Editing Game:Ansem, Seeker of Darkness

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{{game|KH1|FM1|COM|REC|DDD|DHD|KH3|3RM|MOM}}
{{game|KH1|FM1|COM|REC|DDD|DHD|KH3}}
{{Suite}}
{{Suite}}
{{tab|o-info|410px}}
{{cleanup|Incorporate attack notes and descriptions into table, remove redundant info from strategy prose}}
{{tab|o-info|360px}}
{{tab|Ansem}}
{{tab|Ansem}}
{{Character
{{Character
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  |fr=Sans-cœur de Xehanort (Ennemi)
  |fr=Sans-cœur de Xehanort (Ennemi)
  |image=[[File:Ansem, Seeker of Darkness (with Dark Figure) KH.png|350x400px]]
  |image=[[File:Ansem, Seeker of Darkness (with Dark Figure) KH.png|350x400px]]
  |image2=[[File:Ansem (with Dark Figure) (Sprite) KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |image2=[[File:Ansem (First Form) KH3D.png|350x400px]]
|image3=[[File:Ansem (First Form) KH3D.png|350x400px]]
  |image3=[[File:Ansem, Seeker of Darkness 02 KHIII.png|350x400px]]
  |image4=[[File:Ansem, Seeker of Darkness 02 KHIII.png|350x400px]]
  |tab1=KH
  |tab1=KH
  |tab2=KHCOM
  |tab2=KH3D
  |tab3=KH3D
  |tab3=KHIII
  |tab4=KHIII
  |sprite1=[[File:Ansem KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts 3D: Dream Drop Distance
  |game3=Kingdom Hearts 3D: Dream Drop Distance
  |game4=Kingdom Hearts III
  |game4=Kingdom Hearts III
|game5=Kingdom Hearts Melody of Memory
  |type=Heartless
  |type=Heartless
  |spec=HeartlessBoss
  |spec=HeartlessBoss
Line 29: Line 28:
  |s4=World of Chaos
  |s4=World of Chaos
  |s5=Xemnas
  |s5=Xemnas
|KHloc1=End of the World<br>(First battle)
  |KHHP1=N/A
|KHloc2=End of the World<br>(Second battle)
  |KHHP2=1200-1500
|KHJPHP1=2100
  |KHATK1=N/A
|KHJPHP2=2100
  |KHHP1=1500
  |KHHP2=1200
|KHJPATK1=35
|KHJPATK2=35
  |KHATK1=40
  |KHATK2=40
  |KHATK2=40
|KHJPDEF1=22
  |KHDEF1=N/A
|KHJPDEF2=22
  |KHDEF1=30
  |KHDEF2=30
  |KHDEF2=30
|KHJPMP1=65
  |KHMP1=N/A
|KHJPMP2=65
  |KHMP2=56-60
  |KHMP1=56
  |KHEXP1=N/A
  |KHMP2=60
  |KHEXP2=10000-20000
  |KHJPEXP1=18000
  |KHEXP2=20000
|KHEXP1=10000
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x0.01
  |KHgrav=x0.02
  |KHgrav=x0.02
  |KHstop=x0
  |KHstop=x0
Line 61: Line 47:
  |KHother=x0.5
  |KHother=x0.5
  |KHworld=End of the World
  |KHworld=End of the World
|JPtab=*
|FMtab=*
  |COM1=r
  |COM1=r
  |COMHP1=400
  |COMHP1=400
Line 103: Line 87:
  |ability=Sleightblind
  |ability=Sleightblind
  |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning.
  |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning.
|ReCOMdesc=Grants Sora resistance to certain elements.<br>Resistant to fire, ice, and lightning.
  |duration=10 sleights
  |duration=10 sleights
  |CP=40
  |CP=40
Line 110: Line 93:
  |time=8
  |time=8
  |COMworld=Castle Oblivion
  |COMworld=Castle Oblivion
|COMsora=3rd [[Castle Oblivion]] Bounty<ref name="bounty">Available after clearing Reverse/Rebirth and having defeated Marluxia for the first time.</ref>
|ReCOMsora=2nd [[Twilight Town]] Bounty<ref name="bounty"/>
  |DDDBRLVL1=38
  |DDDBRLVL1=38
  |DDDBRloc1=The World That Never Was
  |DDDBRloc1=The World That Never Was
Line 142: Line 123:
  |DDDBRrewards=None
  |DDDBRrewards=None
  |DDDBRworlds=The World That Never Was
  |DDDBRworlds=The World That Never Was
|DDDBRreac1=8 (10s)
|DDDBRreal1=x0.11 (8s)
  |KHbattlefile=The Deep End KHHD.ogg
  |KHbattlefile=The Deep End KHHD.ogg
  |KHbattlename=The Deep End
  |KHbattlename=The Deep End
  |KHbattlename2=Forze del Male
  |KHbattlename2=Forze del Male
  |KHbattlefile2=Forze Del Male KHHD.ogg
  |KHbattlefile2=Forze del Male KHHD.ogg
  |COMbattlename=The 13th Struggle
  |COMbattlename=Revenge of Chaos
|COMbattlenamen=<ref>During the first battle in ''Kingdom Hearts Chain of Memories'' only. In ''Kingdom Hearts Re:Chain of Memories'', Revenge of Chaos is played instead.</ref>
  |COMbattlefile=Revenge of Chaos KHRECOM.ogg
  |COMbattlefile=The 13th Struggle KHCOM.ogg
|COMbattlename2=Revenge of Chaos
|COMbattlefile2=Revenge of Chaos KHRECOM.ogg
  |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg
  |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg
  |DDDbattlename=L'Eminenza Oscura I
  |DDDbattlename=L'Emineza Oscura I
  |KH3HP=1800
  |KH3HP=1800
  |KH3EXP=0
  |KH3EXP=0
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  |KH3reward='''Sora:''' Max HP +10<ref>Shared with Xemnas and Young Xehanort</ref>
  |KH3reward='''Sora:''' Max HP +10<ref>Shared with Xemnas and Young Xehanort</ref>
  |KH3world=Keyblade Graveyard
  |KH3world=Keyblade Graveyard
|KH3battlename=Forza Finale
|KH3battlefile=Forza Finale KHIII.ogg
|MOMstage={{ns|Game|Guardando nel buio}}
}}
}}
{{tab|c}}{{tab|Second Form}}
{{tab|c}}{{tab|Second Form}}
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  |DDDBRrewards=Maximum HP +20
  |DDDBRrewards=Maximum HP +20
  |DDDBRworlds=The World That Never Was
  |DDDBRworlds=The World That Never Was
|DDDBRreac1=24 (10s)
|DDDBRreal1=x0.44 (8s)
  |DDDbattlename=L'Eminenza Oscura II
  |DDDbattlename=L'Eminenza Oscura II
  |DDDbattlefile=L'Eminenza Oscura II KH3D.ogg
  |DDDbattlefile=L'Eminenza Oscura II KH3D.ogg
}}
{{tab|c}}{{tab|Data Rematch}}
{{Character
|name=Ansem's Recreated Data
|katakana=アンセムの再現データ
|romaji=Ansemu no Saigen Dēta
|jpname=Ansem's Recreated Data
|image=[[File:Ansem, Seeker of Darkness 02 KHIII.png|350x400px]]
|game1=Kingdom Hearts III Re Mind
|type=Heartless
|spec=HeartlessBoss
|KH3HP=3000
|KH3EXP=0
|KH3loc1=Radiant Garden
|KH3enc1=Garden of Assemblage
|KH3LV1=
|KH3phys=×1.0
|KH3fire=×0.5
|KH3bliz=×0.5
|KH3thun=×0.5
|KH3water=×0.5
|KH3aero=×0.5
|KH3dark=×0.5
|KH3neutral=×0.4
|KH3rapid=?
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=?
|KH3rev=7.5
|KH3att=—
|KH3dam=?
|KH3reward=Defense Boost
|KH3world=Radiant Garden
|KH3battlename=L'Eminenza Oscura I -Ansem-
|KH3battlefile=L'Eminenza Oscura I -Ansem- KHIIIRM.ogg
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
'''[[Ansem, Seeker of Darkness]]''' is a boss in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]''. He is the [[Heartless]] of [[Terra-Xehanort]], and leader of the Heartless.
'''[[Ansem, Seeker of Darkness]]''' is a boss in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Chain of Memories]]''. He is the Heartless of [[Terra-Xehanort]], and leader of the [[Heartless]]. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ansem serves as the game's antepenultimate boss. In ''[[Kingdom Hearts III]]'', Ansem is fought in the [[Keyblade Graveyard]], initially alongside [[Xigbar]] and [[Dark Riku]], although he retreats not long into the battle, and later fights alongside [[Xemnas]] and [[Young Xehanort]].
 
