Editing Game:Captain Hook
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{{atk|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook blocks an attack with his hand, then thrusts his sword.}} | {{atk|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook blocks an attack with his hand, then thrusts his sword.}} | ||
{{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | {{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | ||
{{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire | {{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire.}} | ||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6|Returnable<br>(Recoil: 0)|Hook throws an exploding present.}} | {{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6|Returnable<br>(Recoil: 0)|Hook throws an exploding present.}} | ||
{{atk-c|kh1}} | {{atk-c|kh1}} | ||
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While playing as Sora, be sure to have enough Card Points, 0 {{c|card|com}}s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. It is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process, but one should mind the tilted arena when getting the right position. | While playing as Sora, be sure to have enough Card Points, 0 {{c|card|com}}s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. It is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process, but one should mind the tilted arena when getting the right position. | ||
When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card | When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card. | ||
The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency. | |||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk. | When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk. | ||
The same strategy can be used while playing as Riku in Reverse/Rebirth | The same strategy can be used while playing as Riku in Reverse/Rebirth. If intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Additionally Hook isn't immune to thunder | Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Additionally Hook isn't immune to thunder in this game. Hook's attacks can be quite damaging, so it is best to use the [[Guard]] or [[Dodge Roll]] ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by [[Glide|gliding]] around the island. Another attack consists of throwing present-shaped bombs. | ||
The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight. | The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight. | ||
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;Crocodile | ;Crocodile | ||
{{atk-o|bbs}} | {{atk-o|bbs}} | ||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|2.0|△|The Crocodile leaps out of the sea and bites. Can also hit Captain Hook | {{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|2.0|△|The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.}} | ||
{{atk-c}} | {{atk-c}} | ||