Editing Game:Ansem, Seeker of Darkness

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  |ability=Sleightblind
  |ability=Sleightblind
  |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning.
  |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning.
|ReCOMdesc=Grants Sora resistance to certain elements.<br>Resistant to fire, ice, and lightning.
  |duration=10 sleights
  |duration=10 sleights
  |CP=40
  |CP=40
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  |time=8
  |time=8
  |COMworld=Castle Oblivion
  |COMworld=Castle Oblivion
|COMsora=3rd [[Castle Oblivion]] Bounty<ref name="bounty">Available after clearing Reverse/Rebirth and having defeated Marluxia for the first time.</ref>
|ReCOMsora=2nd [[Twilight Town]] Bounty<ref name="bounty"/>
  |DDDBRLVL1=38
  |DDDBRLVL1=38
  |DDDBRloc1=The World That Never Was
  |DDDBRloc1=The World That Never Was
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  |DDDBRrewards=None
  |DDDBRrewards=None
  |DDDBRworlds=The World That Never Was
  |DDDBRworlds=The World That Never Was
|DDDBRreac1=8 (10s)
|DDDBRreal1=x0.11 (8s)
  |KHbattlefile=The Deep End KHHD.ogg
  |KHbattlefile=The Deep End KHHD.ogg
  |KHbattlename=The Deep End
  |KHbattlename=The Deep End
  |KHbattlename2=Forze del Male
  |KHbattlename2=Forze del Male
  |KHbattlefile2=Forze Del Male KHHD.ogg
  |KHbattlefile2=Forze Del Male KHHD.ogg
  |COMbattlename=The 13th Struggle
  |COMbattlename=The 13th Struggle<ref>During the first battle in ''Kingdom Hearts Chain of Memories'' only. In ''Kingdom Hearts Re:Chain of Memories'', Revenge of Chaos is played instead.</ref>
|COMbattlenamen=<ref>During the first battle in ''Kingdom Hearts Chain of Memories'' only. In ''Kingdom Hearts Re:Chain of Memories'', Revenge of Chaos is played instead.</ref>
  |COMbattlefile=The 13th Struggle KHCOM.ogg
  |COMbattlefile=The 13th Struggle KHCOM.ogg
  |COMbattlename2=Revenge of Chaos
  |COMbattlename2=Revenge of Chaos
  |COMbattlefile2=Revenge of Chaos KHRECOM.ogg
  |COMbattlefile2=Revenge of Chaos KHRECOM.ogg
  |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg
  |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg
  |DDDbattlename=L'Eminenza Oscura I
  |DDDbattlename=L'Emineza Oscura I
  |KH3HP=1800
  |KH3HP=1800
  |KH3EXP=0
  |KH3EXP=0
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  |DDDBRrewards=Maximum HP +20
  |DDDBRrewards=Maximum HP +20
  |DDDBRworlds=The World That Never Was
  |DDDBRworlds=The World That Never Was
|DDDBRreac1=24 (10s)
|DDDBRreal1=x0.44 (8s)
  |DDDbattlename=L'Eminenza Oscura II
  |DDDbattlename=L'Eminenza Oscura II
  |DDDbattlefile=L'Eminenza Oscura II KH3D.ogg
  |DDDbattlefile=L'Eminenza Oscura II KH3D.ogg
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|4
|4
|—
|—
|The Dark Figure attacks, and possesses the opponent for about 30 seconds when it hits.
|The Dark Figure attacks, and possesses the opponent when it hits.
|Used below a certain amount of HP. Can be avoided by approaching Ansem from the left side. When Sora is possessed, his Attack command may occasionnally<!--At which rate?--> get replaced by Freeze which causes the Dark Figure to immobilize him for a few seconds.
|Used below a certain amount of HP during the first fight, then anytime during the second fight. Can be avoided by approaching Ansem from the left side. When Sora is possessed, his Attack command may occasionnally{{?}}<!--At which rate?--> get replaced by Freeze which causes the Dark Figure to immobilize him for a few seconds.
}}
}}
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}}
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}}
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|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|card3=Elixir
|card3=Elixir
|v35=1
|v35=2
|enem1=Ansem
}}
}}
{{tab|c}}{{tab|Second battle}}
{{tab|c}}{{tab|Second battle}}
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|x0.5
|x0.5
|{{sleight|Ansem - M|com=*}}
|{{sleight|Ansem - M|com=*}}
|The Dark Figure attacks with a punch, tracking the opponent throughout the movement.
|Has the Dark Figure attack with a dark-charged fist.
|Used at close range.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
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|x0.5
|x0.5
|{{sleight|Ansem - A|com=*}}
|{{sleight|Ansem - A|com=*}}
|The Dark Figure spreads its arms, and at the same time, releases a shock wave forward that moves along the ground at high speed.
|Has the Dark Figure hurl shockwaves at Riku along the ground.
|Used at close to medium range.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
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|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - A|com=*}}
|{{sleight|Ansem - M|Ansem - A|Ansem - A|com=*}}
|Performs a series of high-speed shoulder tackles as he runs back and forth across the field.
|Surrounds himself in a dark aura, then charges left and right at Riku five times.
}}
}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
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|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and takes continuous damage.
|Sends the Dark Figure to attack Riku from below several times. If the attack connects, he will get knocked into the air, taking continuous damage.
|Only used in second battle.
|Only used in second battle.
}}
}}
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|{{sleight|Elixir|com=*}}
|{{sleight|Elixir|com=*}}
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
}}
|Only used in second battle.{{?}}}}
{{Atk-c|com|note=During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.}}
{{Atk-c|com|note=During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.}}


