Editing Game:Ansem, Seeker of Darkness
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{{game|KH1|FM1|COM|REC|DDD|DHD|KH3|3RM|MOM}} | {{game|KH1|FM1|COM|REC|DDD|DHD|KH3|3RM|MOM}} | ||
{{Suite}} | {{Suite}} | ||
{{tab|o-info| | {{tab|o-info|360px}} | ||
{{tab|Ansem}} | {{tab|Ansem}} | ||
{{Character | {{Character | ||
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|fr=Sans-cœur de Xehanort (Ennemi) | |fr=Sans-cœur de Xehanort (Ennemi) | ||
|image=[[File:Ansem, Seeker of Darkness (with Dark Figure) KH.png|350x400px]] | |image=[[File:Ansem, Seeker of Darkness (with Dark Figure) KH.png|350x400px]] | ||
|image2 | |image2=[[File:Ansem (First Form) KH3D.png|350x400px]] | ||
|image3=[[File:Ansem, Seeker of Darkness 02 KHIII.png|350x400px]] | |||
| | |||
|tab1=KH | |tab1=KH | ||
|tab2= | |tab2=KH3D | ||
|tab3= | |tab3=KHIII | ||
| | |sprite1=[[File:Ansem (with Dark Figure) (Sprite) KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
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|ability=Sleightblind | |ability=Sleightblind | ||
|desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning. | |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning. | ||
|duration=10 sleights | |duration=10 sleights | ||
|CP=40 | |CP=40 | ||
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|time=8 | |time=8 | ||
|COMworld=Castle Oblivion | |COMworld=Castle Oblivion | ||
|DDDBRLVL1=38 | |DDDBRLVL1=38 | ||
|DDDBRloc1=The World That Never Was | |DDDBRloc1=The World That Never Was | ||
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|KHbattlename2=Forze del Male | |KHbattlename2=Forze del Male | ||
|KHbattlefile2=Forze Del Male KHHD.ogg | |KHbattlefile2=Forze Del Male KHHD.ogg | ||
|COMbattlename= | |COMbattlename=Revenge of Chaos | ||
|COMbattlefile=Revenge of Chaos KHRECOM.ogg | |||
|COMbattlefile | |||
|DDDbattlefile=L'Eminenza Oscura I KH3D.ogg | |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg | ||
|DDDbattlename=L' | |DDDbattlename=L'Emineza Oscura I | ||
|KH3HP=1800 | |KH3HP=1800 | ||
|KH3EXP=0 | |KH3EXP=0 | ||
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|KH3battlename=Forza Finale | |KH3battlename=Forza Finale | ||
|KH3battlefile=Forza Finale KHIII.ogg | |KH3battlefile=Forza Finale KHIII.ogg | ||
}} | }} | ||
{{tab|c}}{{tab|Second Form}} | {{tab|c}}{{tab|Second Form}} | ||
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Ansem's first fight is a battle against Sora, [[Donald Duck]], and [[Goofy]] at the [[End of the World]]'s simulation of [[Destiny Islands]]. While his attacks are few, they are devastating. | Ansem's first fight is a battle against Sora, [[Donald Duck]], and [[Goofy]] at the [[End of the World]]'s simulation of [[Destiny Islands]]. While his attacks are few, they are devastating. | ||
During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with [[Guard]]. He can also make | During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with [[Guard]]. He can also make his guardian swipe at the party, or defend himself with it. However, with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like [[Ragnarok]] can pierce through the guardian's defenses. | ||
Ansem's most infamous attack is when he has | Ansem's most infamous attack is when he has his guardian dash at Sora and swipe at him twice. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the guardian. While the guardian will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If any of the guardian's hits connects, it will possess its target, and Ansem will begin to surround himself with an energy barrier to attack. If Sora is possessed by the guardian, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the guardian to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the guardian will damage Sora from within. While the guardian will eventually be called back to Ansem's side, Sora can shorten the guardian's hold on its target either with simple combos or with special attacks like Strike Raid. | ||
====Second battle==== | |||