In ''Kingdom Hearts III'', Ansem is fought in the [[Keyblade Graveyard]], initially alongside [[Xigbar]] and [[Dark Riku]], although he retreats not long into the battle, and later fights alongside [[Xemnas]] and [[Young Xehanort]]. A data replica of him is also an optional boss in ''[[Kingdom Hearts III Re Mind]]''.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
====First battle====
Ansem's first fight is a battle against Sora, [[Donald Duck]], and [[Goofy]] at the [[End of the World]]'s simulation of [[Destiny Islands]]. While his attacks are few, they are devastating.
During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with [[Guard]]. He can also make the [[Dark Figure]] swipe at the party, or defend himself with it. However, with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like [[Ragnarok]] can pierce through the Dark Figure's defenses. When Sora is able to get past the Dark Figure and hit Ansem, he will have it turn around and swing at Sora from behind.
Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him with a slight delay. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will use a different attack where he surrounds himself with an energy barrier and tries to hit Sora with it, closing in.
If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid.
====Second battle====
In the second battle against Ansem, Sora fights solo, so remember to heal with [[Curaga]]. Ansem will now use his Rush attack, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to [[High Jump]], [[Guard]] or cast [[Aeroga]].
When Ansem says "My strength returns!", the Dark Figure will dive into the ground, creating dark pools underneath Sora which shoot out of the ground. During this time, Ansem is invincible and the attack must be avoided, either by dodging or Guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of [[HP]] Sora has at the time. The attack ends with the Dark Figure striking the ground, creating a shockwave.
Like in the last battle, Ansem still has a habit of siccing the Dark Figure on Sora. However, he will do this much more frequently than in the first battle. Ansem is especially vulnerable when he calls the Dark Figure to return to him, so unleash combos at this time for massive damage.
{{Atk-o|KH1}}
{{Atk-o|KH1}}
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}}
{{Atk|'''Dark Blow'''
|Dark
|Dark
|x0
|x0
|4
|4
|Repellable<br>(Recoil: 100)
|Blockable (Recoil:100)
|The Dark Figure swings its right hand sideways.
|Ansem's guardian swipes at the party with a dark fist.
}}
}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shougekizan}}
|Dark
|Dark
|x0.01
|x0.01
|4
|4
|Returnable<br>(Recoil: 0)
|Negatable (Recoil:0)
|The Dark Figure's hands glow red, and it fires 6 rings of light.
|Ansem fires a series of energy disks at the party. Can be deflected back at him.
|Only used in the first battle.
}}
}}
{{Atk|{{nihongo|'''Possession (Punch)'''|憑依(パンチ)|<br>Hyōi (Panchi)}}
{{Atk-m|{{nihongo|'''Possession'''|憑依|<br>Hyoui}}
|(punch)
|None
|None
|—
|—
|4
|4
|—
|—
|The Dark Figure attacks, and possesses the opponent for about 30 seconds when it hits.
|''"Submit!"''<br>The guardian charges at Sora and swipes twice. If any of these swipes connects, the guardian will possess Sora and frequently damage him from within.
|Used below a certain amount of HP. Can be avoided by approaching Ansem from the left side. When Sora is possessed, his Attack command may occasionnally<!--At which rate?--> get replaced by Freeze which causes the Dark Figure to immobilize him for a few seconds.
|
}}
|(possession damage)
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}}
|Dark
|Dark
|—
|—
|4
|4
|—
|—
|The Dark Figure appears and attacks.
|Used on the possessed opponent.
}}
}}
{{Atk|{{nihongo|'''Barrier Deployment'''|結界展開|<br>Kekkai Tenkai}}
{{Atk|{{nihongo|'''Barrier Spread'''|結界展開|<br>Kekkai Tenkai}}
|None
|None
|x0
|x0
|8
|8
|Repellable<br>(Recoil: 100)
|Blockable (Recoil:100)
|Ansem wraps himself in a purple sphere, and moves forward.
|''"Come, open your heart."''<br>While the guardian possesses Sora, Ansem surrounds himself with a barrier.
|Only used while an opponent is under the effects of Possession.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}
|Dark
|Dark
|x0.01
|x0.01
|8
|8
|Repellable<br>(Recoil: 1)
|Blockable (Recoil:1)
|Summons a barrier in front, and charges multiple times.
|''"Take this!"''<br>Ansem and the guardian charge at Sora, cloaked by a dark aura.
|Only used in the second battle.
}}
}}
{{Atk|{{nihongo|'''Racing Shock Wave (Both Arms)'''|地走り衝撃波(両腕)|<br>Jibashiri Shōgekiha (Ryōude)}}
{{Atk-m|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
|None
|(both arms)
|Dark
|x0
|x0
|6
|6
|Repellable<br>(Recoil: 100)
|Blockable (Recoil:100)
|The Dark Figure swings both arms forward.
|Ansem fires a dark shockwave at Sora.
|Only used in the second battle.
|
}}
|(shockwave)
{{Atk|{{nihongo|'''Racing Shock Wave (Shock Wave)'''|地走り衝撃波(衝撃波)|<br>Jibashiri Shōgekiha (Shōgekiha)}}
|Dark
|Dark
|—
|—
|6
|6
|—
|—
|Waves of light are released from the Dark Figure's arms.
|Only used in the second battle.
}}
}}
{{Atk-m|{{nihongo|'''Aura of Darkness (Appearance Technique)'''|暗黒のオーラ(出現技)|<br>Ankoku no Ōra (Shutsugen-waza)}}
{{Atk-m|{{nihongo|'''Darkness Aura'''|暗黒のオーラ|Ankoku no Ōra}}
|(appearance)
|(opener)
|None
|None
|x0
|x0
|10
|10
|Repellable<br>(Recoil: 100)
|Blockable (Recoil:100)
|The Dark Figure emerges from the ground 10 times.
|''"My strength returns. What do you hope to accomplish? Do not deny your fear. The final darkness is nigh!"''<br>As the screen darkens, Ansem surrounds himself in a dark aura and becomes invincible. His guardian will erupt from dark portals eight times, always tracking Sora, before Ansem finishes with a blast of darkness from all directions.
|Only used in the second battle. Ansem is invincible during this attack.
|
|(shock wave)
|(final racer)
|Dark
|Dark
|—
|—
|10
|6
|—
|—
}}
}}
{{Atk|{{nihongo|'''Aura of Darkness (Final Run)'''|暗黒のオーラ(究極地走り)|<br>Ankoku no Ōra (Kyūkyoku Jibashiri))}}
{{Atk-c}}
|Dark
|—
|10
|—
|After the Dark Figure finishes attacking, it releases a wave of light around itself.
|Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him.
}}
{{Atk-c|kh1|note=During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks.}}


