Editing Game:Lexaeus

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  |ReCOMneut=x1.0
  |ReCOMneut=x1.0
  |ReCOMgrav=X
  |ReCOMgrav=X
  |ReCOMstun=△<ref>X with yellow or red Charge.</ref>
  |ReCOMstun=△<ref>X after using Charge at least once (both yellow and red auras).</ref>
  |ReCOMstop=X
  |ReCOMstop=X
  |ReCOMwarp=X
  |ReCOMwarp=X
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  |FM2ex=*
  |FM2ex=*
  |KH2battlename=The 13th Reflection
  |KH2battlename=The 13th Reflection
  |KH2battlefile=The 13th Reflection KHIIHD.ogg
  |KH2battlefile=The 13th Reflection KHIIFM.ogg
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
'''[[Lexaeus]]''' appears as a boss in ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts Union χ]]''.
'''[[Lexaeus]]''' appears as a boss in ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts Union χ]]''.


==Strategy==
==Strategies==
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into [[Dark Mode]] and use [[sleight]]s to deal heavy damage. Use MM Miracles or the [[Oogie Boogie]] card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible.
Lexaeus's moves consist of him hitting the ground, tilting the arena, stunning Riku and one Sleight. He also has a solid defense that prevents him from flinching when taking damage, though he does flinch after receiving a card break. Try to dodge his Rockshatter sleight by dashing behind him, then card break it. First focus on card breaking Lexaeus's cards to turn into [[Dark Mode]] and use [[sleight]]s to deal heavy damage. Use MM Miracles or the [[Oogie Boogie]] card if low on HP. Use sleights while he is charging the reload card so he can't card break Riku, unless he is low on DP, then use as many sleights as possible.
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{{Atk|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
{{Atk|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|Physical
|Physical
|2nd hit: Stun (requires [[File:Lexaeus (card) KHCOM.png|15px]])
|Stun (2nd strike; requires [[File:Lexaeus (card) KHCOM.png|15px]])
|x1.5
|x1.5
|{{Sleight|Lexaeus - A1|com=*}}
|{{Sleight|Lexaeus - A1|com=*}}
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===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
In ''Kingdom Hearts: Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.


His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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{{Atk|{{nihongo|'''Combo Attack'''|連撃|<br>Rengeki}}
{{Atk|{{nihongo|'''Combo Attack'''|連撃|<br>Rengeki}}
|Physical
|Physical
|2nd hit: Stun (66%/requires [[File:Lexaeus (card).png|15px]])
|Stun (2nd strike; 66%; requires [[File:Lexaeus (card).png|15px]])
|No Charge: x1.0<br>Yellow Charge: x1.5<br>Red Charge: x2.0
|x1.0 / x1.5<ref>After using Charge once (yellow aura).</ref> / x2.0<ref>After using Charge twice (red aura).</ref>
|{{Sleight|Lexaeus - A1}}
|{{Sleight|Lexaeus - A1}}
|Used at close range. Lexaeus swings his axe sword down and performs a second strike. With a yellow or red Charge, the second hit will create a shock wave. With a red Charge, the shock wave will cover the entire arena.
|Used at close range. Lexaeus swings his axe sword down and performs a second strike. After using Charge once (yellow aura), the second hit will create a shock wave. After using Charge twice (red aura), the shock wave will cover the entire arena.
}}
}}
{{Atk|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
{{Atk|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
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|{{sleight|Lexaeus - M}}
|{{sleight|Lexaeus - M}}
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow Charge if it was red or loses all Charge if it was yellow.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow aura if it was red or reverts to normal if the aura was yellow.
}}
}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
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|x2.5
|x2.5
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|Can be used with yellow Charge. Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|Can be used after using Charge once (yellow aura). Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way.
|The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way.
}}
}}
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|x3.5
|x3.5
|{{Sleight|Lexaeus - A1|Lexaeus - A2|Lexaeus - M}}
|{{Sleight|Lexaeus - A1|Lexaeus - A2|Lexaeus - M}}
|Can be used with red Charge. Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose all Charge status after the attack.}}
|Can be used after using Charge twice (red aura). Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose all Charge status after the attack.}}
{{Atk-c|com}}
{{Atk-c|com}}


