Editing Game:Ansem, Seeker of Darkness

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====Second form====
====Second form====
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
   
   
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  
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In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.  
In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.  


The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward. Beware of Riku's Dream Eaters when they get afflicted by Confuse, as the status may have them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next.  
The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next.


If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. They may as well hit him between two dodge rolls. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster. For the reason that they can catch him off-guard once Dark Matter is over, Riku should never stay on the sides of the arena and stay instead in the middle.
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using commands such as Ice Barrage at this moment, even in midair, since it has him fall while using such commands. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.  
Once Riku is near Ansem, multiple options are available:
*Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over.
*If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush.
*Riku may use [[Flowmotion]] to evade the Dark Webs by staying airborne, as they last for quite a while and cannot catch him in midair; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Riku should avoid using commands such as Ice Barrage at this moment, even in midair, since it has him fall while using such commands. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls.  


Once Dark Matter is over, press L/R (3DS) or L3 (PS4) to have the Spirits warp to Riku's position (on the 3DS, press L/R again to reactivate the Lock-On) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.


As soon as his HP has dropped below 50%, 70% on Critical Mode, Ansem starts using Dark Galaxy.  
As soon as he has lost half of his HP (or one third on Critical Mode), Ansem starts using Dark Galaxy.  


Riku should maintain a defensive stance during this attack. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. The fact the torrents of darkness appear randomly across the arena and may also hit him multiple times if unlucky can make this attack become one of the most lethal attacks of the fight.  
The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards.  


Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack.
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back.  


Two alternatives are possible for this attack:
One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.  
*Dodge rolling forwards along the walls with no fear of activating Flowmotion and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. Mashing the button may also result in Riku performing a Sonic Impact, therefore leaving him potentially vulnerable.
*With [[Second Chance]]/[[Once More]] equipped in order to survive, Riku can use Dark Splicer just as the black spheres reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy and prevents knockbacks, in this case from the spheres, when using it. Riku should immediately heal after this.  


After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.


If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and interrupting Ansem for 10 seconds. This interruption may get cancelled if he flinches. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.


In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA -->
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA -->
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|1.0 x3
|1.0 x3
|◯
|◯
|The Dark Figure swings its fist down three times.
|The Dark Figure punches downwards three times, facing Riku.
|Only used at very close range, anytime.
|Only used at very close range.
}}
}}
{{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}}
{{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}}
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|0.25 per hit
|0.25 per hit
|△
|△
|Fires 6 or 8 dark bullets that aim either forward or directly at Riku. When the bullets fly close, they start chasing him.
|The Dark Figure fires six dark-charged projectiles that either circle around or directly aim at Riku, both curving and closing in on him if he is at least at medium range.
|Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple.
|Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple.
}}
}}
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|1.2 per hit
|1.2 per hit
|△
|△
|Fires 2 blue bullets. When the bullets fly close to Riku, they split and follow him for a short distance before flying straight.
|The Dark Figure sends two homing dark orbs that burst into multitudes of orbs that move in circles near Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The split bullets can miss Riku if he stays immobile in front of Ansem the moment the split happens.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The burst dark orbs can miss Riku if he stays immobile in front of Ansem the moment the burst happens.
}}
}}
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}}
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}}
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|1.2 per hit
|1.2 per hit
|△
|△
|Scatters a large amount of blue bullets from both hands, aiming at the area surrounding Riku.
|The Dark Figure drops multitudes of dark orbs around Riku's location.
|Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards.
|Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards.
}}
}}
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|1.0 x6
|1.0 x6
|△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|Releases 6 crescent-shaped dark waves (if used at close range, they are fired while retreating). The waves travel straight at low altitude and then rise diagonally in front of Riku.
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
}}
}}
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|0.8 per hit
|0.8 per hit
|△
|△
|Pillars of darkness erupt from the surrounding ground, while the opponents are drawn to a medium distance in front of him. Afterwards, pulls them far away and unleashes black spheres forwards one after another. The spheres, once charged with lightning, curve toward Riku and explode. Some of the spheres are directly aimed at him.
|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.
|Only used during normal combat, and below 50% of his HP, 70% on Critical Mode. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action.
|(black spheres)
|(black spheres)
|{{AT|mag}} Dark
|{{AT|mag}} Dark
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|0
|0
|△
|△
|After pulling the opponents far away, Ansem creates two dark spheres. Around 20 seconds later, the dark spheres fly forward and disappear. The fling dark orbs pull in and carry away anyone they touch. If Riku is pulled in, Ansem will use Planet Buster.
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack also ends after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while immobilized, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}.
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack gets cancelled after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}.
}}
}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
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|0.4 per hit
|0.4 per hit
|X
|X
|Hits the dark spheres with Dark Shot which fire high-speed lasers.
|The Dark Figure uses Dark Shot on the spheres, which fire high-speed lasers at Riku.  
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage<!--the hit sounds/animations correspond to those from several other light projectile or laser attacks, as well as those from the Spark magic-->. Each laser can only hit once.
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage. Each laser can only hit once.
}}
}}
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}}
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}}
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|0.2 per hit
|0.2 per hit
|△
|△
|Hits the dark spheres with Dark Firaga (Level) which scatter bubbles inflicting various status.
|The Dark Figure uses Dark Firaga (Level) on the spheres, which spread colored bubbles that inflict various status.
|Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward glowing blue on the spheres. The Dark Firaga (Level) can still burst into the bubbles if the spheres become absent, unlike the other attacks.
|Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward glowing blue on the spheres. The Dark Firaga (Level) can still burst into the bubbles if the spheres become absent, unlike the other attacks.
}}
}}
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|0.1 per hit
|0.1 per hit
|△
|△
|Hits the dark spheres with Dark Firaga (Upper) which scatter blue bullets around Riku.
|The Dark Figure uses Dark Firaga (Upper) on the spheres, which scatter a rain of poisonous water around Riku's location.
|Used during Dark Matter only, at medium range and in the distance.
|Used during Dark Matter only, at medium range and in the distance.
}}
}}
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|0
|0
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|Hits the dark spheres with Dark Wave which release a thread of darkness that follows Riku along the ground and unfolds when nearby. When the unfold thread hits, the target gets pulled into a dark sphere. If Riku gets pulled in, Ansem will use Planet Buster.
|The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
}}
}}
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|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|X
|X
|Used when Riku is pulled into a dark sphere. Ansem brings the dark sphere in front of himself, and fires dark bullets from all around into the sphere, which cause it to explode.
|Used once Riku is captured in a sphere. Ansem moves the sphere in front of him, and has the Dark Figure release several dark projectiles into it from all sides. The explosion it causes at the end blows the captured opponents away.
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
}}
}}

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