Editing Game:Captain Hook
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|BBSmagn=x0 | |BBSmagn=x0 | ||
|BBSwarp=x0 | |BBSwarp=x0 | ||
|BBSrewardV=[[Pixie Petal]], [[ | |BBSrewardV=[[Pixie Petal]], [[Game:Peter Pan (D-Link)|Peter Pan (D-Link)]], [[Skull Board]] | ||
|BBSworldV=Never Land | |BBSworldV=Never Land | ||
|BBSbattlename=The Encounter | |BBSbattlename=The Encounter | ||
|BBSbattlefile=The Encounter KHBBS.ogg | |BBSbattlefile=The Encounter KHBBS.ogg | ||
|KHbattlename=Squirming Evil | |KHbattlename=Squirming Evil | ||
|KHbattlefile=Squirming Evil | |KHbattlefile=Squirming Evil KH.ogg | ||
|COMbattlename=The Fight for my Friends | |COMbattlename=The Fight for my Friends | ||
|COMbattlefile=The Fight for my Friends KHRECOM.ogg | |COMbattlefile=The Fight for my Friends KHRECOM.ogg | ||
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Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard. | Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard. | ||
If you | If you having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used [[item]]s before going back to the battle. The rewards for winning are [[Ansem's Report 9]] and the [[Ars Arcanum]] ability. | ||
{{atk-o|kh1}} | {{atk-o|kh1}} | ||
{{atk|{{nihongo|'''Letter x Swing'''|×の字振り|<br>x no Ji Furi}}|None|x0.02{{KH}}<br>x0.005{{FM}}|4|Repellable<br>(Recoil: 40)|Hook swings his sword in the shape of the letter x.}} | {{atk|{{nihongo|'''Letter x Swing'''|×の字振り|<br>x no Ji Furi}}|None|x0.02{{KH}}<br>x0.005{{FM}}|4|Repellable<br>(Recoil: 40)|Hook swings his sword in the shape of the letter x.}} | ||
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{{atk|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook blocks an attack with his hand, then thrusts his sword.}} | {{atk|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook blocks an attack with his hand, then thrusts his sword.}} | ||
{{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | {{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | ||
{{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire | {{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire.}} | ||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6|Returnable<br>(Recoil: 0)|Hook throws an exploding present.}} | {{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6|Returnable<br>(Recoil: 0)|Hook throws an exploding present.}} | ||
{{atk-c|kh1}} | {{atk-c|kh1}} | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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{{atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|Physical|—|x1.5|{{sleight|Captain Hook - A3|com=*}}|Hook thrusts while stepping forward.}} | {{atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|Physical|—|x1.5|{{sleight|Captain Hook - A3|com=*}}|Hook thrusts while stepping forward.}} | ||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x3.0|{{sleight|Captain Hook - M|com=*}}|Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.}} | {{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x3.0|{{sleight|Captain Hook - M|com=*}}|Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.}} | ||
{{atk | {{atk|{{nihongo|'''Combo&Present'''|コンボ&プレゼント|<br>Konbo&Purezento}}|Weapon: Physical<br>Present: Fire|—|Hit 1-7: x0.3<br>Hit 8: x2.0<br>Present: x3.0|{{sleight|Captain Hook - A1|Captain Hook - A1|Captain Hook - A3|com=*}}|Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.}} | ||
{{atk|{{nihongo|'''Rush&Present'''|ラッシュ&プレゼント|<br>Rasshu&Purezento}}|Fire|—|x3.0|{{sleight|Captain Hook - A2|Captain Hook - A2|Captain Hook - A3|com=*}}|Hook throws 6 present bombs, one at a time, which explode immediately.}} | {{atk|{{nihongo|'''Rush&Present'''|ラッシュ&プレゼント|<br>Rasshu&Purezento}}|Fire|—|x3.0|{{sleight|Captain Hook - A2|Captain Hook - A2|Captain Hook - A3|com=*}}|Hook throws 6 present bombs, one at a time, which explode immediately.}} | ||
{{atk-c|com}} | {{atk-c|com}} | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
Captain Hook uses almost the same moves as he does in | Captain Hook uses almost the same moves as he does in ''Kingdom Hearts''. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/[[Riku]]. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a [[Sleight]], these attacks can badly damage Sora/Riku. | ||
He is | While playing as Sora, be sure to have enough Card Points, 0 {{c|card|com}}s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. In the original game, it is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process. | ||
