Editing Game:Experiment 221

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{{Game|BBS|FMB}}
{{Unreleased}}
{{suite}}
{{expand|create=Statistics}}
{{tab|o-info|385px}}{{tab|Experiment 221}}
{{Spoiler}}
{{Character
{{Youmay|the boss|[[Experiment 221|the character]]}}
|name=Experiment 221
[[File:Experiment221.png|thumb|200px|right]]
|katakana=試作品221号
'''Experiment 221''' is a boss fought during [[Terra]]'s visit to [[Deep Space]]. Bombarding opponents with electrical attacks, it can move at very high speeds.
|romaji=Shisakuhin 221-gō
|de=Experiment 221 (Endgegner)
|image=[[File:Experiment 221 KHBBS.png|x400px]]
|game1=Kingdom Hearts Birth by Sleep
|type=Entelechy
|spec=CharacterBoss
|origin=Stitch! The Movie
|company=Disney
|BBSloc1T=Deep Space
|BBSHP1=500
|BBSSTR1=19
|BBSDEF1=12
|BBSphys=x1.0
|BBSfire=x1.0
|BBSbliz=x1.25
|BBSthun=x0.75
|BBSdark=x1.0
|BBSother=x1.0
|BBSstun=◯
|BBSfree=◯
|BBSmini=X
|BBSblind=X
|BBSigni=◯
|BBSconf=◯
|BBSbind=X
|BBSpois=◯
|BBSslow=◯
|BBSstop=X
|BBSsleep=X
|BBSdeath=X
|BBSzero=X
|BBSmagn=X
|BBSwarp=X
|BBSrewardT=[[Hyperdrive]], [[Thunderbolt]]
|BBSworldT=Deep Space
|BBSbattlename=Vim and Vigor
|BBSbattlefile=Vim and Vigor KHBBS.ogg
}}{{tab|c}}{{tab|Blaster}}
{{Character
|name=Blaster
|katakana=ブラスター
|romaji=Burasutā
|game1=Kingdom Hearts Birth by Sleep
|type=Construct
|spec=CharacterBoss
|company=Disney
|BBSloc1T=Deep Space
|BBSHP1=150
|BBSSTR1=19
|BBSDEF1=12
|BBSphys=x1.0
|BBSfire=x1.0
|BBSbliz=x1.0
|BBSthun=x1.0
|BBSdark=x1.0
|BBSother=x1.0
|BBSstun=X
|BBSfree=X
|BBSmini=X
|BBSblind=X
|BBSigni=X
|BBSconf=X
|BBSbind=X
|BBSpois=X
|BBSslow=X
|BBSstop=X
|BBSsleep=X
|BBSdeath=X
|BBSzero=X
|BBSmagn=X
|BBSwarp=X
|BBSrewardT=HP prize (large) x3, Munny (large) x2
|BBSworldT=Deep Space
|BBSbattlename=Vim and Vigor
|BBSbattlefile=Vim and Vigor KHBBS.ogg
}}
{{tab|c}}{{tab|c}}
'''[[Experiment 221]]''' is a boss fought during [[Terra]]'s visit to [[Deep Space]]. Activated by its creator [[Dr. Jumba]] to battle Terra, it bombards Terra with electrical attacks while moving at high speeds.
 
==Strategy==
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
Immediately Lock-On to Experiment 221 as soon as the battle begins. The boss will dash around the battlefield at a moderate speed, and while the player's first instinct to is to chase after 221, this is not advised, as the extraterrestrial will proceed to charge at Terra at a high speed, dealing Lightning damage if its attack connects. Either keep ahead of the Experiment or Quick Run to avoid this attack. Land a quick aerial combo, and immediately back away. Once 221 lands, it will surround itself with a damaging field of electricity. Run away until the attack stops, and immediately attempt another combo. As 221's HP deminishes, its electric attack increases in range, but it can still be avoided via Quick Run or a simple run.  
Immediately [[Lock-On]] to Experiment 221 as soon as the battle begins. The boss will dash around the battlefield at a moderate speed, and while the player's first instinct is to chase after Experiment 221, this is not advised, as the extraterrestrial will proceed to charge at Terra at a high speed, dealing {{c|Thunder|element}} damage if its attack connects. Either keep ahead of the Experiment 221 or [[Slide]] to avoid this attack. Land a quick aerial combo, and immediately back away. Once Experiment 221 lands, it will surround itself with a damaging field of electricity. Run away until the attack stops, and immediately attempt another combo. As Experiment 221's [[HP]] diminishes, its electric attack increases in range, but it can still be avoided by Slide or a simple run.
 
