Editing Game:Demyx

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{{game|KH2|FM2|UCX}}
{{game|KH2|FM2|UCX}}
{{Images|Demyx's water forms}}
{{suite}}
{{suite}}
{{tab|o-char}}{{tab|Demyx}}
{{tab|o-char}}{{tab|Demyx}}
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  |duration=2 reloads
  |duration=2 reloads
  |CP=80
  |CP=80
|COMget=[[Atlantica]] [[Room of Rewards]]
  |KH2HP1=—
  |KH2HP1=—
  |KH2HP2=1005
  |KH2HP2=1005
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  |katakana=水の分身
  |katakana=水の分身
  |romaji=Mizu no Bunshin
  |romaji=Mizu no Bunshin
|image=[[File:Demyx (Water Form) 01 KHII.png|350x400px]]
  |jpname=Water Clone
  |jpname=Water Clone
  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
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'''[[Demyx]]''' is fought as a boss in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Union χ]]''. He attacks [[Sora]] and his allies in the [[Underworld]], as well as in [[Hollow Bastion]] during the [[Battle of the 1000 Heartless]]. He can be fought again in a data rematch in ''[[Kingdom Hearts II Final Mix]]''.
'''[[Demyx]]''' is fought as a boss in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Union χ]]''. He attacks [[Sora]] and his allies in the [[Underworld]], as well as in [[Hollow Bastion]] during the [[Battle of the 1000 Heartless]]. He can be fought again in a data rematch in ''[[Kingdom Hearts II Final Mix]]''.


==Strategy==
==Strategies==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
====First encounter====
====First encounter====
During the first battle, Demyx does not physically attack. Instead, he summons 100 water forms that must be defeated within eighty seconds. Water forms have two shapes, {{w|Eighth note|quaver}} musical notes and Demyx doppelgangers. Striking the Demyx-shaped forms will cause them to transform into note-shaped ones. The note forms can be grabbed with the [[Reaction Command]] '''Wild Dance''', which causes damage to many forms over a large area. It is recommended to use the '''Wild Dance''' Reaction Command as well as the Fire spell as many times as possible. The note-shaped forms will attack if left untouched for some time. Ethers should be stocked to refill the [[MP Gauge]] after a consecutive round of Fire spells, but HP should not be a problem, as defeating the water forms causes HP Balls to drop.
{{Q|Defeat all of Demyx's water forms before time runs out!|Battle hint}}
During the first battle, Demyx does not physically attack. Instead, he summons 100 water forms that must be defeated within eighty seconds. Water forms have two shapes, {{w|Eighth note|quaver}} musical notes and Demyx doppelgangers. Striking the Demyx-shaped forms will cause them to transform into note-shaped ones. The note forms can be grabbed with the [[Reaction Command#Demyx|Reaction Command]] '''Wild Dance''', which causes damage to many forms over a large area. It is recommended to use the '''Wild Dance''' Reaction Command as well as the Fire spell as many times as possible. It should be noted that the note-shaped forms will attack if left untouched for some time. Ethers should be stocked to refill the [[MP Gauge]] after a consecutive round of Fire spells, but HP should not be a problem, as defeating the water forms causes HP Balls to drop.


====Second encounter====
====Second encounter====
{{Q|Demyx has challenged you to a series of trials! Complete these trials to face and defeat him!|Battle hint}}
When the fight begins, Demyx summons his "water forms", and Sora must destroy fifty forms in forty seconds. In addition to the '''Wild Dance''' Reaction Command, [[Limit]] commands also help to destroy the water forms quickly.
When the fight begins, Demyx summons his "water forms", and Sora must destroy fifty forms in forty seconds. In addition to the '''Wild Dance''' Reaction Command, [[Limit]] commands also help to destroy the water forms quickly.


After the forms are destroyed, Demyx begins his normal attacks. He will leap across the arena with spouts of water erupting from the ground in his wake, and summon pillars of water around him. To stop him, try to hit him with a combo finisher before he leaps again, or alternatively counter the water spouts using Reflect. Demyx can leap and summon water even when knocked into the air by a combo, so be careful attacking him in the air. Demyx will also summon a rain of bubbles from above, and fire a bombardment of bubbles at Sora directly. He can also summon several spheres of water around himself, which explode after a short delay. Demyx will often summon two or three note-shaped water forms as back-up during the battle, and while there is no timer, these water forms will attack Sora and can cause heavy damage, although Sora can use the reaction command to destroy them and cause collateral damage to Demyx.
After the forms are destroyed, Demyx begins his normal attacks. He will leap across the arena with spouts of water erupting from the ground in his wake, and summon pillars of water around him. To stop him, try to hit him with a combo finisher before he leaps again. Demyx can leap and summon water even when knocked into the air by a combo, so be careful attacking him in the air. Demyx will also summon a rain of bubbles from above, and fire a bombardment of bubbles at Sora directly. He can also summon several spheres of water around himself, which explode after a short delay. Demyx will often summon two or three note-shaped water forms as back-up during the battle, and while there is no timer, these water forms will attack Sora and can cause heavy damage, although Sora can use the reaction command to destroy them and cause collateral damage to Demyx.


