Editing Game:Ansem, Seeker of Darkness
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|DDDBRrewards=None | |DDDBRrewards=None | ||
|DDDBRworlds=The World That Never Was | |DDDBRworlds=The World That Never Was | ||
|KHbattlefile=The Deep End KHHD.ogg | |KHbattlefile=The Deep End KHHD.ogg | ||
|KHbattlename=The Deep End | |KHbattlename=The Deep End | ||
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|DDDBRrewards=Maximum HP +20 | |DDDBRrewards=Maximum HP +20 | ||
|DDDBRworlds=The World That Never Was | |DDDBRworlds=The World That Never Was | ||
|DDDbattlename=L'Eminenza Oscura II | |DDDbattlename=L'Eminenza Oscura II | ||
|DDDbattlefile=L'Eminenza Oscura II KH3D.ogg | |DDDbattlefile=L'Eminenza Oscura II KH3D.ogg | ||
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===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
;First battle | ;First battle | ||
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short | Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. | ||
Ansem will also use the "Shock Slash" technique, which can be easily dodged, as | Ansem will also use the "Shock Slash" technique, which can be easily dodged. The tutorial has been narrowed down to focus on the new [[Rapid Break]] and the new Duel System mechanics, and ends as soon as Riku successfully performs them. | ||
;Second battle | ;Second battle | ||
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|{{sleight|Ansem - M}} | |{{sleight|Ansem - M}} | ||
|The Dark Figure gathers dark power in both hands, approaches Riku, and unleashes two rows of shock waves that move along the ground. Slower execution than Dark Blow. | |The Dark Figure gathers dark power in both hands, approaches Riku, and unleashes two rows of shock waves that move along the ground. Slower execution than Dark Blow. | ||
|In the tutorial fight, the Dark Figure | |In the tutorial fight, the Dark Figure summon small lightning pillars on the ground around Riku. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | {{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | ||
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|{{sleight|Ansem - M|Ansem - M|Ansem - A}} | |{{sleight|Ansem - M|Ansem - M|Ansem - A}} | ||
|The Dark Figure swings its hands back and forth, firing a total of seven rings of light. Has a fast firing rate, but can be avoided by moving away and High-Speed Step to the side. | |The Dark Figure swings its hands back and forth, firing a total of seven rings of light. Has a fast firing rate, but can be avoided by moving away and High-Speed Step to the side. | ||
|The rings of light linger | |The rings of light linger after a card break. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | {{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | ||
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|{{sleight|Ansem - M|Ansem - A|Ansem - M}} | |{{sleight|Ansem - M|Ansem - A|Ansem - M}} | ||
|Used when HP falls below 25%. After the Dark Figure appears from under Riku's feet eight times in a row, Ansem unleashes shock waves that move along the ground in all directions. The Dark Figure can be avoided with High-Speed Steps, and the shock waves can be avoided by standing diagonally from the enemy. | |Used when HP falls below 25%. After the Dark Figure appears from under Riku's feet eight times in a row, Ansem unleashes shock waves that move along the ground in all directions. The Dark Figure can be avoided with High-Speed Steps, and the shock waves can be avoided by standing diagonally from the enemy. | ||
|Only used in second battle | |Only used in second battle. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}} | {{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}} | ||
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|Only used in second battle. | |Only used in second battle. | ||
}} | }} | ||
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds | {{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds.}} | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear. | Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear. | ||
Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead | Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack. | ||
Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave. | Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave. | ||
On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.<!--Source (apologies for the poor quality recording): https://youtu.be/tRx7ej1T8Vg --> | |||
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | ||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | {{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | ||
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|0.2 x6 | |0.2 x6 | ||
|△ | |△ | ||
|The Dark Figure | |The Dark Figure hurls six rings of energy homing in on Riku. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | {{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
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|1.2 x5 | |1.2 x5 | ||
|X | |X | ||
| | |Charges five times at Riku's direction. | ||
|Used during normal combat only. | |Used during normal combat only. | ||
}} | }} | ||
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|1.0 | |1.0 | ||
|O | |O | ||
| | |Ansem approaches Riku and the Dark Figure performs with a hook with its right arm. | ||
|Used with the [[Reality Shift]] platform on. Ansem | |Used with the [[Reality Shift]] platform on. Ansem won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}} | {{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}} | ||
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|1.5 | |1.5 | ||
|O | |O | ||
|The Dark Figure | |The Dark Figure rises and strikes downwards with its two arms. The attack can hit Riku even if airborne, no matter the height. | ||
|Used with the Reality Shift platform on | |Used with the Reality Shift platform on. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}} | {{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}} | ||
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|1.0 per hit | |1.0 per hit | ||
|X | |X | ||
| | |Moves outside of the arena, and the Dark Figure charges energy and unleashes a torrent of shock waves along the ground. | ||
|Used with the Reality Shift platform on, after enough time has passed | |Used with the Reality Shift platform on, after enough time has passed. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears. | ||
}} | }} | ||
{{Atk-c|note=With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.}} | {{Atk-c|note=With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.}} | ||
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Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres. | Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres. | ||
As soon as he has lost half of his HP (or | If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss. | ||
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA --> | |||
As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy. | |||
The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. | The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards. | ||
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After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | ||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | {{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | ||
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|△ | |△ | ||
|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact. | |Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact. | ||
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack | |Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. | ||
|(black spheres) | |(black spheres) | ||
|{{AT|mag}} Dark | |{{AT|mag}} Dark | ||
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|△ | |△ | ||
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone. | |Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone. | ||
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack | |Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The spheres disappear and the attack stops whenever Ansem flinches. Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}} while Ansem pulls the opponents backwards. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | {{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | ||
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|— | |— | ||
|3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass. | |3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass. | ||
|Only used in the Tower of Endings | |Only used in the Tower of Endings. | ||
}} | }} | ||
{{atk-m|col=5|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}} | {{atk-m|col=5|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}} |