Editing Game:Ansem, Seeker of Darkness

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Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  
Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  


Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't attempt activating Flowmotion, as it cannot be activated on the walls during this attack.
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack.


Two tactics are available for this attack:
Two tactics are possible for this attack:
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable. If Riku uses Dark Roll, he will have to dodge only one sphere at a time while going back, but when he gets closer, he will have to dodge three in a row and will have to chain the Dark Rolls a bit more frequently, and Dark Galaxy should end by the moment he arrives to Ansem.
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable. If Riku uses Dark Roll, he will have to dodge only one sphere at a time while going back, but when he gets closer, he will have to dodge three in a row and will have to chain the Dark Rolls a bit more frequently, and Dark Galaxy should end by the moment he arrives to Ansem.
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  

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