Editing Game:Marluxia

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  |jpname=Marluxia (First Form)
  |jpname=Marluxia (First Form)
  |fr=Marluxia (Ennemi)
  |fr=Marluxia (Ennemi)
  |image=[[File:Marluxia KHCOM.png|350x400px]]
  |image=[[File:Marluxia KHD.png|350x400px]]
|sprite1=[[File:Marluxia (Battle) KHCOM.png|Battle sprite in Kingdom Hearts Chain of Memories]]
  |image2=[[File:Marluxia KHIII.png|350x400px]]
  |image2=[[File:Marluxia KHIII.png|350x400px]]
  |game1=Kingdom Hearts Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
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  |spec=NobodyBoss
  |spec=NobodyBoss
  |s1=Marluxia's Absent Silhouette
  |s1=Marluxia's Absent Silhouette
  |s2=Marluxia's Replica Data
  |s2=Marluxia's Data Rematch
  |COM13=s
  |COM13=s
  |COMHP13=2240
  |COMHP13=2240
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  |romaji=Kama
  |romaji=Kama
  |image=[[File:Scythe KHRECOM.png|350x400px]]
  |image=[[File:Scythe KHRECOM.png|350x400px]]
|sprite1=[[File:Scythe KHCOM.png|Field sprite in Kingdom Hearts Chain of Memories]]
  |game1=Kingdom Hearts Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
  |type=Organization XIII
  |type=Organization XIII
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  |romaji=Bitto
  |romaji=Bitto
  |image=[[File:Bit KHRECOM.png|350x400px]]
  |image=[[File:Bit KHRECOM.png|350x400px]]
|sprite1=[[File:Bit KHCOM.png|Field sprite in Kingdom Hearts Chain of Memories]]
  |game1=Kingdom Hearts Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
  |type=Organization XIII
  |type=Organization XIII
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  |romaji=Mārūsha
  |romaji=Mārūsha
  |jpname=Marluxia
  |jpname=Marluxia
  |image=[[File:Marluxia KHD.png|350x400px]]
  |image=[[File:Marluxia KHCOM.png|350x400px]]
  |game1=Kingdom Hearts II Final Mix
  |game1=Kingdom Hearts II Final Mix
  |type=Organization XIII
  |type=Organization XIII
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  |romaji=Mārūsha no Saigen Dēta
  |romaji=Mārūsha no Saigen Dēta
  |jpname=Marluxia's Recreated Data
  |jpname=Marluxia's Recreated Data
  |image=[[File:Marluxia KHD.png|350x400px]]
  |image=[[File:Marluxia KHCOM.png|350x400px]]
  |image2=[[File:Marluxia (Battle) KHUX.png]]
  |image2=[[File:Marluxia (Battle) KHUX.png]]
  |image3=[[File:Marluxia KHIII.png|350x400px]]
  |image3=[[File:Marluxia KHIII.png|350x400px]]
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|x1.3
|x1.3
|{{Sleight|Marluxia (Second Form)||||Cards valued 5~8}}
|{{Sleight|Marluxia (Second Form)||||Cards valued 5~8}}
|Only used after both scythes have been broken. Marluxia rushes forward with the Specter. The attack covers a lot of distance, sometimes having Marluxia move out of the arena.  
|Only used after both scythes have been broken. Marluxia rushes forward with the Specter. The attack covers a lot of distance, sometimes moving out of the arena.  
|Is repeated 2 times, +1 each time Marluxia's HP drops by 25% of maximum.
|Is repeated 2 times, +1 each time Marluxia's HP drops by 25% of maximum.
}}
}}
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|x1.0
|x1.0
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 7 - Total: 21}}
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 7 - Total: 21}}
|Marluxia and the Specter generate 3 tornadoes that chase Sora and circle around. When hit, they scatter the Cards from Sora's Deck across the arena (excluding stocked Cards, unreloadable Cards, Enemy Cards, and Special Cards; Friend Cards are permanently lost). Sora can retrieve the Cards by walking over them. After about 20 seconds, Cards that haven't been picked up will fly away (except the Reload Card)<!--Does Circle Reject have the cards fly away?-->, but will return to the Deck when reloading.
|Marluxia and the Specter generate 3 tornadoes that chase Sora and circle around. When hit, they scatter the Cards from Sora's Deck across the arena (excluding stocked Cards, unreloadable Cards, Enemy Cards, and Special Cards; Friend Cards are permanently lost). Sora can retrieve the Cards by walking over them. After about 20 seconds, Cards that haven't been picked up will fly away (except the Reload Card), but will return to the Deck when reloading.
|Used as long as Marluxia has a pink aura. Is repeated 3 times, unless the attack hits.<br>The effect of this sleight acts like an instant manual reload on Sora's deck. It adds 1 to the Reload Count if it is less than 3, uses up 1 Reload on Enemy/Special Cards in use, and renders every reloadable card available for Sora to retrieve and use.
|Used as long as Marluxia has a pink aura. Is repeated 3 times, unless the attack hits.<br>The effect of this sleight acts like an instant manual reload on Sora's deck. It adds 1 to the Reload Count if it is less than 3, uses up 1 Reload on Enemy/Special Cards in use, and renders every reloadable card available for Sora to retrieve and use.
}}
}}
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|Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. The ray is fired for 6 seconds, and hits up to 6 times (1 per second), but it can be avoided with Dodge Roll.
|Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. The ray is fired for 6 seconds, and hits up to 6 times (1 per second), but it can be avoided with Dodge Roll.
|Used as long as Marluxia has a pink aura, while his arms are horizontal. Is repeated 3 times.}}
|Used as long as Marluxia has a pink aura, while his arms are horizontal. Is repeated 3 times.}}
{{Atk-c|com|note=Marluxia repeats a set pattern: summon the bits for Bit Attacks, Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower.<br>Once below 50% HP, the pattern changes to: Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower, Circle Reject, Omni Laser.}}
{{Atk-c|com|note=Marluxia repeats a set pattern: summon Bit for Bit Attacks, Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower.<br>Once below 50% HP, the pattern changes to: Doom, Mega Deathscythe, Whirlwind to the Void, Blossom Shower, Circle Reject, Omni Laser.}}