When Experiment 221 enters the blasters hanging from the ceiling, the guns will begin to fire, quickly depleting Terra's HP. Land aerial combos to deplete the guns' HP, and Experiment 221 will be released and left stunned. Until this time, the blasters will follow Terra with their fire, and it is recommended that Slide be used to avoid damage. If the battle is prolonged long enough, Experiment 221 will leave the blasters itself, causing them to become immobile once again. At this point, Experiment 221 will then shoot balls of electricity in all corners of the battlefield. These can be avoided by staying close to the Experiment 221. Experiment 221 will then enter the blasters again, repeating its attack process. When it summons balls of electricity from the air, they will detonate as soon as they hit the ground, having a long range. Slide can again be relied on here. So long as Terra heals regularly, there should be no problems conquering Experiment 221.
 
;Experiment 221
{{atk-o|bbs}}
{{atk|{{nihongo|'''Lightning Speed'''|電光石火|<br>Denkōsekka}}|Thunder|—|1.5 per hit|△|After emitting electricity, unleashes an ultrafast body strike 2-3 times.}}
{{atk|{{nihongo|'''Electric Shock'''|電気ショック|<br>Denki Shokku}}|Neutral|—|2.0<br>2nd hit+: 0.5|X|Charges electricity in its body, then violently discharges the surrounding area for about 2 seconds.}}
{{atk|{{nihongo|'''Discharge'''|放電|<br>Hōden}}|Thunder|—|1.0 per hit|◯|Shoots electric bullets in 6 directions. The bullets travel in a straight line, but will curve towards a nearby opponent.}}
{{atk-m|{{nihongo|'''Electric Ball'''|電気玉|<br>Denki-dama}}|Bullet|Neutral|—|2.0|X|Collects electricity overhead to create a large bullet, and throws it. When the bullet hits the ground, it creates a shock wave.||Shock Wave|Neutral|—|1.5|X}}
{{atk-c}}


;Blaster
When the player should begin to worry is when Experiment 221 enters the blasters hanging from the ceiling. It will cause the guns to fire, quickly depleting Terra's HP. Land aerial combos to deplete the guns' HP, and 221 will be released. It should be noted that until this time, the blasters will follow Terra with their fire, and it is recommended that Quick Run be used to avoid damage. It should also be noted that if the player prolongs the battle long enough, 221 will leave the blasters itself, causing them to grow immobile once again. At this point, the boss will then shoot balls of electricity in all corners of the battlefield. These can be avoided by staying close to the Experiment. 221 will then enter the blasters again, repeating its attack process. When it summons balls of electricity from the air, they will detonate as soon as they hit the ground, having a long range. Quick Run can again be relied on here. So long as the player heals regularly, there should be no problems conquering Experiment 221.
{{atk-o|bbs}}
{{atk|{{nihongo|'''Blaster Strike'''|ブラスターなぐり|<br>Burasutā Naguri}}|Physical|—|1.5|△|Strikes with the gun barrel.|Used at close range.}}
{{atk|{{nihongo|'''10-fold Shot'''|10連ショット|<br>10-ren Shotto}}|Physical|—|0.5 x10|△|Fires 5 red bullets from each blaster.}}
{{atk|{{nihongo|'''Big Explosion'''|大爆発|<br>Dai Bakuhatsu}}|Physical|—|2.0|△|After charging both blasters with energy, they slam into each other to release shock waves over a wide area.|Experiment 221 will be released and follow with Lightning Speed.}}
{{atk-c}}


==Trivia==
*It is interesting to note that many of the animations and tactics used by Experiment 221 in ''Kingdom Hearts Birth by Sleep'' mimic its actions in ''Stitch! The Movie'', its origin, particularly its ability to enter and manipulate electrical objects.
==Video==
==Video==
{| class="video"
<youtube>http://www.youtube.com/watch?v=ZFPWz3X5St4</youtube>
! Experiment 221 – ''[[Kingdom Hearts Birth by Sleep]]'' (Terra)
{{spoilerend}}
|-
[[Category:Disney bosses]]
| {{#widget:YouTube|id=w3gCfrmL5qQ|width=320|height=240}}
[[Category:Kingdom Hearts Birth by Sleep bosses]]
|}
{{DisneyBossDirectory}}
 
[[Category:Gameplay]]

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