[[File:Versus Demyx KHII.png|right|thumb|Demyx using Water Dance at the start of his battle against Sora, Donald, and Goofy in Hollow Bastion.]]
Sora may occasionally get the chance to use the '''Show Stealer''' command—signaled by Demyx marching toward Sora while playing his sitar and quipping "Ain't it a blast?"—which knocks Demyx into the air and stuns him for a short time. This can backfire, however, as attacking Demyx without triggering the '''Show Stealer''' will result in Demyx automatically counterattacking with his sitar and doing major damage.
Sora may occasionally get the chance to use the '''Show Stealer''' command—signaled by Demyx marching toward Sora while playing his sitar and quipping "Ain't it a blast?"—which knocks Demyx into the air and stuns him for a short time. This can backfire, however, as attacking Demyx without triggering the '''Show Stealer''' will result in Demyx automatically counterattacking with his sitar and doing major damage.


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====Data Rematch====
====Data Rematch====
[[File:Versus Demyx's Replica Data KHIIFM.png|thumb|right|Demyx's Replica Data appears before Sora in the [[Garden of Assemblage]].]]
Demyx fights in a similar manner to the previous battle, but this time he makes use of more water forms. There are four rounds of water forms at the start, the amount and time limit randomizing among them. The most difficult of the four requires Sora to destroy seventy-five forms in thirty seconds. If Sora physically attacks any of the forms, instead of transforming into a note, it will instead retaliate. What is not immediately known to the player is that a water form hit with '''Blizzaga''' now triggers the change into note form, therefore allowing "Wild Dance" to be performed. When reduced to his last health bar, Demyx once again sends out the forms in rounds. The very last of the round is the most difficult, requiring Sora to beat ninety-nine forms in only thirty seconds. Also, Demyx's fountains increase in number and power and some briefly follow Sora for a longer period of time, which somewhat resembles Vexen's Ice Needles Sleight.
Demyx fights in a similar manner to the previous battle, but this time he makes use of more water forms. There are four rounds of water forms at the start, the amount and time limit randomizing among them. The most difficult of the four requires Sora to destroy seventy-five forms in thirty seconds. If Sora physically attacks any of the forms, instead of transforming into a note, it will instead retaliate. What is not immediately known to the player is that a water form hit with '''Blizzaga''' or other finishers now triggers the change into note form, therefore allowing "Wild Dance" to be performed. When reduced to his last health bar, Demyx once again sends out the forms in rounds. The very last of the round is the most difficult, requiring Sora to beat ninety-nine forms in only thirty seconds. Also, Demyx's fountains increase in number and power and some briefly follow Sora for a longer period of time, which somewhat resembles Vexen's Ice Needles Sleight.


It is advisable to stock up on Ethers/Elixirs or any MP-restoring items in the item slots, including Donald and Goofy's, and have Donald and Goofy carry out their attacks very frequently. Disable any Auto Limit support abilities, as this might prevent usage of the Reaction Command "Wild Dance" and might force one into a Limit instead, making it more or less difficult to destroy all the forms in time. The note-shaped water forms do not appear to own their own, forcing the player to have to cast Blizzaga if they wish to use "Wild Dance". '''Firaga''' will also instantly destroy the water forms. Due to the number of individual projectiles, entering [[Limit Form]] and using '''Ragnarok''' can also prove useful. Alternatively, switch to Wisdom Form and use magic-based attacks. '''Reflect''' and '''Fire''' will come in handy—as while in Wisdom Form, casting magic is done at a faster rate and Sora can move around quicker.
It is advisable to stock up on Ethers/Elixirs or any MP-restoring items in the item slots, including Donald and Goofy's, and have Donald and Goofy carry out their attacks very frequently. Disable any Auto Limit support abilities, as this might prevent usage of the Reaction Command "Wild Dance" and might force one into a Limit instead, making it more or less difficult to destroy all the forms in time. The note-shaped water forms do not appear to own their own, forcing the player to have to cast Blizzaga if they wish to use "Wild Dance". '''Firaga''' will also instantly destroy the water forms. Due to the number of individual projectiles, entering [[Limit Form]] and using '''Ragnarok''' can also prove useful.
 