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
;First battle
;First battle
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. It requires Riku to perform a [[Rapid Break]] and a [[Card Duel]], and ends as soon as Riku successfully performs them.
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short.


Ansem will also use the "Shock Slash" technique, which can be easily dodged, as well as a toned-down version of Racing Shockwave.
Ansem will also use the "Shock Slash" technique, which can be easily dodged. The tutorial has been narrowed down to focus on the new [[Rapid Break]] and the new Duel System mechanics, and ends as soon as Riku successfully performs them.


;Second battle
;Second battle
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;Deck
;Deck
{{tab|o}}{{tab|First battle}}
{{CoMDeck
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=1|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=1
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|card3=Elixir
|v35=2
|enem1=Ansem
}}
{{tab|c}}{{tab|Second battle}}
{{CoMDeck
{{CoMDeck
|card1=Ansem - A
|card1=Ansem - A
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|enem1=Ansem
|enem1=Ansem
}}
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
;Attacks
;Attacks
{{Atk-o|CoM}}
{{Atk-o|CoM}}
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|x1.0
|x1.0
|{{sleight|Ansem - A}}
|{{sleight|Ansem - A}}
|Ansem quickly approaches Riku, and the Dark Figure performs a hook with its right arm. Can be avoided with a High-Speed Step, but is difficult to dodge by jumping.
|Has the Dark Figure attack with a dark-charged fist.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
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|x1.0
|x1.0
|{{sleight|Ansem - M}}
|{{sleight|Ansem - M}}
|The Dark Figure gathers dark power in both hands, approaches Riku, and unleashes two rows of shock waves that move along the ground. Slower execution than Dark Blow.
|In the first fight, has the Dark Figure summon lightning shockwaves on the ground near Riku. In the second fight, the shockwaves are hurled at him, racing along the ground.
|In the tutorial fight, the Dark Figure summons small lightning pillars on the ground near Riku.
}}
}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
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|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|The Dark Figure swings its hands back and forth, firing a total of seven rings of light. Has a fast firing rate, but can be avoided by moving away and High-Speed Step to the side.
|Has the Dark Figure hurl razor-thin discs of energy at Riku. The attack lingers even once card broken.
|The rings of light linger even after the sleight takes a Card Break.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
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|x1.5
|x1.5
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|Charges five times. Moves very fast and is difficult to avoid.
|Surrounds himself in a dark aura, then charges at Riku five times, once for each time he hits the arena's bounds.
|Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
|Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
}}
}}
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|x1.5
|x1.5
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|Used when HP falls below 25%. After the Dark Figure appears from under Riku's feet eight times in a row, Ansem unleashes shock waves that move along the ground in all directions. The Dark Figure can be avoided with High-Speed Steps, and the shock waves can be avoided by standing diagonally from the enemy.
|Sends the Dark Figure to attack Riku from below several times. He finishes with a shockwave that launches racing shockwaves in three directions.
|Only used in second battle. Resembles the Aura of Darkness technique.
|Only used in second battle.
}}
}}
{{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}}
{{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}}
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|{{sleight|Elixir}}
|{{sleight|Elixir}}
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Only used in second battle.
|Only used in second battle.{{?}}}}
}}
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime.}}
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds, taunting Riku.}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
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Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.


Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. When the platform is created, Ansem almost always starts by shielding himself with the Dark Figure, and thus it might not be recommended to use a long-lasting command <!--i.e. commands that perform a long combo such as Dark Aura/Splicer, or Firaga Burst, not sure how to write it correctly--> right away as they will most likely be interrupted, but rather after the first time he shields himself. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  
Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at the first of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  


Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
On the 3DS version only, it was possible to stunlock Ansem by repeatedly using the Attack command right after a successful Reality Shift until his HP reaches 1, where then normally attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself.


