Editing Game:Lexaeus
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|romaji=Rekuseusu | |romaji=Rekuseusu | ||
|fr=Lexaeus (Ennemi) | |fr=Lexaeus (Ennemi) | ||
|image=[[File:Lexaeus | |image=[[File:Lexaeus KHD.png|350x400px]] | ||
|game1=Kingdom Hearts Chain of Memories | |game1=Kingdom Hearts Chain of Memories | ||
|type=Organization XIII | |type=Organization XIII | ||
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|katakana=レクセウス | |katakana=レクセウス | ||
|romaji=Rekuseusu | |romaji=Rekuseusu | ||
|image=[[File:Lexaeus | |image=[[File:Lexaeus KHCOM.png|350x400px]] | ||
|game1=Kingdom Hearts II Final Mix | |game1=Kingdom Hearts II Final Mix | ||
|type=Organization XIII | |type=Organization XIII | ||
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|katakana=レクセウス | |katakana=レクセウス | ||
|romaji=Rekuseusu | |romaji=Rekuseusu | ||
|image=[[File:Lexaeus | |image=[[File:Lexaeus KHCOM.png|350x400px]] | ||
|tab2=KHUχ | |tab2=KHUχ | ||
|image2=[[File:Lexaeus (Battle) KHUX.png]] | |image2=[[File:Lexaeus (Battle) KHUX.png]] | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break | Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into [[Dark Mode]] and use [[sleight]]s to deal heavy damage. Use MM Miracles or the [[Oogie Boogie]] card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat. | His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat. | ||
Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike | Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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|x1.0 | |x1.0 | ||
|{{Sleight|Lexaeus - A2|Lexaeus - M|Lexaeus - A1}} | |{{Sleight|Lexaeus - A2|Lexaeus - M|Lexaeus - A1}} | ||
| | |Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Rockshatter'''|ロックブレイク|<br>Rokkubureiku|lit. "Rockbreak"}} | {{Atk|{{nihongo|'''Rockshatter'''|ロックブレイク|<br>Rokkubureiku|lit. "Rockbreak"}} | ||
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|△ | |△ | ||
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora. | |Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora. | ||
|He retaliates with this attack if he | |He retaliates with this attack if he recovers from his stun by himself due to Mega Impact. Can be performed very quickly if used as a ground counterattack. | ||
|(Rocks) | |(Rocks) | ||
|Neutral | |Neutral | ||
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|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref> | |Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref> | ||
|X | |X | ||
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet | |Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times. | ||
|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack. | |The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack. | ||
}} | }} |