Alternatively, switch to Wisdom Form and use magic-based attacks. '''Reflect''' and '''Fire''' will come in handy—as while in Wisdom Form, casting magic is done at a faster rate and Sora can move around quicker.


Also, be sure to reset the Anti-Points counter to zero before the battle, so as to help prevent Sora from entering Anti Form. However, one attack from Anti Form can destroy a form due to Anti Form dealing Neutral damage as opposed to Physical. While capable of defeating the water forms within the time limits, a method revolving around the use of Anti Form requires a lot of skill and some luck, making it less consistently reliable than simply using Wisdom Form.
Also, be sure to reset the Anti-Points counter to zero before the battle, so as to help prevent Sora from entering Anti Form. However, one attack from Anti Form can destroy a form due to Anti Form dealing Neutral damage as opposed to Physical. While capable of defeating the water forms within the time limits, a method revolving around the use of Anti Form requires a lot of skill and some luck, making it less consistently reliable than simply using Wisdom Form.


Heal when necessary, but prioritize MP for attacks; only use Cure if Donald is KO'd and Sora absolutely must heal. Equipping [[Bond of Flame]] for its [[Fire Boost]] ability and repetitively using Firaga is a fast way of reducing Demyx's HP.
Heal when necessary, but prioritize MP for attacks; Only use Cure if Donald is KO'd and Sora absolutely must heal.
;Demyx
;Demyx
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Water Dance'''|水の舞踊|<br>Mizu no Buyō}}|—|—|—|Continuously creates Water Forms; enough must be defeated within a time limit to nullify the attack and prevent a game over.|Always starts with this attack. Demyx is invincible during this attack. In the Data Rematch, Demyx uses this attack repeatedly, and his HP cannot drop to 0 until the attack that has him summon 99 Water Forms within 30 seconds is nullified.}}
{{Atk|{{nihongo|'''Water Dance'''|水の舞踊|<br>Mizu no Buyō}}|—|—|—|—|Continuously creates water clones; enough must be defeated within a time limit to prevent a game over.}}
{{Atk|col=3|{{nihongo|'''Water Column'''|水柱攻撃|<br>Suichū Kōgeki|lit. "Water Column Attack"}}|Blizzard|x0.25|X|Attacks with many water columns in several different patterns.}}
{{Atk|{{nihongo|'''Water Column'''|水柱攻撃|<br>Suichū Kōgeki|lit. "Water Column Attack"}}|Blizzard|—|x0.25|X|Attacks with many water columns in several different patterns.}}
{{Atk-m|col=3|{{nihongo|'''Water Wall'''|水柱の壁|<br>Suichū no Kabe|lit. "Water Column Wall"}}|(Sitar)|Physical|x1.5|△|Creates a water wall and swings sitar at close targets.||(Water Attacks)|Blizzard|x0.25|X}}
{{Atk-m|{{nihongo|'''Water Wall'''|水柱の壁|<br>Suichū no Kabe|lit. "Water Column Wall"}}|(Sitar)|Physical|—|x1.5|△|Creates a water wall and swings sitar at close targets.||(Water Attacks)|Blizzard|—|x0.25|X}}
{{Atk-m|col=3|{{nihongo|'''Water Whirl'''|水柱乱舞|<br>Suichū Ranbu|lit. "Water Column Wild Dance"}}|(Sitar)|Physical|x0.5|△|Creates water pillars while swinging sitar.||(Water Attacks)|Blizzard|x0.25|X}}
{{Atk-m|{{nihongo|'''Water Whirl'''|水柱乱舞|<br>Suichū Ranbu|lit. "Water Column Dance"}}|(Sitar)|Physical|—|x0.5|△|Creates water pillars while swinging sitar.||(Water Attacks)|Blizzard|—|x0.25|X}}
{{Atk-m|col=3|{{nihongo|'''Water Ball Attack'''|水球攻撃|<br>Suikyū Kōgeki}}|(Water Ball)|Blizzard|x0.5|X|Attacks with exploding water balls. Can either cause water balls to rain down or cause them to float in mid-air.||(Explosion)|Blizzard|x0.25|X}}
{{Atk-m|{{nihongo|'''Water Ball Attack'''|水球攻撃|<br>Suikyū Kōgeki}}|(Water Ball)|Blizzard|—|x0.5|X|Attacks with exploding water balls. Can either cause water balls to rain down or cause them to float in mid-air.||(Explosion)|Blizzard|—|x0.25|X}}
{{Atk-m|col=3|{{nihongo|'''Rapid Water Ball'''|水球連射|<br>Suikyū Rensha|lit. "Water Ball Rapid-fire"}}|(Sitar)|Physical|x2.0|△|Lobs exploding water balls overhead.||(Water Ball)|Blizzard|x0.5|X|(Explosion)|Blizzard|x0.25|X}}
{{Atk-m|{{nihongo|'''Rapid Water Ball'''|水球連射|<br>Suikyū Rensha|lit. "Water Ball Rapid-fire"}}|(Sitar)|Physical|—|x2.0|△|Lobs exploding water balls overhead.||(Water Ball)|Blizzard|—|x0.5|X|(Explosion)|Blizzard|—|x0.25|X}}
{{Atk|col=3|{{nihongo|'''Rave'''|ライブ|<br>Raibu|lit. "Live Performance"}}|Physical|x2.5|X|Runs up to Sora, tempts him into performing, then suddenly attacks.}}
{{Atk|{{nihongo|'''Rave'''|ライブ|<br>Raibu|lit. "Live Performance"}}|Physical|—|x2.5|X|Runs up to Sora, tempts him into performing, then suddenly attacks.}}
{{atk-c}}
{{Atk-c}}
{{rc|o}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
{{rc|{{nihongo|'''Show Stealer'''|ライブジャック|<br>Raibu Jakku|lit. "Live Jack"}}|Physical|x1.0|Can be used when near Demyx while he uses Rave.<br>Knock Demyx away during his performance. Acts as a finisher{{FMII}}.}}
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
{{rc|c}}
|-style="{{style|kh2|b}}; font-size:11px"
 