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To defeat the Data Replica, Sora should use the same strategy he used when taking on the original Absent Silhouette. However, while Sora has access to much more abilities than he had when taking down the Silhouette, Lexaeus is much stronger, and can employ countermeasures as well. Sora however needs to finish him quickly after Lexaeus used Earthen Fury, otherwise his power will keep growing, reaching 99999, making all of his attacks deadly.
To defeat the Data Replica, Sora should use the same strategy he used when taking on the original Absent Silhouette. However, while Sora has access to much more abilities than he had when taking down the Silhouette, Lexaeus is much stronger, and can employ countermeasures as well. Sora however needs to finish him quickly after Lexaeus used Earthen Fury, otherwise his power will keep growing, reaching 99999, making all of his attacks deadly.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk-m|col=3|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}
{{Atk-m|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}
|(Weapon)
|(Weapon)
|Physical
|Physical
|—
|x0.5<ref name="dmg05">Becomes x1.5 when Lexaeus's power level is at least 30000, x3.0 when his power level is at least 60000, and x6.0 when his power level is 99999.</ref>
|x0.5<ref name="dmg05">Becomes x1.5 when Lexaeus's power level is at least 30000, x3.0 when his power level is at least 60000, and x6.0 when his power level is 99999.</ref>
|O
|O
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|(Rocks)
|(Rocks)
|Neutral
|Neutral
|—
|x0.5<ref name="dmg05"/>
|x0.5<ref name="dmg05"/>
|X
|X
}}
}}
{{Atk-m|col=3|{{nihongo|'''Spin Slash'''|回転斬り|<br>Kaitengiri}}
{{Atk-m|{{nihongo|'''Spin Slash'''|回転斬り|<br>Kaitengiri}}
|(Weapon)
|(Weapon)
|Physical
|Physical
|—
|x0.5<ref name="dmg05"/>
|x0.5<ref name="dmg05"/>
|△
|△
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|(Rocks)
|(Rocks)
|Neutral
|Neutral
|—
|x0.5<ref name="dmg05"/>
|x0.5<ref name="dmg05"/>
|X
|X
}}
}}
{{Atk-m|col=3|{{nihongo|'''Helm Split'''|かぶと割り|<br>Kabuto-wari}}
{{Atk-m|{{nihongo|'''Helm Split'''|かぶと割り|<br>Kabuto-wari}}
|(Weapon)
|(Weapon)
|Physical
|Physical
|—
|x0.5<ref name="dmg05"/>
|x0.5<ref name="dmg05"/>
|△
|△
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|(Rocks)
|(Rocks)
|Neutral
|Neutral
|—
|x0.5<ref name="dmg05"/>
|x0.5<ref name="dmg05"/>
|X
|X
}}
}}
{{Atk|col=3|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
|Neutral
|Neutral
|—
|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref>
|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x0.5 when his power level is at least 60000, and x1.0 when his power level is 99999.</ref>
|X
|X
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|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack.
|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack.
}}
}}
{{Atk|col=3|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
{{Atk|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
|Neutral
|Neutral
|—
|Grab: x0<br>Throw: x0.5<ref name="dmg05"/><ref name="grab1hp">Cannot drop Sora's HP below 1.</ref>
|Grab: x0<br>Throw: x0.5<ref name="dmg05"/><ref name="grab1hp">Cannot drop Sora's HP below 1.</ref>
|X
|X
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|Lexaeus generally follows with Impact Quake.
|Lexaeus generally follows with Impact Quake.
}}
}}
{{Atk|col=3|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}
{{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}
|Neutral
|Neutral
|—
|Tackle: x0<br>Hit: x0.5<ref name="dmg05"/><ref name="grab1hp"/>
|Tackle: x0<br>Hit: x0.5<ref name="dmg05"/><ref name="grab1hp"/>
|X
|X
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Used when his power reaches 30000. Lexaeus generally follows with Helm Split.  
|Lexaeus generally follows with Helm Split.  
}}
}}
{{Atk-m|col=3|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
{{Atk-m|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
|(Weapon)
|(Weapon)
|Physical
|Physical
|—
|x0.5<ref name="dmg05"/>
|x0.5<ref name="dmg05"/>
|△
|△
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Used when his power reaches 60000. Lexaeus is invincible during this attack and follows with Spin Throw or Mow Down.
|Only used below a certain amount of HP. Lexaeus is invincible during this attack and follows with either Spin Throw or Mow Down.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
|—
|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x2.0 when his power level is at least 60000, and x6.0 when his power level is 99999.</ref>
|Hit 1: x0.5<ref name="dmg05"/><br>Hit 2+: x0.01<ref>Becomes x0.25 when Lexaeus's power level is at least 30000, x2.0 when his power level is at least 60000, and x6.0 when his power level is 99999.</ref>
|X
|X
}}
}}
{{Atk-c|note=Lexaeus becomes invincible when powering up, repelling opponents and gaining around 30000 power. In the Absent Silhouette fight, it is done at certain HP thresholds.}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Mega Impact'''|メガインパクト|<br>Mega Inpakuto}}|Physical|x4.0|Can be used when staggering Lexaeus by blocking his Mow Down.<br>Sora's power gets temporarily increased by Lexaeus's current power. Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.}}
{{rc|{{nihongo|'''Mega Impact'''|メガインパクト|<br>Mega Inpakuto}}|Physical|x4.0|Can be used when staggering Lexaeus by blocking his Mow Down.<br>Approach Lexaeus and stun him by swinging the Keyblade upward. The higher Sora's power is, the longer Lexaeus is stunned (damage dealt is unaltered). Acts as a finisher.}}
{{rc|c}}
{{rc|c}}


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