====Third battle====
====First Battle====
{{main|World of Chaos}}
;Attacks
*Ansem attacks with energy disks resembling [[Strike Raid]].
*Ansem's guardian physically attacks.
*Ansem sics the guardian on [[Sora]] while he creates an energy shield around himself.
*Ansem's guardian protects him from frontal attacks.
Ansem's first fight is a battle against Sora, [[Donald Duck]], and [[Goofy]] at the [[End of the World]]'s simulation of [[Destiny Islands]]. While his attacks are few, they are devastating.


===''Kingdom Hearts Chain of Memories''===
During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with [[Guard]]. He can also make his guardian swipe at the party, or defend himself with it. However, with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like [[Ragnarok]] can pierce through the guardian's defenses.
;First battle
This battle is rather straightforward, Riku should keep his combos going and card break Ansem's Dark Rush sleight to avoid damage. He can move up and down to avoid it as well.


;Second battle
Ansem's most infamous attack is when he has his guardian dash at Sora and swipe at him twice. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the guardian. If any one of these hits connects, the guardian possesses Sora, and Ansem will begin to surround himself with an energy barrier to attack Sora. While Sora is possessed by the Guardian, the Attack command is replaced with "Freeze." Pressing it causes the guardian to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the guardian will damage Sora from within. While the guardian will eventually be called back to Ansem's side, Sora can shorten the time the guardian is possessing him by attacking Ansem, either with simple combos or with special attacks like Strike Raid.  
The second time Ansem is fought is during the final battle of Riku's Story. This time around, he brings a new sleight, Dark Shadow, wher he sends the Dark Figure into the floor, creating pools of darkness that the Dark Figure rises out of, fist raised, that can deal chained up damage. It's best to use 0 cards to break Dark Shadow when he is preparing it, but it can be avoided by dodging with the right timing. There is one unorthodox strategy that involves losing all of Riku's cards (from Sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card.


Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the [[Parasite Cage]] card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful, esspecially the latter as it can prevent Ansem from using his cards during the assault, although special care should be placed during the execution as he can break it with a 0 card of his own so it is advisable (for the entire battle) to use these Sleights instantly after Ansem attempts to use his own cards to Card Break him, thus leaving him vulnerable to the attacks. The Jafar-Genie Card can be used to prevent card breaks, but only if Riku uses cards one after another.
It is actually possible for the guardian to possess Donald or Goofy instead of Sora. While this means that Sora is free to attack at any time, keep in mind that Ansem can still summon his barrier.


;Deck
====Second Battle====
{{tab|o}}{{tab|First battle}}
{{CoMDeck
|com=*
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=1|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=1
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|card3=Elixir
|v35=1
}}
{{tab|c}}{{tab|Second battle}}
{{CoMDeck
|com=*
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=5|v11=4|v12=4|v13=4|v14=4|v15=4|v16=4|v17=4|v18=4|v19=5
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=5|v21=4|v22=4|v23=4|v24=4|v25=4|v26=4|v27=4|v28=4|v29=5
|card3=Elixir
|v39=2
|enem1=Ansem
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
;Attacks
;Attacks
{{Atk-o|CoM}}
*Ansem shoots back and forth across the arena with a shield over his front side.
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}}
*The guardian dives into the ground, creating dark pools underneath Sora which shoot out of the ground. The attack ends with the guardian striking the ground, creating a shockwave.
|—
*Ansem sics the guardian on Sora while he creates an energy barrier around himself.
|—
*Ansem yells, "Come, guardian!" and the guardian blocks all frontal attacks.
|x0.5
|{{sleight|Ansem - M|com=*}}
|The Dark Figure attacks with a punch, tracking the opponent throughout the movement.
|Used at close range.
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
|Neutral
|—
|x0.5
|{{sleight|Ansem - A|com=*}}
|The Dark Figure spreads its arms, and at the same time, releases a shock wave forward that moves along the ground at high speed.
|Used at close to medium range.
}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
|—
|—
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - A|com=*}}
|Performs a series of high-speed shoulder tackles as he runs back and forth across the field.
}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
|Neutral
|—
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and takes continuous damage.
|Only used in second battle.
}}
{{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}}
|—
|—
|—
|{{sleight|Elixir|com=*}}
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
}}
{{Atk-c|com|note=During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.}}


===''Kingdom Hearts Re:Chain of Memories''===
In the second battle against Ansem, Sora fights solo, so remember to heal with [[Curaga]]. Ansem debuts two new attacks to eliminate Sora: one resembles [[Riku]]'s [[Dark Aura]] attack, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to [[High Jump]] or cast [[Aeroga]].
;First battle
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. It requires Riku to perform a [[Rapid Break]] and a [[Card Duel]], and ends as soon as Riku successfully performs them.


Ansem will also use the "Shock Slash" technique, which can be easily dodged, as well as a toned-down version of Racing Shockwave.
When Ansem says "My strength returns!" his guardian will dive into the ground, creating dark pools underneath Sora which shoot out of the ground. During this time, Ansem is invincible and the attack must be avoided, either by dodging or guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of HP Sora has at the time. The attack ends with the guardian striking the ground, creating a shockwave.


;Second battle
Like in the last battle, Ansem still has a habit of siccing the guardian on Sora. However, he will do this much more frequently than in the first battle. Ansem is especially vulnerable when he calls his guardian to return to him, so unleash combos at this time for massive damage.  
[[File:Versus Ansem, Seeker of Darkness KHRECOM.png|thumb|right|Ansem, Seeker of Darkness fighting against Riku for the final time.]]
The second fight with Ansem is more or less the same as in the original game, with the addition of "Shock Slash", and the finisher shockwave of "Dark Shadow".


Start with the [[Maleficent]] Dragon [[Enemy Card]] and attack Ansem with combos. Make a [[Card Break]] every time to gain Dark Points and after Riku transform into [[Dark Mode]], use the [[Jafar]]-Genie enemy card and use Sleights like [[Dark Break]], [[Dark Firaga]] and Dark Aura to inflict heavy damage. After taking three (or more) [[King Mickey]] [[Friend Card]]s, use the [[MM Miracle]] Lv. 2 or MM Miracle Lv. 3 sleights to recover HP, reload cards, and damage Ansem. Break Ansem's Sleights every time and continue the attacks. If Riku transforms into his normal form again, keep attacking and use the [[Item Card]] [[Hi-Potion]] to reload his [[Attack Card]]s. Win the Card Duels for heavy damage to Ansem. Never attack Ansem with the Dark Figure in front of him, and instead use that time to reload Riku's cards or use MM Miracle Lv. 3 to recover cards and HP. Use the [[Oogie Boogie]] Enemy Card to help keep up Riku's HP in the battle. Watch out for certain Sleights used by Ansem, as some can deal heavy damage to Riku. With a high level, deft dodging, and good use of the Enemy Cards, Ansem should fall eventually.
The third fight with Ansem involves the [[World of Chaos]].