In the second battle against Ansem, Sora fights solo, so remember to heal with [[Curaga]]. Ansem debuts two new attacks to eliminate Sora: one resembles [[Riku]]'s [[Dark Aura]] attack, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to [[High Jump]] or cast [[Aeroga]]. | |||
When Ansem says "My strength returns!", his guardian will dive into the ground, creating dark pools underneath Sora which shoot out of the ground. During this time, Ansem is invincible and the attack must be avoided, either by dodging or Guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of [[Stats#HP|HP]] Sora has at the time. The attack ends with the guardian striking the ground, creating a shockwave. | |||
Like in the last battle, Ansem still has a habit of siccing the guardian on Sora. However, he will do this much more frequently than in the first battle. Ansem is especially vulnerable when he calls his guardian to return to him, so unleash combos at this time for massive damage. | |||
The third fight with Ansem involves the [[World of Chaos]]. | |||
{{Atk-o|KH1}} | {{Atk-o|KH1}} | ||
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}} | {{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}} | ||
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|Returnable<br>(Recoil: 0) | |Returnable<br>(Recoil: 0) | ||
|The Dark Figure's hands glow red, and it fires 6 rings of light. | |The Dark Figure's hands glow red, and it fires 6 rings of light. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Possession (Punch)'''|憑依(パンチ)|<br>Hyōi (Panchi)}} | {{Atk|{{nihongo|'''Possession (Punch)'''|憑依(パンチ)|<br>Hyōi (Panchi)}} | ||
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|4 | |4 | ||
|— | |— | ||
|The Dark Figure attacks, and possesses the opponent | |The Dark Figure attacks, and possesses the opponent when it hits. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}} | {{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}} | ||
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|— | |— | ||
|The Dark Figure appears and attacks. | |The Dark Figure appears and attacks. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Barrier Deployment'''|結界展開|<br>Kekkai Tenkai}} | {{Atk|{{nihongo|'''Barrier Deployment'''|結界展開|<br>Kekkai Tenkai}} | ||
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|8 | |8 | ||
|Repellable<br>(Recoil: 100) | |Repellable<br>(Recoil: 100) | ||
|Ansem wraps himself in a purple sphere, and moves forward | |Ansem wraps himself in a purple sphere, and moves forward. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | {{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
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|Repellable<br>(Recoil: 1) | |Repellable<br>(Recoil: 1) | ||
|Summons a barrier in front, and charges multiple times. | |Summons a barrier in front, and charges multiple times. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Racing Shock Wave (Both Arms)'''|地走り衝撃波(両腕)|<br>Jibashiri Shōgekiha (Ryōude)}} | {{Atk|{{nihongo|'''Racing Shock Wave (Both Arms)'''|地走り衝撃波(両腕)|<br>Jibashiri Shōgekiha (Ryōude)}} | ||
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|Repellable<br>(Recoil: 100) | |Repellable<br>(Recoil: 100) | ||
|The Dark Figure swings both arms forward. | |The Dark Figure swings both arms forward. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Racing Shock Wave (Shock Wave)'''|地走り衝撃波(衝撃波)|<br>Jibashiri Shōgekiha (Shōgekiha)}} | {{Atk|{{nihongo|'''Racing Shock Wave (Shock Wave)'''|地走り衝撃波(衝撃波)|<br>Jibashiri Shōgekiha (Shōgekiha)}} | ||
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|— | |— | ||
|Waves of light are released from the Dark Figure's arms. | |Waves of light are released from the Dark Figure's arms. | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''Aura of Darkness (Appearance Technique)'''|暗黒のオーラ(出現技)|<br>Ankoku no Ōra (Shutsugen-waza)}} | {{Atk-m|{{nihongo|'''Aura of Darkness (Appearance Technique)'''|暗黒のオーラ(出現技)|<br>Ankoku no Ōra (Shutsugen-waza)}} | ||
