Editing Game:Dark Riku
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Dark Riku is quick and aggressive, retaining most of his attacks in battle. He summons mines in a much greater frequency and can perform unblockable attacks, such as launching red beams from his Soul Eater and even heavy slashes. He also liberally employs Barrier and can perform Counter Blast when struck during this phase. His ultimate attack implements more elements from Dark Aura than before, with him dashing at Sora while invincible. | Dark Riku is quick and aggressive, retaining most of his attacks in battle. He summons mines in a much greater frequency and can perform unblockable attacks, such as launching red beams from his Soul Eater and even heavy slashes. He also liberally employs Barrier and can perform Counter Blast when struck during this phase. His ultimate attack implements more elements from Dark Aura than before, with him dashing at Sora while invincible. | ||
He will have his Barrier up for most of the fight except for certain attacks. He will not have his Barrier up when he performs a combo finisher, when he crashes down and throws four ground fissures, when he is performing an air combo, when he is using Helmsplitter not as a reprisal, when he uses the center field ground fissures a second time during Dark Aura and when he is performing a lunge combo. For combos, he will teleport close to Sora and perform a feinting slash followed by a side dodge. He will either teleport to Sora's side or teleport behind Sora for a lunge. After his lunge, he will follow with a long combo of slashes, ground fissures and a red beam. He will strike with a slash, followed by another slash and a ground fissure that will only hit if Sora is to his side. Then he will follow with a red beam, a lunge, a slash and ending with a slash and two tight ground fissures that will hit Sora if Sora is in front of him. | He will have his Barrier up for most of the fight except for certain attacks. He will not have his Barrier up when he performs a combo finisher, when he crashes down and throws four ground fissures, when he is performing an air combo, when he is using Helmsplitter not as a reprisal, when he uses the center field ground fissures a second time during Dark Aura and when he is performing a lunge combo. For combos, he will teleport close to Sora and perform a feinting slash followed by a side dodge. He will either teleport to Sora's side or teleport behind Sora for a lunge. After his lunge, he will follow with a long combo of slashes, ground fissures and a red beam. He will strike with a slash, followed by another slash and a ground fissure that will only hit if Sora is to his side. Then he will follow with a red beam, a lunge, a slash and ending with a slash and two tight ground fissures that will hit Sora if Sora is in front of him. If he teleports to Sora's side, he will dodge back after two side dodges, he will open with a red beam followed by a lunge and the long combo. His combos finisher changes depending on how far the player is from him as he performs it. If Sora is far away from him, he will finish his combo with a Helmsplitter. If Sora is close, he will finish his combo with two tight ground fissures. Players can exploit his Barrier and his immediate Counter Blast reprisal by attacking him during his dodges and immediately blocking or dodging away from his Counter Blast and following with a combo. | ||
If he teleports to Sora's side, he will dodge back after two side dodges, he will open with a red beam followed by a lunge and the long combo. His combos finisher changes depending on how far the player is from him as he performs it. If Sora is far away from him, he will finish his combo with a Helmsplitter. If Sora is close, he will finish his combo with two tight ground fissures. Players can exploit his Barrier and his immediate Counter Blast reprisal by attacking him during his dodges and immediately blocking or dodging away from his Counter Blast and following with a combo. | |||
In the fight, his unblockable attacks are his red beams, the red shockwaves after his Helmsplitters and the combo finisher of his air combo. | In the fight, his unblockable attacks are his red beams, the red shockwaves after his Helmsplitters and the combo finisher of his air combo. |