Editing Game:Experiment 221
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Immediately [[Lock-On]] to Experiment 221 as soon as the battle begins. The boss will dash around the battlefield at a moderate speed, and while the player's first instinct is to chase after Experiment 221, this is not advised, as the extraterrestrial will proceed to charge at Terra at a high speed, dealing {{c|Thunder|element}} damage if its attack connects. Either keep ahead of the Experiment 221 or [[Slide]] to avoid this attack. Land a quick aerial combo, and immediately back away. Once Experiment 221 lands, it will surround itself with a damaging field of electricity. Run away until the attack stops, and immediately attempt another combo. As Experiment 221's [[HP]] diminishes, its electric attack increases in range, but it can still be avoided by Slide or a simple run. | Immediately [[Lock-On]] to Experiment 221 as soon as the battle begins. The boss will dash around the battlefield at a moderate speed, and while the player's first instinct to is to chase after Experiment 221, this is not advised, as the extraterrestrial will proceed to charge at Terra at a high speed, dealing {{c|Thunder|element}} damage if its attack connects. Either keep ahead of the Experiment 221 or [[Slide]] to avoid this attack. Land a quick aerial combo, and immediately back away. Once Experiment 221 lands, it will surround itself with a damaging field of electricity. Run away until the attack stops, and immediately attempt another combo. As Experiment 221's [[HP]] diminishes, its electric attack increases in range, but it can still be avoided by Slide or a simple run. | ||
When Experiment 221 enters the blasters hanging from the ceiling, the guns will begin to fire, quickly depleting Terra's HP. Land aerial combos to deplete the guns' HP, and Experiment 221 will be released and left stunned. Until this time, the blasters will follow Terra with their fire, and it is recommended that Slide be used to avoid damage. If the battle is prolonged long enough, Experiment 221 will leave the blasters itself, causing them to become immobile once again. At this point, Experiment 221 will then shoot balls of electricity in all corners of the battlefield. These can be avoided by staying close to the Experiment 221. Experiment 221 will then enter the blasters again, repeating its attack process. When it summons balls of electricity from the air, they will detonate as soon as they hit the ground, having a long range. Slide can again be relied on here. So long as Terra heals regularly, there should be no problems conquering Experiment 221. | When Experiment 221 enters the blasters hanging from the ceiling, the guns will begin to fire, quickly depleting Terra's HP. Land aerial combos to deplete the guns' HP, and Experiment 221 will be released and left stunned. Until this time, the blasters will follow Terra with their fire, and it is recommended that Slide be used to avoid damage. If the battle is prolonged long enough, Experiment 221 will leave the blasters itself, causing them to become immobile once again. At this point, Experiment 221 will then shoot balls of electricity in all corners of the battlefield. These can be avoided by staying close to the Experiment 221. Experiment 221 will then enter the blasters again, repeating its attack process. When it summons balls of electricity from the air, they will detonate as soon as they hit the ground, having a long range. Slide can again be relied on here. So long as Terra heals regularly, there should be no problems conquering Experiment 221. |