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
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{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Aerial Strike'''|エアトランプル|<br>Ea Toranpuru|lit. "Air Trample"}}|Physical|x1.0<br>Knockback: x10.0|Can be used when near Marluxia as he rests after using Tornado Slash.<br>Attack Marluxia three times and knock him back. The knockback acts as a finisher.}}
{{rc|{{nihongo|'''Aerial Strike'''|エアトランプル|<br>Ea Toranpuru|lit. "Air Trample"}}|Physical|x1.0<br>Knockback: x10.0|Can be used when near Marluxia as he rests after using Tornado Slash.<br>Attack Marluxia three times and knock him back. The knockback acts as a finisher.}}
{{rc|{{nihongo|'''Restore Count'''|ロブカウント|<br>Robu Kaunto|lit. "Rob Count"}}|—|—|Can be used when near Marluxia's scythe as he rests after using Tornado Slash.<br>Steal Marluxia's scythe, slash with it, then throw it at him, knocking him back. Does not deal damage, but Sora's overhead count recovers up to its starting value by 13.<br>When fighting Marluxia's Replica Data, the amount recovered is reduced each time Restore Count is used as such: 13 → 7 → 3, and is thereafter fixed at 1.}}
{{rc|{{nihongo|'''Restore Count'''|ロブカウント|<br>Robu Kaunto|lit. "Rob Count"}}|—|—|Can be used when near Marluxia's scythe as he rests after using Tornado Slash.<br>Steal Marluxia's scythe, slash with it, then throw it at him, knocking him back. Does not deal damage, but Sora's overhead count recovers up to its starting value by 13.<br><br>When fighting Marluxia's Replica Data, the amount recovered is reduced each time Restore Count is used as such: 13 → 7 → 3, and is thereafter fixed at 1.}}
{{rc|c}}
{{rc|c}}


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* Marluxia will often perform this dark pool combo right after the other one, but not always. Be prepared just in case.
* Marluxia will often perform this dark pool combo right after the other one, but not always. Be prepared just in case.
* It is also possible to air slide away from the tornadoes, however it must be timed so that Sora will either land on the ground before he needs to block, or still be in the air when he needs to mid-air block. If Sora lands too close to the moment he needs to block, then his landing animation may make the block timing difficult.
* It is also possible to air slide away from the tornadoes, however it must be timed so that Sora will either land on the ground before he needs to block, or still be in the air when he needs to mid-air block. If Sora lands too close to the moment he needs to block, then his landing animation may make the block timing difficult.
* You can reduce the number of dark pools by casting aero as soon as he summons them to make dodging them easier. Do note, while you could punish him if all pools disappeared, it is not ideal to do it physically since the window is too short, the springboard will cause Sora to jump.


When Marluxia's revenge value is hit, he will yell "Settle down!" and sometimes perform a quick pink unblockable slash. Sometimes his slash will be blocked by the arena's edge and be cancelled, but be ready to dodge whenever he says that line, just in case.
When Marluxia's revenge value is hit, he will yell "Settle down!" and sometimes perform a quick pink unblockable slash. Sometimes his slash will be blocked by the arena's edge and be cancelled, but be ready to dodge whenever he says that line, just in case.

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