Editing Game:Lock, Shock, and Barrel

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{{game|KH1|FM1|KH2|FM2|358}}
{{game|KH1|FM1|KH2|FM2|358|HD1}}
{{Suite|Lock, Shock, and Barrel}}
{{Suite|Lock, Shock, and Barrel}}
{{tab|o-info|360px}}
<div style="float: right;" class="tabber">
{{tab|Lock}}
<div title="Lock" class="tabbertab">
{{Character
{{Enemy
  |name=Lock
  |name=Lock
  |katakana=ロック
  |katakana=ロック
  |romaji=Rokku
  |romaji=Rokku
  |fr=Am, Stram et Gram (Ennemis)
  |fr=Am, Stram et Gram (Ennemis)
  |tab1=KH
  |tab1=KH,KHII
  |image=[[File:Lock KH.png|350x400px]]
  |image=[[File:Lock KHII.png|350x400px]]
  |tab2=KHII
  |tab2=KHD
  |image2=[[File:Lock KHII.png|350x400px]]
  |image2=[[File:Lock KHD.png|350x400px|Lock in ''358/2 Days'']]
|tab3=KHD
|image3=[[File:Lock KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 24: Line 22:
  |KHHP1=150
  |KHHP1=150
  |KHHP2=400
  |KHHP2=400
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=180<ref>18 EXP if Lock is not the last to be defeated.</ref>
  |KHEXP1=180<ref name="LSB">Becomes 1/10 if this child is not the last to be defeated.</ref>
|KHJPEXP2=2000<ref>200 EXP if Lock is not the last to be defeated.</ref>
  |KHEXP2=600<ref name="LSB"/>
  |KHEXP2=600<ref>60 EXP if Lock is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x0.02
  |KHgrav=x0.04
  |KHgrav=x0.04<ref name="grav">x0.03 after rescue.</ref>
  |KHstop=x0.3
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop">x0.2 after rescue.</ref>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHJPreward='''When Lock faints (High probability)'''<br>(1) HP prize x15<br><br>'''When Lock takes damage (Low probability)'''<br>(5) HP prize x1
  |KHreward=(1) HP Ball x 5<ref>Lock also drops (1) HP Ball x 1 whenever damaged.</ref>
|KHreward='''When Lock faints (High probability)'''<br>(1) HP prize x5<br><br>'''When Lock takes damage (Low probability)'''<br>(1) HP prize x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
  |JPtab=*
  |KH2loc1=Halloween Town
  |FMtab=*
  |KH2LVL1=41
  |KH2HP1=172
  |KH2HP1=172
  |KH2EXP=0
  |KH2EXP1=0
  |KH2loc1=Halloween Town
  |KH2STR1=39
  |KH2enc1=Episode 2
  |KH2DEF1=22
  |KH2LV1=41
  |KH2weapon=x1.0
|KH2phys=×1.0
  |KH2fire=x0.5
  |KH2fire=×0.5
  |KH2bliz=x0.5
  |KH2bliz=×0.5
  |KH2thun=x0.5
  |KH2thun=×0.5
  |KH2dark=x0.5
  |KH2dark=×0.5
  |KH2other=x0.5
  |KH2neut=×0.5
  |KH2reward=(1) Drive Ball x 10<br>Item Slot (Sora)<br>HP +4 (Donald)<br>[[Auto Change]] (Goofy)<br>HP +5 (Jack Skellington)
|FM2neut=×1.0
  |KH2reward='''Sora:''' Item slot<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Auto Change]]<br>'''Jack Skellington:''' Max HP +5<br><br>'''When stunned'''<br>Drive prize (1%) ×10
  |KH2world=Halloween Town
  |KH2world=Halloween Town
  |FM2tab=*
  |358heart=
  |358HP=2.50
|358munny=—
  |358HP=2.00
  |358EXP=0
  |358EXP=0
  |358flinch=X
  |358DEF=1.25
|358STUN=O
  |358M1=52
  |358M1=52
  |358LVL1=24
  |358LVL1=24
|358partdef1=1.25
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.80
  |358bliz=x0.80
Line 86: Line 72:
  |358reward4=—
  |358reward4=—
  |358world=Halloween Town
  |358world=Halloween Town
|KHbattlefile=Spooks of Halloween Town KH.ogg
|KHbattlename=Spooks of Halloween Town
|KH2battlefile=Dance to the Death KHII.ogg
|KH2battlename=Dance to the Death
|KH2battlefile2=Rowdy Rumble KHII.ogg
|KH2battlename2=Rowdy Rumble
}}
}}
{{tab|c}}{{tab|Shock}}