;Deck
===''Kingdom Hearts Chain of Memories''===
{{CoMDeck
====Attacks====
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=8|v14=1|v15=2|v16=4|v17=6|v18=8|v19=10
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=5|v24=1|v25=2|v26=4|v27=6|v28=8|v29=10
|card3=Elixir
|v39=2
|enem1=Ansem
}}
;Attacks
{{Atk-o|CoM}}
{{Atk-o|CoM}}
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}}
{{Atk|'''Dark Blow'''
|Physical
|Physical
|
|
|x1.0
|1.0
|{{sleight|Ansem - A}}
|{{sleight|Ansem - M}}{{KHCoM}}<br>{{sleight|Ansem - A}}{{ReCoM}}
|Ansem quickly approaches Riku, and the Dark Figure performs a hook with its right arm. Can be avoided with a High-Speed Step, but is difficult to dodge by jumping.
|''"Submit!"''{{KHCoM}} / ''"Heeyagh!"''{{ReCoM}}<br>Has the guardian attack with a dark-charged fist.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
|Neutral
|None
|
|
|x1.0
|1.0
|{{sleight|Ansem - M}}
|{{sleight|Ansem - A}}{{KHCoM}}<br>{{sleight|Ansem - M}}{{ReCoM}}
|The Dark Figure gathers dark power in both hands, approaches Riku, and unleashes two rows of shock waves that move along the ground. Slower execution than Dark Blow.
|''"Hunph!"''{{ReCoM}}<br>Has the guardian hurl shockwaves at Riku along the ground.
|In the tutorial fight, the Dark Figure summons small lightning pillars on the ground near Riku.
}}
}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shougekizan}}{{ReCoM}}
|Neutral
|None
|
|
|x1.0
|1.0
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|The Dark Figure swings its hands back and forth, firing a total of seven rings of light. Has a fast firing rate, but can be avoided by moving away and High-Speed Step to the side.
|''"Muhuhahahahaha!"''<br>Has the guardian hurl razor-thin discs of energy at Riku.
|The rings of light linger even after the sleight takes a Card Break.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>
|Physical
|Physical
|
|
|x1.5
|1.5
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|Charges five times. Moves very fast and is difficult to avoid.
|''"Take this!"''<br>Surrounds himself in a dark aura, then charges at Riku five times.
|Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
|In ''Re:Chain of Memories'' : only used in second battle.
}}
}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
{{Atk|'''Dark Shadow'''
|Physical
|Physical
|
|
|x1.5
|1.5
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|Used when HP falls below 25%. After the Dark Figure appears from under Riku's feet eight times in a row, Ansem unleashes shock waves that move along the ground in all directions. The Dark Figure can be avoided with High-Speed Steps, and the shock waves can be avoided by standing diagonally from the enemy.
|''"The final darkness is nigh."''{{ReCoM}}<br>Sends the guardian to attack Riku from below several times. In ''Re:Chain of Memories'', he finishes with a shockwave that launches racing shockwaves in three directions.
|Only used in second battle. Resembles the Aura of Darkness technique.
|Only used in second battle.
}}
}}
{{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}}
{{Atk|'''Elixir'''
|
|N/A
|
|
|
|N/A
|{{sleight|Elixir}}
|{{sleight|Elixir}}
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Only used in second battle.
|Only used in second battle.{{?}}
}}
}}
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds, taunting Riku.}}
{{Atk-c}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
;First battle
====First form====
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short.
[[File:Versus Ansem (First Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's first form fighting against Riku.]]
The battle starts with both parties in midair in [[The World That Never Was#Darkness's Call|Darkness's Call]]. As Riku is fully in midair, his Dream Eaters won't be active during this phase of the fight, and won't be able to give him support through spells like [[Cure]] commands, [[Haste]], or [[Spirit Roar]]. Due to the absence of the latter, his damage will be very limited if he is underleveled, and nearly null at level 1.  


Ansem's Shock Slash has been upgraded and now homes in on Riku, and he has a habit of chaining them together for combos. Riku may block it, but as he is floating, only [[Dark Barrier]] can allow him to. Whenever his attacks land a hit on Riku, there's a chance, depending on the difficulty, that Ansem responds with a taunt, leaving him vulnerable during a few seconds. His Rush is slightly different from other versions of the attack, and must be dodged. Riku can either just fly sideways when Ansem is about to charge at him or [[Air Slide]] either out of the way at each charge, or straight at him, taking advantage of its invincibility frames, in order to follow with [[Sonic Impact]] and [[Sliding Crescent]] once the enemy's attack is over.
In ''[[Kingdom Hearts Re:Chain of Memories]]'', Ansem will also use the "Shock Slash" technique, which can be easily dodged. The tutorial has been narrowed down to focus on the new [[Rapid Break]] and the new [[Duel System]] mechanics, and ends as soon as Riku successfully performs them.


Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.
;Second battle
The second time Ansem is fought is during the final battle of Riku's Story. This time around, Ansem brings into play some of his attacks from the first game, such as the sleights Dark Rush (where he zooms back and forth across the arena) and Dark Shadow (when he sends his guardian into the floor, creating pools of darkness that the guardian rises out of, fist raised). It's best to use 0 cards to break Dark Rush, although it can be jumped over with perfect timing, but Dark Shadow can be avoided easily by dodging. There is one unorthodox strategy that involves losing all of Riku's cards (from sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card.


Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. When the platform is created, Ansem almost always starts by shielding himself with the Dark Figure, and thus it might not be recommended to use a long-lasting command <!--i.e. commands that perform a long combo such as Dark Aura/Splicer, or Firaga Burst, not sure how to write it correctly--> right away as they will most likely be interrupted, but rather after the first time he shields himself. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  
In ''[[Kingdom Hearts Re:Chain of Memories]]'', start with the [[Maleficent]] Dragon [[Enemy Card]] and attack Ansem with combos. Make a Card Break every time to gain Dark Points and after [[Riku]] transform into [[Dark Mode]], use the [[Jafar]]-Genie enemy card and use Sleights like [[Dark Break]], [[Dark Firaga]] and Dark Aura to inflict heavy damage. After taking three (or more) [[King Mickey]] [[Friend Card]]s, use the [[MM Miracle]] Lv. 2 or MM Miracle Lv. 3 sleights to recover HP, reload cards, and damage Ansem. Break Ansem's sleights every time and continue the attacks. If Riku transforms into his normal form again, keep attacking and use the [[Item Card]] [[Hi-Potion]] to reload his [[Attack Card]]s. Win the Card Duels for heavy damage to Ansem. Never attack Ansem with his guardian in its front, only use that time to reload Riku's cards or use MM Miracle Lv. 3 to recover cards and HP. Use the [[Oogie Boogie]] Enemy Card to help keep up Riku's HP in the battle. Watch out for certain sleights used by Ansem, some can deal heavy damage to [[Riku]]. With a high level, deft dodging, and good use of the enemy cards, Ansem should fall eventually.


Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
It should be noted that Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the [[Parasite Cage]] card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful specially the latter as it can prevent Ansem from using his cards during the assault, although special care should be placed during the execution as he can break it with a 0 card of his own so it is advisable (for the entire battle) to use this Sleights instantly after Ansem attempts to use his own cards to Card Break him thus leaving him vulnerable to the attacks.


