Editing Game:Lexaeus

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 40: Line 40:
  |ReCOMneut=x1.0
  |ReCOMneut=x1.0
  |ReCOMgrav=X
  |ReCOMgrav=X
  |ReCOMstun=△<ref>X with yellow or red Charge.</ref>
  |ReCOMstun=△<ref>X after using Charge at least once (both yellow and red auras).</ref>
  |ReCOMstop=X
  |ReCOMstop=X
  |ReCOMwarp=X
  |ReCOMwarp=X
Line 169: Line 169:
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
In ''Kingdom Hearts: Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.


His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
Line 193: Line 193:
|Physical
|Physical
|2nd hit: Stun (66%/requires [[File:Lexaeus (card).png|15px]])
|2nd hit: Stun (66%/requires [[File:Lexaeus (card).png|15px]])
|No Charge: x1.0<br>Yellow Charge: x1.5<br>Red Charge: x2.0
|x1.0 / x1.5<ref>After using Charge once (yellow aura).</ref> / x2.0<ref>After using Charge twice (red aura).</ref>
|{{Sleight|Lexaeus - A1}}
|{{Sleight|Lexaeus - A1}}
|Used at close range. Lexaeus swings his axe sword down and performs a second strike. With a yellow or red Charge, the second hit will create a shock wave. With a red Charge, the shock wave will cover the entire arena.
|Used at close range. Lexaeus swings his axe sword down and performs a second strike. After using Charge once (yellow aura), the second hit will create a shock wave. After using Charge twice (red aura), the shock wave will cover the entire arena.
}}
}}
{{Atk|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
{{Atk|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
Line 210: Line 210:
|{{sleight|Lexaeus - M}}
|{{sleight|Lexaeus - M}}
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow Charge if it was red or loses all Charge if it was yellow.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow aura if it was red or reverts to normal if the aura was yellow.
}}
}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
Line 224: Line 224:
|x2.5
|x2.5
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|Can be used with yellow Charge. Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|Can be used after using Charge once (yellow aura). Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way.
|The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way.
}}
}}
Line 232: Line 232:
|x3.5
|x3.5
|{{Sleight|Lexaeus - A1|Lexaeus - A2|Lexaeus - M}}
|{{Sleight|Lexaeus - A1|Lexaeus - A2|Lexaeus - M}}
|Can be used with red Charge. Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose all Charge status after the attack.}}
|Can be used after using Charge twice (red aura). Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose all Charge status after the attack.}}
{{Atk-c|com}}
{{Atk-c|com}}


Line 307: Line 307:
|X
|X
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Used when his power reaches 30000. Lexaeus generally follows with Helm Split.  
|Lexaeus generally follows with Helm Split.  
}}
}}
{{Atk-m|col=3|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
{{Atk-m|col=3|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
Line 315: Line 315:
|△
|△
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Used when his power reaches 60000. Lexaeus is invincible during this attack and follows with Spin Throw or Mow Down.
|Only used below a certain amount of HP. Lexaeus is invincible during this attack and follows with either Spin Throw or Mow Down.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
Line 321: Line 321:
|X
|X
}}
}}
{{Atk-c|note=Lexaeus becomes invincible when powering up, repelling opponents and gaining around 30000 power. In the Absent Silhouette fight, it is done at certain HP thresholds.}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Mega Impact'''|メガインパクト|<br>Mega Inpakuto}}|Physical|x4.0|Can be used when staggering Lexaeus by blocking his Mow Down.<br>Sora's power gets temporarily increased by Lexaeus's current power. Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.}}
{{rc|{{nihongo|'''Mega Impact'''|メガインパクト|<br>Mega Inpakuto}}|Physical|x4.0|Can be used when staggering Lexaeus by blocking his Mow Down.<br>Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.}}
{{rc|c}}
{{rc|c}}


Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)