</div><div title="Shock" class="tabbertab">
{{Character
{{Enemy
  |name=Shock
  |name=Shock
  |katakana=ショック
  |katakana=ショック
  |romaji=Shokku
  |romaji=Shokku
  |tab1=KH
  |tab1=KH,KHII
  |image=[[File:Shock KH.png|350x400px]]
  |image=[[File:Shock KHII.png|350x400px]]
  |tab2=KHII
  |tab2=KHD
  |image2=[[File:Shock KHII.png|350x400px]]
  |image2=[[File:Shock KHD.png|350x400px|Shock in ''358/2 Days'']]
|tab3=KHD
|image3=[[File:Shock KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 114: Line 92:
  |KHHP1=120
  |KHHP1=120
  |KHHP2=300
  |KHHP2=300
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=120<ref>12 EXP if Shock is not the last to be defeated.</ref>
  |KHEXP1=120<ref name="LSB"/>
|KHJPEXP2=1500<ref>150 EXP if Shock is not the last to be defeated.</ref>
  |KHEXP2=400<ref name="LSB"/>
  |KHEXP2=400<ref>40 EXP if Shock is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x0.02
  |KHgrav=x0.04
  |KHgrav=x0.04<ref name="grav"/>
  |KHstop=x0.3
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop"/>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHJPreward='''When Shock faints (High probability)'''<br>(2) MP prize x15<br><br>'''When Shock takes damage (Low probability)'''<br>(15) MP prize x1<br><br>'''When Shock gets dizzy (High probability)'''<br>(15) MP prize x1
  |KHreward=(2) MP Ball x 5<ref>Shock also drops (2) MP Ball x 1 whenever damaged, and (15) MP Ball x 1 whenever dizzied.</ref>
|KHreward='''When Shock faints (High probability)'''<br>(2) MP prize x5<br><br>'''When Shock takes damage (Low probability)'''<br>(2) MP prize x1<br><br>'''When Shock gets dizzy (High probability)'''<br>(15) MP prize x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
  |FMtab=*
  |KH2loc1=Halloween Town
  |JPtab=*
  |KH2LVL1=41
  |KH2HP1=172
  |KH2HP1=172
  |KH2EXP=0
  |KH2EXP1=0
  |KH2loc1=Halloween Town
  |KH2STR1=39
  |KH2enc1=Episode 2
  |KH2DEF1=22
  |KH2LV1=41
  |KH2weapon=x1.0
|KH2phys=×1.0
  |KH2fire=x0.5
  |KH2fire=×0.5
  |KH2bliz=x0.5
  |KH2bliz=×0.5
  |KH2thun=x0.5
  |KH2thun=×0.5
  |KH2dark=x0.5
  |KH2dark=×0.5
  |KH2other=x0.5
  |KH2neut=×0.5
  |KH2reward=(1) MP Ball x 10<br>Item Slot (Sora)<br>HP +4 (Donald)<br>[[Auto Change]] (Goofy)<br>HP +5 (Jack Skellington)
|FM2neut=×1.0
  |KH2reward='''Sora:''' Item slot<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Auto Change]]<br>'''Jack Skellington:''' Max HP +5<br><br>'''When stunned'''<br>MP prize (1) ×10
  |KH2world=Halloween Town
  |KH2world=Halloween Town
  |FM2tab=*
  |358heart=
  |358HP=2.50
|358munny=—
  |358HP=2.00
  |358EXP=0
  |358EXP=0
  |358flinch=X
  |358DEF=1.25
|358STUN=O
  |358M1=52
  |358M1=52
  |358LVL1=24
  |358LVL1=24
|358partdef1=1.25
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.80
  |358bliz=x0.80
Line 176: Line 142:
  |358reward4=—
  |358reward4=—
  |358world=Halloween Town
  |358world=Halloween Town
|KHbattlefile=Spooks of Halloween Town KH.ogg
|KHbattlename=Spooks of Halloween Town
|KH2battlefile=Dance to the Death KHII.ogg
|KH2battlename=Dance to the Death
|KH2battlefile2=Rowdy Rumble KHII.ogg
|KH2battlename2=Rowdy Rumble
}}
}}
{{tab|c}}{{tab|Barrel}}
</div><div title="Barrel" class="tabbertab">
{{Character
{{Enemy
  |name=Barrel
  |name=Barrel
  |katakana=バレル
  |katakana=バレル
  |romaji=Bareru
  |romaji=Bareru
  |tab1=KH
  |tab1=KH,KHII
  |image=[[File:Barrel KH.png|350x400px]]