The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.<!--Source (apologies for the poor quality recording): https://youtu.be/tRx7ej1T8Vg -->
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
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|0.2 x6
|0.2 x6
|△
|△
|The Dark Figure launches six ring projectiles. The projectiles fly, halfway chasing the opponent, then straight ahead.
|The Dark Figure hurls razor-thin discs of energy homing in on Riku.
|If Riku is under the effects of [[Vanish]] while there is no Reality Shift platform on, the projectiles will fly towards a specific spot of the arena instead of him.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
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|1.2 x5
|1.2 x5
|X
|X
|Enveloped in a dark aura, launches five body slams.
|Surrounds himself in a dark aura, then charges at Riku.
|Used during normal combat only.
|Used during normal combat only.
}}
}}
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|1.0
|1.0
|O
|O
|The Dark Figure strikes with its right hand.
|The Dark Figure attacks with a dark-charged fist.
|Used with the [[Reality Shift]] platform on. Ansem approaches Riku before the attack, but won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.  
|Used with the [[Reality Shift]] platform on. While Ansem moves towards Riku to be within range, Ansem won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.  
}}
}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
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|1.5
|1.5
|O
|O
|The Dark Figure clasps both hands over its head and swings downwards.  
|The Dark Figure attacks with dark-charged downwards overhands that can hit Riku even if airborne, no matter the height.
|Used with the Reality Shift platform on. The attack can hit Riku even if he is using Doubleflight.
|Used with the Reality Shift platform on.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}}
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|1.0 per hit
|1.0 per hit
|X
|X
|The Dark Figure charges and shoots a dark light onto the ground, sending out a shock wave towards the opponent.
|The Dark Figure charges and hurls powerful shockwaves at Riku along the ground. Ansem usually moves out of the arena before preparing the attack.
|Used with the Reality Shift platform on, after enough time has passed. Moves outside the arena before attacking. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears.
|Used with the Reality Shift platform on, after enough time has passed. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears.
}}
}}
{{Atk-c|note=With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.}}
{{Atk-c|note=With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.}}
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====Second form====
====Second form====
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during potentially lethal mult-hit blows. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed. When Ansem starts Dark Matter, Riku can use [[Firaga Burst]] (where the big fireball stays where it is) and once at the back, [[Ice Barrage]] to deal extra damage, but he must [[Lock-On]] for the ice command. Having [[Dark Roll]] equipped will help him move faster through the arena. During this battle, the Lock-On range has been improved to reach Ansem from very far.
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.
 
Riku can pre-emptively use [[Firaga Burst]] (where the big fireball stays where it is) before Ansem starts pushing Riku back, and once at the back, finish with [[Ice Barrage]] to deal extra damage, with the [[Lock-On]] required. Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush. Dark Matter can get cancelled if Riku manages to make Ansem flinch.
 
In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.  
 
The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next.
 
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using Ice Barrage at this moment, even in midair, since it has him fall while using the command. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.
 
Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
 
As soon as he has lost half of his HP (or one third on Critical Mode), Ansem starts using Dark Galaxy.
 
The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards.
 
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back.  


One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.  
Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush.


After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
In other cases, Riku needs to go back to Ansem by either rolling forwards, or using the walls on the sides. The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid combining Firaga Burst with Ice Barrage at this moment since it gets him at the mercy of the Dark Webs. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but only once Dark Matter is over, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.


If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he rallies, he will tend to use Dark Galaxy immediatly. In the 3DS version only, if Riku pounds him right away with the Attack command, Ansem will get stunlocked and Riku may unleash the same Attack combo over and over until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it.


In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA -->
As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy. It is potentially his most lethal move as the torrents of darkness appear randomly across the arena and may also hit Riku multiple times. One way to deal with it is to block the torrents and to keep dodge rolling backwards. Once Ansem finishes this part of the attack, he sends Riku flying across the pathway again. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
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|—
|—
|1.0 x6
|1.0 x6
|△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The waves may sometimes get past Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
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|△
|△
|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.
|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear and Flowmotion cannot be used on the walls during this attack.
|(black spheres)
|(black spheres)
|{{AT|mag}} Dark
|{{AT|mag}} Dark
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|△
|△
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack gets cancelled after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}.
|Used during normal combat only. Starts being used after enough time has passed. New series of attacks listed below are used during the whole duration of the attack. The spheres disappear and the attack stops whenever Ansem flinches. Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}} while Ansem pulls the opponents backwards.
}}
}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
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|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.
|The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get knocked back and released a few seconds later.
}}
}}
{{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}}
{{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}}
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|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|X
|X
|Used once Riku is captured in a sphere. Ansem moves the sphere in front of him, and has the Dark Figure release several dark projectiles into it from all sides. The explosion it causes at the end blows the captured opponents away.   
|Used once Riku is captured in a sphere. The sphere moves in front of Ansem, who has the Dark Figure release several dark projectiles into it which cause it to detonate. The explosion knocks the captured opponents back.   
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
|Used during Dark Matter and puts an end to it. Riku is invulnerable to other attacks while captured. Ansem always taunts afterwards.
}}
}}
{{Atk-c}}
{{Atk-c}}
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|—
|—
|3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass.
|3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass.
|Only used in the Tower of Endings. The crystals can be targetted by shotlocks.
|Only used in the Tower of Endings.
}}
}}
{{atk-m|col=5|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}}
{{atk-m|col=5|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}}

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