The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
===''Kingdom Hearts 3D: Dream Drop Distance''===
 
====First Form====
On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.<!--Source (apologies for the poor quality recording): https://youtu.be/tRx7ej1T8Vg -->
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shougekizan}}
|{{AT|mag}} Physical
|''Magic''<br>Physical
|
|
|0.2 x6
|0.2 (6 times)
|△
|△
|The Dark Figure launches six ring projectiles. The projectiles fly, halfway chasing the opponent, then straight ahead.
|Has the guardian hurl razor-thin discs of energy homing on Riku.
|If Riku is under the effects of [[Vanish]] while there is no Reality Shift platform on, the projectiles will fly towards a specific spot of the arena instead of him.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}
|{{AT|att}} None
|''Attack''<br>None
|
|
|1.2 x5
|1.2 (5 times)
|X
|X
|Enveloped in a dark aura, launches five body slams.
|Surrounds himself in a dark aura, then charges at Riku.
|Used during normal combat only.
|Used during normal combat only.
}}
}}
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}}
{{Atk|'''Dark Blow'''
|{{AT|att}} Physical
|''Attack''<br>Physical
|
|
|1.0
|1.0
|O
|O
|The Dark Figure strikes with its right hand.
|''"Heegh!"''<br>Has the guardian attack with a dark-charged fist.
|Used with the [[Reality Shift]] platform on. Ansem approaches Riku before the attack, but won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.  
|Used with the Reality Shift platforms on.
}}
}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
{{Atk|'''Sledgehammer'''
|{{AT|att}} Physical
|''Attack''<br>Physical
|
|
|1.5
|1.5
|O
|O
|The Dark Figure clasps both hands over its head and swings downwards.  
|''"Hmmmm!"''<br>Has the guardian attack with a dark-charged downwards overhand.
|Used with the Reality Shift platform on. The attack can hit Riku even if he is using Doubleflight.
|Used with the Reality Shift platforms on.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
|{{AT|mag}} None
|''Magic''<br>None
|
|
|1.0 per hit
|1.0 (each)
|X
|X
|The Dark Figure charges and shoots a dark light onto the ground, sending out a shock wave towards the opponent.
|Has the guardian charge and hurl powerful shockwaves at Riku along the ground..
|Used with the Reality Shift platform on, after enough time has passed. Moves outside the arena before attacking. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears.
|Used with the Reality Shift platforms on. Each shockwave destroys one of the Reality Shift platforms.
}}
}}
{{Atk-c|note=With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.}}
{{Atk-c}}
The battle starts with both parties in midair in Darkness's Call, where Ansem has an advantage. His Shock Slash has been upgraded and now homes in on Riku, and he has a habit of chaining them together for combos. His Rush is slightly different from other versions of Dark Rush, and cannot be blocked. In order to evade it, Riku can either just fly in a circle when Ansem is about to charge at him or [[Air Slide]] out of the way at each charge.


====Second form====
Simply slide around him and use [[Sliding Crescent]] in conjunction with the aforementioned attacks and possibly [[Balloonga]]. Ansem can't see Riku when he uses Vanish, so this can be used so Ansem can't attack him. If Riku does enough damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear. Luckily, Reality Shift can reappear a second time after the first one.
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  


Riku can pre-emptively use [[Firaga Burst]] (where the big fireball stays where it is) before Ansem starts pushing Riku back, and once at the back, finish with [[Ice Barrage]] to deal extra damage, with the [[Lock-On]] required. Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush. Dark Matter can get cancelled if Riku manages to make Ansem flinch.
Now the battle is on the ground of Darkness's Call. His guardian now absorbs all damage aimed at Ansem. When the latter happens, use [[Flowmotion]] on the guardian as if it's a wall, and attack Ansem with it. The guardian can also attack with swipes and a new, vicious double overhand that can hit Riku even if he is airborne. As soon as the platform begins to fade away, he uses his old lightning bolt ability which is now slower, but more powerful and cannot be blocked. The fight itself is relatively straightforward and the same strategies from before can defeat the [[Heartless]] once more.


In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.
====Second Form====
 
The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next.
 
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using Ice Barrage at this moment, even in midair, since it has him fall while using the command. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.
 
Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
 
As soon as he has lost half of his HP (or one third on Critical Mode), Ansem starts using Dark Galaxy.
 
The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards.
 
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back.
 
One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.
 
After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
 
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.
 
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA -->
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|'''Dark Rush'''<br>''Attack''
|{{AT|att}} Physical
|Physical
|
|
|1.0 x3
|1.0 (3 times)
|
|O
|The Dark Figure punches downwards three times, facing Riku.
|Has the guardian attack with three downwards dark-charged fists.
|Only used at very close range.
|Used during normal combat.
}}
}}
{{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}}
{{Atk|'''Dark Shot'''<br>''Magic''
|{{AT|mag}} Dark
|Dark
|
|
|0.25 per hit
|0.25 (each)
|△
|△
|The Dark Figure fires six dark-charged projectiles that either circle around or directly aim at Riku, both curving and closing in on him if he is at least at medium range.
|Has the guardian shooting six dark-charged shots being sometimes aimed at Riku.
|Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple.
|Used during normal combat.
}}
}}
{{Atk|{{nihongo|'''Dark Firaga (Level)'''|ダークファイガ(水平)|<br>Dāku Faiga (Suihei)|lit. "Dark Figa (Level)"}}
{{Atk-m|'''[[Dark Firaga]]'''<br>''Magic''
|{{AT|mag}} Dark
|(horizontal)
|
|Dark
|1.2 per hit
|
|1.2 (each)
|△
|Has the guardian using two Dark Firagas homing around Riku or using them above and making multitude of them falling on the battlefield.
|Used during normal combat.
|(upper)
|Dark
|
|1.2 (each)
|△
|△
|The Dark Figure sends two homing dark orbs that burst into multitudes of orbs that move in circles near Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The burst dark orbs can miss Riku if he stays immobile in front of Ansem the moment the burst happens.
}}
}}
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}}
{{Atk|'''Dark Wave'''<br>''Magic''
|{{AT|mag}} Dark
|Dark
|
|
|1.2 per hit
|1.0 (6 times)
|△
|△
|The Dark Figure drops multitudes of dark orbs around Riku's location.
|Goes backwards if Riku is close and has the guardian sending five waves of darkness going upwards behind Riku.
|Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards.
|Used during normal combat.
}}
{{Atk|{{nihongo|'''Dark Wave'''|ダークウェーブ|<br>Dāku Wēbu}}
|{{AT|mag}} Dark
|—
|1.0 x6
|△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
}}
}}
{{Atk-m|{{nihongo|'''Dark Galaxy'''|ダークギャラクシー|<br>Dāku Gyarakushī}}
{{Atk-m|'''Dark Galaxy'''<br>''Magic''
|(dark pillars)
|(dark pillars)
|{{AT|mag}} Dark
|Dark
|
|
|0.8 per hit
|0.8 (each)
|△
|△
|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.
|Hides in his sphere and has the guardian turning the surrounding area black and starting summoning torrents of darkness from the floor, drawing Riku to him, sending Riku flying across the pathway and launching several huge spheres sometimes aimed at Riku.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action.
|Used during normal combat.
|(black spheres)
|(black spheres)
|{{AT|mag}} Dark
|Dark
|
|
|1.0 per hit
|1.0 ( each)
|△
|△
|(explosion)
|(explosion)
|{{AT|mag}} None
|None
|
|
|1.2 per hit
|1.2 (each)
|X
|X
}}
}}
{{Atk|{{nihongo|'''Dark Matter'''|ダークマター|<br>Dāku Matā}}
{{Atk|'''Dark Matter'''<br>''Magic''
|{{AT|mag}} Dark
|Dark
|
|
|0
|0
|△
|△
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Has the guardian sending Riku flying across the pathway and creating two big spheres of energy.
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack gets cancelled after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}}.
|Used during normal combat.
}}
}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|'''Dark Laser'''<br>''Magic''
|{{AT|mag}} None
|None
|—
|
|0.4 per hit
|X
|The Dark Figure uses Dark Shot on the spheres, which fire high-speed lasers at Riku.
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage. Each laser can only hit once.
}}
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}}
|{{AT|mag}} Dark
|Blind<ref>Dark blue bubbles.</ref>, Confuse<ref>White bubbles.</ref>, Poison<ref>Dark purple bubbles.</ref>, or Slow<ref>Light purple bubbles with spiral effect.</ref> (100%/10s)
|0.2 per hit
|△
|The Dark Figure uses Dark Firaga (Level) on the spheres, which spread colored bubbles that inflict various status.
|Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward glowing blue on the spheres. The Dark Firaga (Level) can still burst into the bubbles if the spheres become absent, unlike the other attacks.
}}
{{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}}
|{{AT|mag}} Water
|Poison (100%/10s)
|0.1 per hit
|△
|The Dark Figure uses Dark Firaga (Upper) on the spheres, which scatter a rain of poisonous water around Riku's location.
|Used during Dark Matter only, at medium range and in the distance.
}}
{{Atk|{{nihongo|'''Dark Web'''|ダークウェブ|<br>Dāku Webu}}
|{{AT|mag}} Dark
|
|0
|0
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
}}
{{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}}
|{{AT|mag}} Dark
|—
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|X
|X
|Used once Riku is captured in a sphere. Ansem moves the sphere in front of him, and has the Dark Figure release several dark projectiles into it from all sides. The explosion it causes at the end blows the captured opponents away.
|Has the guardian using Dark Shots which, upon going into the spheres, turn into high-speed lasers aimed at Riku.
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
|Used during Dark Matter.
}}
}}
{{Atk-c}}
{{Atk|'''Chaos Figa'''<br>''Magic''
 