  |image=[[File:Barrel KHII.png|350x400px]]
  |tab2=KHII
  |tab2=KHD
  |image2=[[File:Barrel KHII.png|350x400px]]
  |image2=[[File:Barrel KHD.png|350x400px|Barrel in ''358/2 Days'']]
|tab3=KHD
|image3=[[File:Barrel KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 204: Line 162:
  |KHHP1=180
  |KHHP1=180
  |KHHP2=500
  |KHHP2=500
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=240<ref>24 EXP if Barrel is not the last to be defeated.</ref>
  |KHEXP1=240<ref name="LSB"/>
|KHJPEXP2=2500<ref>250 EXP if Barrel is not the last to be defeated.</ref>
  |KHEXP2=800<ref name="LSB"/>
  |KHEXP2=800<ref>80 EXP if Barrel is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x0.02
  |KHgrav=x0.04
  |KHgrav=x0.04<ref name="grav"/>
  |KHstop=x0.3
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop"/>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
|KHJPreward='''When Barrel faints (High probability)'''<br>(1) Munny x15<br><br>'''When Barrel takes damage (Low probability)'''<br>(20) Munny x1<br><br>'''When Barrel gets dizzy (High probability)'''<br>(20) Munny x1
|KHreward='''When Barrel faints (High probability)'''<br>(1) Munny x5<br><br>'''When Barrel takes damage (Low probability)'''<br>(1) Munny x1<br><br>'''When Barrel gets dizzy (High probability)'''<br>(1) Munny x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
  |JPtab=*
  |KH2loc1=Halloween Town
  |FMtab=*
  |KH2LVL1=41
  |KH2HP1=172
  |KH2HP1=172
  |KH2EXP=0
  |KH2EXP1=0
  |KH2loc1=Halloween Town
  |KH2STR1=39
  |KH2enc1=Episode 2
  |KH2DEF1=22
  |KH2LV1=41
  |KH2weapon=x1.0
|KH2phys=×1.0
  |KH2fire=x0.5
  |KH2fire=×0.5
  |KH2bliz=x0.5
  |KH2bliz=×0.5
  |KH2thun=x0.5
  |KH2thun=×0.5
  |KH2dark=x0.5
  |KH2dark=×0.5
  |KH2other=x0.5
  |KH2neut=×0.5
  |KH2reward=(1) HP Ball x 10<br>Item Slot (Sora)<br>HP +4 (Donald)<br>[[Auto Change]] (Goofy)<br>HP +5 (Jack Skellington)
|FM2neut=×1.0
  |KH2reward='''Sora:''' Item slot<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Auto Change]]<br>'''Jack Skellington:''' Max HP +5<br><br>'''When stunned'''<br>HP prize (1) ×10
  |KH2world=Halloween Town
  |KH2world=Halloween Town
  |FM2tab=*
  |358heart=
  |358HP=2.50
|358munny=—
  |358HP=2.00
  |358EXP=0
  |358EXP=0
  |358flinch=X
  |358DEF=1.25
|358STUN=O
  |358M1=52
  |358M1=52
  |358LVL1=24
  |358LVL1=24
|358partdef1=1.25
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.80
  |358bliz=x0.80
Line 266: Line 211:
  |358reward4=—
  |358reward4=—
  |358world=Halloween Town
  |358world=Halloween Town
|KHbattlefile=Spooks of Halloween Town KH.ogg
|KHbattlename=Spooks of Halloween Town
|KH2battlefile=Dance to the Death KHII.ogg
|KH2battlename=Dance to the Death
|KH2battlefile2=Rowdy Rumble KHII.ogg
|KH2battlename2=Rowdy Rumble
}}
}}
{{tab|c}}{{tab|c}}
</div></div>
[[Lock, Shock, and Barrel|'''Lock''', '''Shock''', and '''Barrel''']] are boss characters who appear in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]''. They are children from [[Halloween Town]]. Originally from Tim Burton's ''The Nightmare Before Christmas'', they carry out many roles in the games. In ''Kingdom Hearts'', they assist [[Oogie Boogie]] by stealing [[Jack Skellington|Jack's]] experimental heart. In ''Kingdom Hearts II'', they wreak havoc in [[Christmas Town]]. During the boss battle, all three of them appear together unlike other boss fights where [[Sora]] battles a single, individual boss.
