, Marluxia will lose his armor, summon four dark pools and slam the ground one last time, turning the arena black. Try to get close to him, then jump to avoid the slam and attack to use Falling Slash on him for the final blow. | When Marluxia's HP has been depleted to 1, he will do a variation of his ultimate attack. He will rise into the air with his pendulum-swinging scythe and whisper in Sora's ear again, this time giving him a Doom counter of 99 that decrements rapidly. He will gain armor, then throw a vertically-spinning scythe that will repeatedly attack Sora. Block the first five hits, then dodge the sixth. Block four more hits, and dodge the fifth. Block two hits, and dodge three hits in a row. Afterwards, Marluxia will lose his armor, summon four dark pools and slam the ground one last time, turning the arena black. Try to get close to him, then jump to avoid the slam and attack to use Falling Slash on him for the final blow. | ||
* It is also possible to cast Fire and have it fly into Marluxia for the final blow, however this must be cast some moments in advance to have enough time. | * It is also possible to cast Fire and have it fly into Marluxia for the final blow, however this must be cast some moments in advance to have enough time. | ||
* Alternatively, if Marluxia is hit by Fire during the long scythe combo sequence, he will instantly lose his armor and be stunned in place for the remainder of the fight. Landing a Fire on him to do this can be tricky however, as he teleports frequently during the scythe combo, and the window to actually cast Fire amidst all the blocking and dodging is small. The proper way to do this is to get close to Marluxia (to guarantee reprisal prompt) before blocking and then time a reprisal on the 5th/4th/2nd hit before the throwing attack for its invincibility frame as you can immediately act with any other action. Using dodge roll is not recommended to try this due to being susceptible to the endlag | * Alternatively, if Marluxia is hit by Fire during the long scythe combo sequence, he will instantly lose his armor and be stunned in place for the remainder of the fight. Landing a Fire on him to do this can be tricky however, as he teleports frequently during the scythe combo, and the window to actually cast Fire amidst all the blocking and dodging is small. The proper way to do this is to get close to Marluxia (to guarantee reprisal prompt) before blocking and then time a reprisal on the 5th/4th/2nd hit before the throwing attack for its invincibility frame as you can immediately act with any other action. Using dodge roll is not recommended to try this due to being susceptible to the endlag of the dodge roll. | ||
For PRO Code players, due to the heavy reliance on magic to make the fight easier (Fire on the armor, Thunder on the buds, Aero on the dark pools), it is not recommended to use Wizard's Ruse healing unless Marluxia is close to defeat, and Sora has a lot of MP available. | For PRO Code players, due to the heavy reliance on magic to make the fight easier (Fire on the armor, Thunder on the buds, Aero on the dark pools), it is not recommended to use Wizard's Ruse healing unless Marluxia is close to defeat, and Sora has a lot of MP available. |