===''Kingdom Hearts III''===
[[File:Versus Ansem, Xemnas, and Young Xehanort KHIII.png|thumb|right|Young Xehanort, Ansem, and Xemnas, battling against Sora, Riku, and King Mickey in the Tower of Endings.]]
Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku, but he leaves the battle after 30 seconds and is finally fought for real alongside Xemnas and [[Young Xehanort]] at the end of the [[Keyblade Graveyard]].
 
Ansem's attacks include him creating violet spheres of [[light]] around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knocks back Sora before he unleashes tendrils of darkness that deal heavy damage; however if timed correctly, one can use [[Aerial Recovery]] and [[Payback Strike]], as the knockbacks before the blast deal no damage and it's possible to [[Glide]] away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use Thunder magic. Sora can also use the explosions to trigger a reprisal by standing near the mines and blocking the explosions. This can work regardless of whether of not flash step is equipped.
 
Each member will have a dark aura whenever they disappear and reappear, meaning that Sora will be their only target. Each time they reappear, they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, Sora should [[Dodge Roll]] or jump to avoid Young Xehanort's attack, block Xemnas's energy balls, and if Ansem hits Sora, time Aerial Recovery and then Payback Strike. Each time a member is defeated or if all three disappear after attacking with the dark aura, the cyclone sequence will repeat itself with each member using a specific attack. If Young Xehanort is defeated first, Ansem will launch spheres of light that will extend into beams, then will release the cage of claws which will launch Sora into the air followed by Xemnas's rolling attack. First jump to avoid the cage and block all the beams and finally Xemnas. If Xemnas falls first, Young Xehanort will launch missiles of ice that will freeze Sora, followed by Ansem's shockwave attack. If Ansem's the only one left, he'll release the spheres like with Xemnas and use his shockwave attack. Sora can either block the beams and use Payback Strike or Dodge Roll the beams and Glide away, but the timing of the spheres can be a little tricky to dodge.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
|Dark
|Dark
|
|Darkness, Confuse, Poison, Slow (100%/10 s)<ref>The status effects caused depend on the color of the bubbles which settle on Riku.</ref><!--暗黒,コンフュ,ポイズン,スロウのいずれか(各100%/10秒).どれが発生するかは泡の色で決まる-->
|0.5 per hit
|0.2 (each)
|△{{note|Can be blocked from behind.}}
|△
|—
|Has the guardian shooting Dark Firagas turning after going into the spheres into colored orbs of darkness inflicting to Riku and his Dream Eaters depending on the colors Confuse, Poison, or Slow for 10 seconds if being hit.
|Places 3–15 light orbs above an opponent's head; each light orb fires a laser immediately after glowing.
|Used during Dark Matter.
}}
}}
{{atk|col=5|{{nihongo|'''Barrier Laser'''|バリアレーザー|Baria Rēzā}}
{{Atk|'''Dark Rain'''<br>''Magic''
|Dark
|Water
|
|Poison (100%/10 s)
|0.5 per hit
|0.1 (each)
|△
|△
|
|Has the guardian using upper Dark Firagas falling into the sphreres unleashing a rain of shots inflicting Poison for 10 seconds if being hit.
|Surrounds himself in lasers and moves forward.
|Used during Dark Matter.
}}
}}
{{atk|col=5|{{nihongo|'''True Dark Bite'''|真ダークバイト|<br>Ma Dāku Baito}}
{{Atk|'''Dark Wave'''<br>''Magic''
|Dark
|Dark
|
|
|1.5
|0
|X
|—
|Fires a shadow deep into the ground; this shadow follows the opponent for 2.5 seconds, after which fangs emerge and attack.
|Only used in the Tower of Endings.<!--Remove this if he uses it during the initial encounter, btw Dark Riku has a Dark Biter attack-->
}}
{{atk|col=5|{{nihongo|'''True Dark Mine'''|真ダークマイン|<br>Ma Dāku Main}}
|Dark
|—
|1.0 per hit
|△
|△
|
|If Riku is close, has the guardian launching several waves turning after going into the spheres into slow dark shots turning into capturing waves if Riku is close, putting him into a comatose state, dragging him into the spheres.
|3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass.
|Used during Dark Matter.
|Only used in the Tower of Endings. The crystals can be targetted by shotlocks.
}}
}}
{{atk-m|col=5|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}}
{{Atk|'''Planet Buster'''<br>''Magic''
|(dark power)
|Physical
|—
|0.05 per hit
|X
|—
|Envelops himself in darkness, draws opponents in, then unleashes dark power.
|Only used in the Tower of Endings.
|(explosion)
|Dark
|Dark
|
|
|3.5
|0.5 (9 times)
|X
|X
|
|Upon Riku being caught in the spheres merging together, has the guardian unleashing several Dark Shots on Riku inflicting several non-lethal damage, making the sphere detonated and knocking Riku back at the end.
|
|Used during Dark Matter.
}}
}}
{{Atk-c}}
{{Atk-c}}
;Techniques used by all enemies in the Tower of Endings
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
|Physical
|—
|1.5 per hit
|△{{note|Can be blocked from behind.}}
|2
|Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
}}
{{Atk-c|note=
{{nihongo|'''Leader Cooperation'''|リーダー連携|Rīdā Renkei}} has one enemy designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued.}}
{{reflist|group=note}}


===''Kingdom Hearts III Re Mind''===
Ansem merges with his guardian as he transports both himself and Riku to the Darkest End area. Ansem is now sealed inside a massive organic sphere with his guardian attached to the top. The creature will try to smash Riku or throw dark magical crests at him. It will also shoot a massive number of Dark Firaga orbs that can possibly home in on Riku and send waves of Shock Slash-like attacks towards him that can make dealing solid blows on Ansem difficult. After a while, Ansem launches Riku across the arena's pathway, forcing Riku to run back to him. After that, press LR to return the spirits back to Riku's side (two times if LR unlocks the target) so they will be able to help.
====''Data Rematch''====
[[File:Versus Ansem's Recreated Data KHIIIRM.png|thumb|right|Ansem, Seeker of Darkness's recreated data engaging in combat against Sora's data.]]
Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities.