[[Lock, Shock, and Barrel|'''Lock''', '''Shock''', and '''Barrel''']] are boss characters who appear in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]''. They are children from [[Halloween Town]]. Originally from Tim Burton's "''The Nightmare Before Christmas''", they carry out many roles in the games. In ''Kingdom Hearts'', they assist [[Oogie Boogie]] by stealing [[Jack Skellington|Jack]]'s experimental heart. In ''Kingdom Hearts II'' they wreak havoc in [[Christmas Town]]. During the boss battle all three of them appear together unlike other boss fights where [[Sora]] battles a single, individual boss. Because of this a lot of havoc is created during the battle.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The trio is fairly easy to defeat; begin by defeating Lock. He will leap very high to avoid Sora. Then focus on Shock; be careful when she goes into her spinning attack. Jump, dodge, or guard to get out of the way then hit her with [[Fire]] or [[Blizzard]] magic to slow her down. When Lock and Shock are defeated, begin attacking Barrel, as he has the most [[HP]] it may take a few extra hits. Barrel's special move is a cannonball sprint; it is possible to stop him but good timing is crucial.
The trio is fairly easy to defeat; begin by taking out Lock and his annoying slingshot attack. He will leap very high to avoid you. Then change your Lock on to Shock; be careful when she goes into her spinning attack. Jump, dodge, or guard to get out of the way then blast her with [[Fire]] or [[Blizzard]] magic to slow her down. When you finish with those two, begin attacking Barrel, as he has the most [[HP]] it may take a few extra hits. Barrel's special move is a cannonball sprint; it is possible to stop him but good timing is crucial. It is a good idea to have a [[Potion]] or two at the ready, or [[Cure]] magic on your shortcut menu as having multiple enemies can make your [[Guard]] ability more or less worthless. Make sure you defeat them in that order or you won't receive as many [[Experience]] points. It is suggested to try to corner most of the enemies.
 
It is a good idea to have a [[Potion]] or two at the ready, or [[Cure]] magic as shortcuts as having multiple enemies can make the [[Guard]] ability more or less worthless. Make sure to defeat them in that order to receive the maximum [[Experience]] points. It is suggested to try to corner most of the enemies.
;Lock
{{atk-o|kh1}}
{{atk|{{nihongo|'''Blazing Fastball'''|剛速球|<br>Gōsokkyū}}|None|x0.02|2|Returnable<br>(Recoil: 30)|Throws a ball.}}
{{atk-c|kh1}}
;Shock
{{atk-o|kh1}}
{{atk|{{nihongo|'''Spin Tackle'''|スピンタックル|<br>Supin Takkuru}}|None|x0.02|4|Repellable<br>(Recoil: 50)|Moves around while spinning sideways.}}
{{atk-c|kh1}}
;Barrel
{{atk-o|kh1}}
{{atk|{{nihongo|'''Curl Tackle'''|回転タックル|<br>Kaiten Takkuru}}|None|x0.02|2|Repellable<br>(Recoil: 50)|Curls up his body and rolls around.}}
{{atk-c|kh1}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Lock, Shock, and Barrel cannot have their HP reduced to 0, and instead become stunned when reduced to 1 HP. To finish the fight, the '''Capture''' [[Reaction Command]] must be used to contain all three of them in a box at once. They will immediately escape the box if not stunned, however if they have been stunned then they will be contained for 90 seconds. If they recover from being stunned or escape their box, they will recover HP.