When Hook's All Zeroes enemy card is active, Attack Bracer will | When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card. In the remake, Attack Bracer will still allow Sora to use attack sleights without risk. | ||
The same strategy can be used while playing as Riku in Reverse/Rebirth. | The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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{{atk|{{nihongo|'''Continuous Shake Off|連続振り払い|<br>Renzoku Furiharai}}|Physical|—|x1.2|{{sleight|Captain Hook - A2}}|Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.}} | {{atk|{{nihongo|'''Continuous Shake Off|連続振り払い|<br>Renzoku Furiharai}}|Physical|—|x1.2|{{sleight|Captain Hook - A2}}|Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.}} | ||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x2.0|{{sleight|Captain Hook - M}}|Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.}} | {{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x2.0|{{sleight|Captain Hook - M}}|Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.}} | ||
{{atk | {{atk|{{nihongo|'''Barrel Blast'''|バレルブラスト|<br>Bareru Burasuto}}|Barrel: Fire<br>Sword: Physical|—|Barrel: x2.0<br>Sword: x1.5|{{sleight|Captain Hook - A1|Captain Hook - A1|Captain Hook - A3}}|Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.}} | ||
{{atk | {{atk|{{nihongo|'''Combo & Present'''|コンボ&プレゼント|<br>Konbo & Purezento}}|Sword: Physical<br>Present: Fire|—|Sword: x1.5<br>Present: x2.0|{{sleight|Captain Hook - A2|Captain Hook - A2|Captain Hook - A3}}|Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.}} | ||
{{atk-c|com}} | {{atk-c|com}} | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies | Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the [[Guard]] or [[Dodge Roll]] ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by [[Glide|gliding]] around the island. Another attack consists of throwing present-shaped bombs. | ||
The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight. | The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight. | ||
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{{atk|{{nihongo|'''Disorderly Thrust'''|乱れ突き|<br>Midare Tsuki}}|Physical|—|1.0 per hit|O|Hook swings his rapier while moving forward. The rapier leaves a green trail.}} | {{atk|{{nihongo|'''Disorderly Thrust'''|乱れ突き|<br>Midare Tsuki}}|Physical|—|1.0 per hit|O|Hook swings his rapier while moving forward. The rapier leaves a green trail.}} | ||
{{atk|{{nihongo|'''Rush Letter X Swing'''|突進Xの字振り|<br>Tosshin X no Ji Furi}}|Physical|—|1.5 per hit|O|After getting angry and his face turning red, Hook runs around swinging his rapier in the shape of the letter X. The rapier leaves a green trail.}} | {{atk|{{nihongo|'''Rush Letter X Swing'''|突進Xの字振り|<br>Tosshin X no Ji Furi}}|Physical|—|1.5 per hit|O|After getting angry and his face turning red, Hook runs around swinging his rapier in the shape of the letter X. The rapier leaves a green trail.}} | ||
{{atk|{{nihongo|'''Counterattack Jump Cut'''|反撃ジャンプ斬り|<br>Hangeki Janpu-giri}}|Physical|—|1.5|O|Hook jumps and swings his rapier down | {{atk|{{nihongo|'''Counterattack Jump Cut'''|反撃ジャンプ斬り|<br>Hangeki Janpu-giri}}|Physical|—|1.5|O|Hook jumps and swings his rapier down.}} | ||
{{atk|{{nihongo|'''Present Bomb (small)'''|プレゼント爆弾(小)|<br>Purezento Bakudan (ko)}}|Fire|—|1.5 (x3)|O|Hook throws 3 present-shaped bombs. The bombs explode when they hit the ground.}} | {{atk|{{nihongo|'''Present Bomb (small)'''|プレゼント爆弾(小)|<br>Purezento Bakudan (ko)}}|Fire|—|1.5 (x3)|O|Hook throws 3 present-shaped bombs. The bombs explode when they hit the ground.}} | ||
{{atk|{{nihongo|'''Present Bomb (large)'''|プレゼント爆弾(大)|<br>Purezento Bakudan (dai)}}|Neutral|—|2.0|X|Hook throws a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea.}} | {{atk|{{nihongo|'''Present Bomb (large)'''|プレゼント爆弾(大)|<br>Purezento Bakudan (dai)}}|Neutral|—|2.0|X|Hook throws a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea.}} | ||
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;Crocodile | ;Crocodile | ||
{{atk-o|bbs}} | {{atk-o|bbs}} | ||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|2.0|△|The Crocodile leaps out of the sea and bites. Can also hit Captain Hook | {{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|2.0|△|The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.}} | ||
{{atk-c}} | {{atk-c}} | ||