Ansem starts by summoning several laser orbs that float around Sora, then he summons a line of dark crests, and he'll follow up with firing sets of four projectiles and two projectiles shortly after that, four times. Once the first orbs start glowing, guard to block the lasers, then cast [[Thundaga]] to stun Ansem, airstep to him and attack to skip the projectiles. Additionally, wait until he fires the projectiles and airstep to him to attack. However, the timing is more strict this time as he might fire the second set, or the first set might still hit Sora. When his HP gets lower, he'll fire the projectiles immediately upon summoning the crests, giving no time to stun him with Thundaga.
Ansem won't make it any easier for Riku—he forms two balls of darkness which can shoot incredibly quick lasers at Riku which have to be dodged and can't be blocked. He also unleashes a rain of blasts that can afflict Poison on Riku and waves of darkness that, if it catches him, drags Riku into one of the spheres of [[darkness]] and leaves Ansem free to deal massive non-lethal damage. If Riku has [[Dark Splicer]], Dark Aura or [[Zantetsuken]] equipped or access to the [[Ghost Drive]] [[Dual Style]], use it the moment Riku reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured into the spheres of darkness, or Ansem's guardian will attack with no chance to escape.


Ansem frequently summons a circle of lasers around himself and chases Sora. This attack can easily be dodged or blocked consecutively. You can use a reprisal near the end to deal minor damage to Ansem, but don't follow up with a combo, as he'll immediately start the next attack.
Riku can also use [[Ice Barrage]] to damage Ansem even at the end of the pathway, but he must be locked-on. It is, however, possible to predict what move he's going to use as Riku are running towards him: if he begins forming the light purple blasts of darkness in front of himself, he is about to shoot the lasers. The moment this happens, wait until they submerge into one spot before dodging to evade the attack; if he begins forming the Dark Firaga orbs, if he sends them upward, he is going release a rain of energy blasts that can poison Riku—but they are not that easy to dodge/block and as Riku is blocking them, Ansem can follow easily with the lasers as Riku can't dodge while blocking, or if he sends the Dark Firagas straightforward, he is going to release a multitude of purple and white orbs that can inflict [[Poison]], [[Blind]], [[Slow]], or [[Confuse]], but are easy to evade by simply guarding or dodge rolling straightforward. As the latter can inflict Confuse, which if inflicted on Riku's own spirits, can cause them to attack him because of this status ailment. If Ansem releases the energy crests, he's going to summon the waves of darkness that suck Riku in. Use Flowmotion to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Double Jump to stay in the air so he won't be able to drag Riku in and deal damage. Then use Flowmotion with [[Sonic Impact]], if possible, by going backwards to the walls.  


Next, Ansem summons a shadow that follows Sora underneath him, along with a circle of crests around Sora. Wait for the shadow to expand, and dodge to avoid the dark claws. Wait for the crests to move before dodging those as they close in. After this, Ansem is open for a combo, so attack, using airstep if necessary.
As soon as he has lost at least four bars of health, the next phase starts. Ansem turns the surrounding area black and starts summoning torrents of darkness from the floor drawing Riku to him, which Riku must evade and block. Once he finishes this, he sends Riku flying across the pathway again, but this time he summons rows of large '8-ball bombs' which can easily defeat Riku if he touches even one of them. As they sometimes home in on Riku, he must carefully dodge these, but they can also be blocked. Riku can't use Flowmotion at this point—Ansem prevents the walls from being used here, so rapid dodging and blocking are Riku's only tactics. Fortunately, Riku can dodge roll near the walls and return to Ansem without the Flowmotion activates, so can avoid the balls easily. He can also use Dark Splicer as the ball bombs reach him to go near Ansem and deal some damage without being knocked back by the attack, but he should have Second Chance/Once More equipped to survive the attack and as Dark Splicer lasts long enough until the end of the Heartless's attack, therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. Whenever Riku returns to Ansem, press LR to make the spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.


Ansem retains his old Dark Rush ability. He will rush Sora twice, then charge up and perform a more powerful dash. Block the first two dashes, then quickly airstep and immediately block without attacking. The third rush breaks Sora's guard, so use [[Risk Dodge]] to counter before landing a combo.
If Riku does a lot of damage in a short time, the Mirage Split Reality Shift icon can appear (but it can't during the beginning of the second phase of the battle) and after using it, Ansem will be unable to do anything for a moment. If Riku attacks him right away with {{Button|DSA}}, Ansem will keep flinching while Riku does combos and can attack permanently until his defeat (even if he retains 1 HP at the end). After some time, while hitting him again and again, the Reality Shift can reappear, so Riku will be able to finish him off with it.


After losing some HP, Ansem will perform his ultimate move, where he covers the entire arena in darkness and summons two giant orbs of darkness. The orbs will fire shots that will inflict the {{c|Burn|status}}, {{c|Freeze|status}}, {{c|Cloud|status}} or {{c|Sneeze|status}} status. Ansem can also trap Sora with the orbs, dealing heavy damage and inflicting the {{c|Cloud|status}} status effect. When activating his ultimate move, Ansem will first move sideways in front of Sora. Once one of the orbs starts shaking, guard to block the shots. After blocking four times, airstep to Ansem and attack him. Next, he'll warp further away and the orbs will be at your side. Wait for one of them to move away slightly before blocking. After doing this three times, Ansem will try to trap Sora with the orbs. [[Dodge Roll]] forwards to dodge the orbs, then airstep to Ansem to counter.
===''Kingdom Hearts III''===
Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku but he quickly leaves and is finally fought for real alongside Xemnas and Young Xehanort at the end of the Keyblade Graveyard.


After using his ultimate move, Ansem will have some new attacks. One involves him standing in the center of the arena, glowing red, and pulling Sora in. During this move, two sets of laser orbs will appear to damage Sora. Dodge the lasers instead of blocking to avoid getting sucked in, and keep dodging to avoid Ansem unleashing a shock wave. Afterwards, he'll be open to attack, so airstep to him and strike.
Ansem's attacks include him creating violet spheres of [[light]] around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knockback Sora before he unleashes tendrils of darkness that deal heavy damage, however if timed correctly, one can use [[Aerial Recovery]] and [[Payback Strike]], the knockbacks before the blast deal no damage and it's possible to [[glide]] away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use [[thunder]] [[magic]]. Each member will have a dark aura whenever they disappear and reappear meaning that Sora will be their only target. Each time they reappear they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, [[Dodge Roll]] or jump to avoid Young Xehanort's attack, block Xemnas's energy balls and if you get caught by Ansem, carefully time your aerial recovery then payback strike. Each time a member is defeated or if all three disappears after attacking with the dark aura, the cyclone sequence will repeat itself with each member using a specific attack. If Young Xehanort is defeated first, Ansem will launch speheres of light that will extend into beams, then will release the cage of claws which will launch Sora into the air followed by Xemnas's rolling attack. First jump to avoid the cage and block all the beams and finally Xemnas. If Xemnas falls first, Xehanort will launch missiles of ice that will freeze Sora, followed by Ansem's shockwave attack. If Ansem's the only one left, he'll release the spheres like with Xemnas and use his shockwave attack. Sora can either block the beams and use payback strike or dodge roll the beams and glide away, but the timing of the spheres can be a little tricky to dodge.


