Editing Game:Captain Hook

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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Captain Hook uses almost the same moves as he does in ''Kingdom Hearts''. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a [[Sleight]], these attacks can badly damage Sora/Riku. The ship which serves as arena frequently tilts from one side to another, making approaching Hook more or less difficult depending on the situation, and Hook's attacks potentially push the player character farther away than normal or get them stuck in several combos with no recoil.
Captain Hook uses almost the same moves as he does in ''Kingdom Hearts''. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a [[Sleight]], these attacks can badly damage Sora/Riku. The ship which serves as arena frequently tilts from one side to another, making approaching Hook more or less difficult depending on the situation, and making Hook's attacks potentially push the player character further away than normal or making it easier or harder to close the distance in.


While playing as Sora, be sure to have enough Card Points, 0 {{c|card|com}}s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. It is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process, but one should mind the tilted arena when getting the right position.
While playing as Sora, be sure to have enough Card Points, 0 {{c|card|com}}s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. It is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process, but one should mind the tilted arena when getting the right position.


When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card. If one uses a strategy that relies on using magic or summon sleights such as Firaga or Omnislash, one can wait until Hook decides to reload his deck for his enemy card to wear off.
When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card.


When playing as Riku in Reverse/Rebirth, one can take advantage of the All Zeroes enemy card's effect to keep breaking cards and enter Dark Mode quickly, but once in such mode, wait until the enemy's card wears off before attacking with sleights. Keep the Mickey card for emergency.
The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk.
When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk.


The same strategy can be used while playing as Riku in Reverse/Rebirth. One may use Attack Bracer to safely use Dark Mode sleights during All Zeroes. If intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range.
The same strategy can be used while playing as Riku in Reverse/Rebirth. If intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Additionally Hook isn't immune to thunder and he staggers from fire in this game without being weak to it. Hook's attacks can be quite damaging, so it is best to use the [[Guard]] or [[Dodge Roll]] ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by [[Glide|gliding]] around the island. Another attack consists of throwing present-shaped bombs.
Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Additionally Hook isn't immune to thunder in this game. Hook's attacks can be quite damaging, so it is best to use the [[Guard]] or [[Dodge Roll]] ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by [[Glide|gliding]] around the island. Another attack consists of throwing present-shaped bombs.


The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight.
The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight.
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;Crocodile
;Crocodile
{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|2.0|△|The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.|Cannot reduce Hook's HP below 1.}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|2.0|△|The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.}}
{{atk-c}}
{{atk-c}}


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