!Reaction Command
!Attribute
!Power
!Description
|-
|{{nihongo|'''Show Stealer'''|ライブジャック|<br>Raibu Jakku|lit. "Live Jack"}}
|Physical
|x1.0
|Can be used when near Demyx while he uses Rave.<br>Knock Demyx away during his performance. Acts as a finisher in ''Kingdom Hearts II Final Mix''.
|}
;Water Form
;Water Form
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|Blizzard|x1.0|△|Continuously attacks with its lower half.}}
{{Atk|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|Blizzard|—|x1.0|△|Continuously attacks with its lower half.}}
{{atk-c}}
{{Atk-c}}
{{rc|o}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
{{rc|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}|Physical|x1.0|Can be used when near a musical note-shaped Water Form.<br>Grab a Water Form and attack surrounding enemies. Can be used up to three times in succession; the last attack is a swing. The grabbed Water Form vanishes after the attack. Acts as a finisher.}}
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
{{rc|c}}
|-style="{{style|kh2|b}}; font-size:11px"
 
!Reaction Command
==Gallery==
!Attribute
<gallery>
!Power
File:Demyx (Water Form) 02 KHII.png|The water form's musical-note shape during Sora's Reaction Command.
!Description
</gallery>
|-
|{{nihongo|'''Wild Dance'''|ワイルドダンス|<br>Wairudo Dansu}}
|Physical
|x1.0
|Can be used when near a musical note-shaped water clone.<br>Grab a water clone and attack surrounding enemies. Can be used up to three times in succession; the last attack is a swing. The grabbed water clone vanishes after the attack. Acts as a finisher.
|}


==Videos==
==Videos==
{| class="video"
{|class="video"
! Demyx I – ''Kingdom Hearts II''
|style="border-radius:10px"|'''Demyx I – ''Kingdom Hearts II'''''
! Demyx II – ''Kingdom Hearts II''
|style="border-radius:10px"|'''Demyx II – ''Kingdom Hearts II'''''
|-
|-
| {{#widget:YouTube|id=LdpDxb-cIgA|width=320|height=240}}
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=LdpDxb-cIgA|width=320|height=240}}
| {{#widget:YouTube|id=Scln_kAt6F4|width=320|height=240}}
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=Scln_kAt6F4|width=320|height=240}}
|-
|-
! Demyx's Replica Data – ''Kingdom Hearts II Final Mix''
|width="170px" style="border-radius:10px"|'''Demyx's Replica Data – ''Kingdom Hearts II Final Mix'''''
|-
|-
| {{#widget:YouTube|id=QSkBfAajVYI|width=320|height=240}}
|style="border:1px solid; align="center" #C0C0C0"|{{#widget:YouTube|id=QSkBfAajVYI|width=320|height=240}}
|}
|}


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{{NobodyDirectory}}
{{NobodyDirectory}}
[[Category:Gameplay]]
[[Category:Gameplay]]

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