Ansem will have a different version of the laser orb attack after his ultimate move. He'll start by summoning a wall of lasers in front of himself, summoning lines of dark crests, and summoning the laser orbs. Block the lasers and use [[Counter Kick]] after the final laser to dash through another wall of lasers and attack Ansem.
===''Kingdom Hearts III Re Mind''===
====''Data Rematch''====
Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities.


Once his HP gets low, he'll perform a variation of his ultimate move. Once again, he'll cover the arena in darkness and summons the giant orbs. However, once this starts, quickly dodge away as he'll try to trap Sora right away. After this, he'll place the orbs behind one another. After a short pause, the front orb will fire a barrage of shots that can inflict [[Sneeze]] before shooting itself forwards to trap Sora. Guard repeatedly to block the shots, then Dodge Roll through the orb. Repeat this with the second orb, and after Dodge Rolling though that, airstep to Ansem and attack. Next, he'll stand in the center, firing striped orb projectiles. These can't be blocked, so dodge them. He'll continue with the other attack afterwards, so block, dodge and attack until he falls.
In addition to retaining his old abilities, they are made stronger and with modified abilities, as Ansem is able to create more dark crests that homes on Sora outright instead of staying in one place and can charge at Sora all at once if they are close enough to let out a stronger explosion and his circle moves faster and his orbs are more numerous and unleash violet darkness instead and he can have them rain down on Sora instead of firing them straightly. Ansem's new abilities include him firing bullets of dark energy and being able to use his old Shield Rush ability.  


If Sora is having trouble blocking and dodging his ultimate move, try to equip armor to protect against the status effects it causes.
Once he's lost enough health, Ansem will cover the entire simulation in darkness and summon 2 large orbs of darkness like that of his Dream Drop Distance fight. There, Ansem is able to have them fire shots of darkness that inflicts status effects and can surround Sora with them not just to attack him more directly but also have them trap Sora for Ansem to explode the orbs and him, dealing huge damage. Ansem can also use his violet orbs to fire lasers in a sweeping manner and is able to have the 2 large dark orbs stand as one of them fires the shots before rushing at Sora and fuse them to launch unblockable spheres of dark energy, which he fires dozens of at a time.


===''Kingdom Hearts Melody of Memory''===
==Deck construction==
{{main|Game:Guardando nel buio}}
{{tab|o}}{{tab|First battle}}
{{CoMDeck
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=1|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=1
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|card3=Elixir
|v35=2
|enem1=Ansem
}}
{{tab|c}}{{tab|Second battle}}
{{tab|o}}{{tab|CoM}}
{{CoMDeck
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=5|v11=4|v12=4|v13=4|v14=4|v15=4|v16=4|v17=4|v18=4|v19=5
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=5|v21=4|v22=4|v23=4|v24=4|v25=4|v26=4|v27=4|v28=4|v29=5
|card3=Elixir
|v39=2
|enem1=Ansem
}}
{{tab|c}}{{tab|Re:CoM}}
{{CoMDeck
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=8|v14=1|v15=2|v16=4|v17=6|v18=8|v19=10
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=5|v24=1|v25=2|v26=4|v27=6|v28=8|v29=10
|card3=Elixir
|v39=2
|enem1=Ansem
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}


==Videos==
==Videos==
{| class="video"
{|class="video"
! Ansem I – ''Kingdom Hearts''
|style="border-radius:10px"|'''Ansem I—''Kingdom Hearts Final Mix'''''
! Ansem II – ''Kingdom Hearts''
|style="border-radius:10px"|'''Ansem II—''Kingdom Hearts Final Mix'''''
|-
| {{#widget:YouTube|id=SuzXPekkCJ0|width=320|height=240}}
| {{#widget:YouTube|id=N8zz2ulixH8|width=320|height=240}}
|-
! Ansem I – ''[[Kingdom Hearts Chain of Memories]]'' (R/R)
! Ansem II – ''[[Kingdom Hearts Chain of Memories]]'' (R/R)
|-
| {{#widget:YouTube|id=f-kT2utM7Q0|width=320|height=240}}
| {{#widget:YouTube|id=JM6NaDvtfPI|width=320|height=240}}
|-
! Ansem ''[[Kingdom Hearts Re:Chain of Memories]]'' (R/R)
! Ansem – ''Kingdom Hearts Dream Drop Distance HD'' (Riku)
|-
|-
| {{#widget:YouTube|id=lm_Qp9KS8AE|width=320|height=240}}
|style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=D-R1ewnGCCQ|width=320|height=240}}
| {{#widget:YouTube|id=rxtyrfp9FXE|width=320|height=240}}
|style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=iORbx2qpGQY|width=320|height=240}}
|-
|-
! Ansem, Xemnas, and Young Xehanort – ''[[Kingdom Hearts III]]''
|style="border-radius:10px"|'''Ansem—''Kingdom Hearts Chain of Memories'''''
! Ansem – ''[[Kingdom Hearts III]]''
|style="border-radius:10px"|'''Ansem—''Kingdom Hearts Re:Chain of Memories'''''
|-
|-
| {{#widget:YouTube|id=PbOdhMRDEZQ|width=320|height=240}}
|style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=3Cv1jaNW110|width=320|height=240}}
| {{#widget:YouTube|id=QJ8dEkue0DA|width=320|height=240}}
|style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=vI-K3wXQ1hs|width=320|height=240}}
|-
|-
! Ansem, Xemnas, and Young Xehanort – ''[[Kingdom Hearts III Re Mind]]''
|style="border-radius:10px"|'''Ansem I—''Kingdom Hearts Dream Drop Distance HD'''''
! Ansem's Recreated Data – ''[[Kingdom Hearts III Re Mind]]''
|style="border-radius:10px"|'''Ansem II—''Kingdom Hearts Dream Drop Distance HD'''''
|-
|-
| {{#widget:YouTube|id=rO_n7-mYDrI|width=320|height=240}}
|style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=6O1TWeymJMY|width=320|height=240}}
| {{#widget:YouTube|id=pZoxrOmZDZk|width=320|height=240}}
|style="border:1px solid #FFFFFF"|{{#widget:YouTube|id=flVqJnjJHJQ|width=320|height=240}}
|-
|-
! Ansem's Desperation Move – ''[[Kingdom Hearts III Re Mind]]''
| style="border-radius:10px"|'''Ansem – ''Kingdom Hearts III'''''
|-
|-
| {{#widget:YouTube|id=do5VKjxx3h8|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=gOq1HHALS_E|width=320|height=240}}
|}
|}


==Notes and references==
==Notes and references==
{{Reflist}}
{{Reflist}}
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}
[[Category:Kingdom Hearts Melody of Memory bosses]]
[[Category:Gameplay]]

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