Editing Game:Lexaeus
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|romaji=Rekuseusu | |romaji=Rekuseusu | ||
|fr=Lexaeus (Ennemi) | |fr=Lexaeus (Ennemi) | ||
|image=[[File:Lexaeus | |image=[[File:Lexaeus KHD.png|350x400px]] | ||
|game1=Kingdom Hearts Chain of Memories | |game1=Kingdom Hearts Chain of Memories | ||
|type=Organization XIII | |type=Organization XIII | ||
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|COMconf=X | |COMconf=X | ||
|COMterr=X | |COMterr=X | ||
|ReCOM9=r | |ReCOM9=r | ||
|ReCOMHP9=1860 | |ReCOMHP9=1860 | ||
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|ReCOMmagn=△ | |ReCOMmagn=△ | ||
|ReCOMfree=◯ | |ReCOMfree=◯ | ||
|ability=Warp Break | |ability=Warp Break | ||
|desc=Obliterate enemies with the finishing blow of a combo with a high success rate.<br>Immune to ice, and resistant to physical attacks, but weak against special attacks. | |desc=Obliterate enemies with the finishing blow of a combo with a high success rate.<br>Immune to ice, and resistant to physical attacks, but weak against special attacks. | ||
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|katakana=レクセウス | |katakana=レクセウス | ||
|romaji=Rekuseusu | |romaji=Rekuseusu | ||
|image=[[File:Lexaeus | |image=[[File:Lexaeus KHCOM.png|350x400px]] | ||
|game1=Kingdom Hearts II Final Mix | |game1=Kingdom Hearts II Final Mix | ||
|type=Organization XIII | |type=Organization XIII | ||
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|katakana=レクセウス | |katakana=レクセウス | ||
|romaji=Rekuseusu | |romaji=Rekuseusu | ||
|image=[[File:Lexaeus | |image=[[File:Lexaeus KHCOM.png|350x400px]] | ||
|tab2=KHUχ | |tab2=KHUχ | ||
|image2=[[File:Lexaeus (Battle) KHUX.png]] | |image2=[[File:Lexaeus (Battle) KHUX.png]] | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break | Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into [[Dark Mode]] and use [[sleight]]s to deal heavy damage. Use MM Miracles or the [[Oogie Boogie]] card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat. | His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat. | ||
Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike | Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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|x1.0 | |x1.0 | ||
|{{Sleight|Lexaeus - A2|Lexaeus - M|Lexaeus - A1}} | |{{Sleight|Lexaeus - A2|Lexaeus - M|Lexaeus - A1}} | ||
| | |Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Rockshatter'''|ロックブレイク|<br>Rokkubureiku|lit. "Rockbreak"}} | {{Atk|{{nihongo|'''Rockshatter'''|ロックブレイク|<br>Rokkubureiku|lit. "Rockbreak"}} | ||
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|The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way. | |The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Ground Impact'''| | {{Atk|{{nihongo|'''Ground Impact'''|グラウンドインパクト|<br>Guraundo Inpakuto}} | ||
|Neutral | |Neutral | ||
|— | |— | ||
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===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== | ||
====Absent Silhouette==== | ====Absent Silhouette==== | ||
During this battle, Sora and Lexaeus have a special power meter. Sora's power level is capped at 100, whereas Lexaeus steadily increases his power level throughout the fight, up to a maximum of 99999. As Lexaeus's power rises, his attack power and | During this battle, Sora and Lexaeus have a special power meter. Sora's power level is capped at 100, whereas Lexaeus steadily increases his power level throughout the fight, up to a maximum of 99999. As Lexaeus's power rises, his attack power, range, and defense increase. | ||
[[File:Versus Lexaeus's Absent Silhouette KHIIFM.png|thumb|right|Lexaeus's Absent Silhouette engaging in combat.]] | [[File:Versus Lexaeus's Absent Silhouette KHIIFM.png|thumb|right|Lexaeus's Absent Silhouette engaging in combat.]] | ||
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|△ | |△ | ||
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora. | |Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora. | ||
| | |He retaliates with this attack if he recovers from his stun by himself due to Mega Impact. | ||
|(Rocks) | |(Rocks) | ||
|Neutral | |Neutral | ||
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|△ | |△ | ||
|Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides. | |Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides. | ||
|Can be used as a midair | |Can be used as a midair counterattack. | ||
|(Rocks) | |(Rocks) | ||
|Neutral | |Neutral | ||
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|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref> | |Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref> | ||
|X | |X | ||
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet | |Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times. | ||
|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground | |The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack. | ||
}} | }} | ||
{{Atk|col=3|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}} | {{Atk|col=3|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}} | ||
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|X | |X | ||
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks. | |Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks. | ||
| | |Lexaeus generally follows with Helm Split. | ||
}} | }} | ||
{{Atk-m|col=3|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}} | {{Atk-m|col=3|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}} | ||
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|△ | |△ | ||
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena. | |Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena. | ||
| | |Only used below a certain amount of HP. Lexaeus is invincible during this attack and follows with either Spin Throw or Mow Down. | ||
|(Rocks) | |(Rocks) | ||
|Neutral | |Neutral | ||
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|X | |X | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
{{rc|o}} | {{rc|o}} | ||
{{rc|{{nihongo|'''Mega Impact'''|メガインパクト|<br>Mega Inpakuto}}|Physical|x4.0|Can be used when staggering Lexaeus by blocking his Mow Down.<br>Sora's power gets temporarily increased by Lexaeus's current power. Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.}} | {{rc|{{nihongo|'''Mega Impact'''|メガインパクト|<br>Mega Inpakuto}}|Physical|x4.0|Can be used when staggering Lexaeus by blocking his Mow Down.<br>Sora's power gets temporarily increased by Lexaeus's current power. Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.}} |