Editing Game:Eraqus

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==Strategy==
==Strategy==
Master Eraqus is one of the most powerful bosses fought in Terra's scenario. His attacks are mainly light-based, but he can also use fire to a degree and favors fast-paced physical attack combos, as well. Terra has access to [[Shotlock]]s but not [[Dimension Link]]s in this battle, and his arsenal of [[Command Style]]s is limited, as he only has access to the slow but powerful Dark Impulse. It is because of Dark Impulse's power that Shotlocks should not be needed, regardless of their availability. However, the player should not be reckless during the battle, and they should only follow a hit-and-run strategy.
Master Eraqus is one of the most powerful bosses fought in Terra's scenario. His attacks are mainly light-based, but he can also use fire to a degree and favors fast-paced physical attack combos, as well. Terra has access to [[Shotlock]]s but not [[Dimension Link]]s in this battle, and his arsenal of [[Command Style]]s is limited, as he only has access to the slow but powerful Dark Impulse. It is because of Dark Impulse's power that Shotlocks should not be needed, regardless of their availability. However, the player should not be reckless during the battle, and he or she should only follow a hit-and-run strategy.


At the start of the battle, Terra will instantly gain access to Dark Impulse. It is at this point that the player should begin hammering Eraqus with physical attacks, being careful to use Slide in order to escape Master Eraqus's upward slashes, which he tends to use at close range. Eraqus may also begin to use a Sonic Blade-like attack or another basic, multi-hit combo, both attacks avoidable with the Guard and Counter Hammer combo. Counter Hammer will deal great damage to the boss, opening him up for more damage as he is knocked off his feet. The player can then run farther away from the boss as he recollects himself, dealing damage with a long-range attack such as Dark Firaga, or they can immediately close the gap between Terra and Eraqus with Chaos Blade. Beware that the farther away Terra is from the boss, the higher the chance there is of him using a desperation attack to deal heavy damage to his old apprentice.
At the start of the battle, Terra will instantly gain access to Dark Impulse. It is at this point that the player should begin hammering Eraqus with physical attacks, careful to use Slide in order to escape Master Eraqus's upward slashes, which he tends to use at close range. Eraqus may also begin to use a Sonic Blade-like attack or another basic, multi-hit combo, both attacks avoidable with the Guard and Counter Hammer combo. Counter Hammer will deal great damage to the boss, opening him up for more damage as he is knocked off his feet. The player can then run farther away from the boss as he recollects himself, dealing damage with a long-range attack such as Dark Firaga, or they can immediately close the gap between Terra and Eraqus with Chaos Blade. Beware that the farther away Terra is from the boss, the higher the chance there is of him using a desperation attack to deal heavy damage to his old apprentice.


Eraqus may surround himself with blade-like energy beams, the area around him glowing with light. He will then fire these long-range projectiles at Terra. These beams can only be defended against with Guard, the benefit of guarding being the fact that the beams will then be deflected back at Eraqus to deal damage. When Eraqus fires several spheres of light energy at Terra, the same can be done. If Eraqus surrounds himself with more blade-like energy beams and leaps into the air, sending them into the ground, chain several Slides together to avoid the homing columns of fire he summons.  
Eraqus may surround himself with blade-like energy beams, the area around him glowing with light. He will then fire these long-range projectiles at Terra. These beams can only be defended against with Guard, the benefit of guarding being the fact that the beams will then be deflected back at Eraqus to deal damage. When Eraqus fires several spheres of light energy at Terra, the same can be done. If Eraqus surrounds himself with more blade-like energy beams and leaps into the air, sending them into the ground, chain several Slides together to avoid the homing columns of fire he summons.  
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Since most of the commands can leave you open to an attack in this battle (because Eraqus tends to counter right away), another idea would be to exchange all Attack Commands with Healing Commands and solely using the regular Attack to take him down. This proves rather useful in Critical Mode. With patience, powerful attacks, and a lack of recklessness, Eraqus will fall with relative ease.
Since most of the commands can leave you open to an attack in this battle (because Eraqus tends to counter right away), another idea would be to exchange all Attack Commands with Healing Commands and solely using the regular Attack to take him down. This proves rather useful in Critical Mode. With patience, powerful attacks, and a lack of recklessness, Eraqus will fall with relative ease.
{{atk-o|bbs}}
{{atk-o|bbs}}
{{Atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
{{Atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
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|◯
|◯
|With a shout, holds the Keyblade in front and thrusts.
|With a shout, holds the Keyblade in front and thrusts.
|Rush Slash is often used in succession, making it appear similar to [[Sonic Blade]]. If struck, prevent a combo by using [[Payback Fang]]. Eraqus will usually follow this with Continuous Slash, then another set of Rush Slash.
|Rush Slash is often used in succession, making it appear similar to [[Sonic Blade]]. If struck, prevent a combo by using [[Payback Fang]]. Eraqus will usually follow this with Continuous Slash, then another set of Dash Slash.
}}
}}
{{Atk|{{nihongo|'''Heat Haze'''|陽炎(かげろう)|<br>Kagerō}}
{{Atk|{{nihongo|'''Heat Haze'''|陽炎(かげろう)|<br>Kagerō}}

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