While the children are directly fought in ''Kingdom Hearts II'', they are also used to power the [[Prison Keeper]] which is given to them by Maleficent to stop Sora and Jack Skellington.


To prevent them from having enough time to recover, one option is to reduce each of their HP bars by a comfortable amount, then knock each one out to have enough time to capture them in a box. [[Limit]]s are useful during this fight.
The second time you meet the children is where Sora must trap each one in a Present Box after beating them and making them dazed though, they may get up if not captured fast enough and if left in the boxes for to long they will escape. Sora uses the [[Reaction Command]] 'Capture', once all three are caught the battle is over.


The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
The three children serve as enemies in the [[Gift Wrapping]] mini-game. They will run around in front of your camera attempting to steal the presents you make and try and distract you, much the same way as with [[Chicken Little]] you must fire upon Lock, Shock and Barrel using presents instead of baseballs and firecrackers to stop them.
;Lock
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Straight Throw'''|直線投げ|<br>Chokusen Nage}}|Physical|x1.0|O|Throws a toy straight forward at high speed.}}
{{Atk|col=3|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|Physical|x1.5|O|Spins and slides around.}}
{{Atk-c}}
;Shock
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Curved Throw'''|山なり投げ|<br>Yamanari Nage}}|Physical|x1.0|O|Throws a toy up high.}}
{{Atk|col=3|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|x1.0<br>Hits 2-4: x0<br>Hit 5+: x0.5|O|Moves around while spinning.}}
{{Atk-c}}
;Barrel
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Parabolic Throw'''|放物線投げ|<br>Hōbutsusen Nage}}|Physical|x1.0|O|Throws a toy somewhat high.}}
{{Atk|col=3|{{nihongo|'''Rolling Tackle'''|回転タックル|<br>Kaiten Takkuru}}|Physical|x1.5|O|Rolls around while curled into a ball.}}
{{Atk-c}}
;On all enemies
{{rc|o}}
{{rc|{{nihongo|'''Capture'''|キャプチャー|<br>Kyapuchā}}|Physical|x1.0|Can be used when near an empty box.<br>Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.}}
{{rc|c}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.
Since the field is big and full of obstacles, you're going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock on to her and chase her (using air glide or dodge roll is effective). When she when readies her attack, ready also your block. When she hits your block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if you hit him repeatedly, so it's effective to take him out by using your combos or your limit break.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Pumpkin Bomb'''|カボチャ爆弾|<br>Kabocha Bakudan}}
|{{AT|att}} Fire
|Ignite (3%)
|0.17
|X
|Lock throws a pumpkin-shaped bomb.
}}
{{Atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}
|{{AT|att}} —
|—
|0.20
|◯
|Shock advances while spinning sideways.
}}
{{Atk|{{nihongo|'''Rolling Body Strike'''|ゴロゴロ体当たり|<br>Gorogoro Taiatari}}
|{{AT|att}} —
|—
|0.15
|◯
|Barrel curls up his body and rolls.
}}
{{Atk-c}}
{{-}}


==Videos==
==Videos==
{| class="video"
<center>
! Lock, Shock, and Barrel – ''Kingdom Hearts''
{|width="720" border="1" style="text-align:center; border-radius:10px"
! Lock, Shock, and Barrel – ''Kingdom Hearts II''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts'''''
|-
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts II'''''
| {{#widget:YouTube|id=OX2NKmD5L1o|width=320|height=240}}
| {{#widget:YouTube|id=ujLk7kFRaO0|width=320|height=240}}
|-
! Lock, Shock, and Barrel – ''Kingdom Hearts 358/2 Days''
|-
|-
| {{#widget:YouTube|id=k-4p70-kaFw|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">8goW2j7xzAI</youtube>
|style="border-radius:10px"|<youtube width="320" height="240">PKgFLdM7bJg</youtube>
|}
|}
</center>


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}


==See also==
==See also==
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[[Category:Halloween Town]]
[[Category:Halloween Town]]
[[Category:Groups]]
[[Category:Groups]]
[[Category:Gameplay]]

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