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|Repellable<br>(Recoil: 100) | |Repellable<br>(Recoil: 100) | ||
|The Dark Figure emerges from the ground 10 times. | |The Dark Figure emerges from the ground 10 times. | ||
| | | | ||
|(shock wave) | |(shock wave) | ||
|Dark | |Dark | ||
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|— | |— | ||
|After the Dark Figure finishes attacking, it releases a wave of light around itself. | |After the Dark Figure finishes attacking, it releases a wave of light around itself. | ||
}} | }} | ||
{{Atk-c|kh1 | {{Atk-c|kh1}} | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
;First battle | ;First battle | ||
Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. | Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. | ||
Ansem will also use the "Shock Slash" technique, which can be easily dodged. The tutorial has been narrowed down to focus on the new [[Rapid Break]] and the new Duel System mechanics, and ends as soon as Riku successfully performs them. | In ''[[Kingdom Hearts Re:Chain of Memories]]'', Ansem will also use the "Shock Slash" technique, which can be easily dodged. The tutorial has been narrowed down to focus on the new [[Rapid Break]] and the new Duel System mechanics, and ends as soon as Riku successfully performs them. | ||
;Second battle | ;Second battle | ||
The second time Ansem is fought is during the final battle of Riku's Story. This time around, Ansem brings into play some of his attacks from the first game, such as the [[Sleight]]s Dark Rush (where he zooms back and forth across the arena) and Dark Shadow (when he sends his guardian into the floor, creating pools of darkness that the guardian rises out of, fist raised). It's best to use 0 cards to break Dark Rush, although it can be jumped over with perfect timing, but Dark Shadow can be avoided easily by dodging. There is one unorthodox strategy that involves losing all of Riku's cards (from Sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card. | |||
In ''[[Kingdom Hearts Re:Chain of Memories]]'', start with the [[Maleficent]] Dragon [[Enemy Card]] and attack Ansem with combos. Make a [[Card Break]] every time to gain Dark Points and after Riku transform into [[Dark Mode]], use the [[Jafar]]-Genie enemy card and use Sleights like [[Dark Break]], [[Dark Firaga]] and Dark Aura to inflict heavy damage. After taking three (or more) [[King Mickey]] [[Friend Card]]s, use the [[MM Miracle]] Lv. 2 or MM Miracle Lv. 3 sleights to recover HP, reload cards, and damage Ansem. Break Ansem's Sleights every time and continue the attacks. If Riku transforms into his normal form again, keep attacking and use the [[Item Card]] [[Hi-Potion]] to reload his [[Attack Card]]s. Win the Card Duels for heavy damage to Ansem. Never attack Ansem with his guardian in front of him, and instead use that time to reload Riku's cards or use MM Miracle Lv. 3 to recover cards and HP. Use the [[Oogie Boogie]] Enemy Card to help keep up Riku's HP in the battle. Watch out for certain Sleights used by Ansem, as some can deal heavy damage to Riku. With a high level, deft dodging, and good use of the Enemy Cards, Ansem should fall eventually. | |||
Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the [[Parasite Cage]] card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful, esspecially the latter as it can prevent Ansem from using his cards during the assault, although special care should be placed during the execution as he can break it with a 0 card of his own so it is advisable (for the entire battle) to use these Sleights instantly after Ansem attempts to use his own cards to Card Break him, thus leaving him vulnerable to the attacks. | |||
{{Atk-o|CoM}} | {{Atk-o|CoM}} | ||
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}} | {{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}} | ||
|Physical | |— {{KHCoM}}<br>Physical{{ReCoM}} | ||
|— | |— | ||
|x1.0 | |x0.5{{KHCoM}}<br>x1.0{{ReCoM}} | ||
|{{sleight|Ansem - A}} | |{{sleight|Ansem - M|com=*}}{{KHCoM}}<br>{{sleight|Ansem - A}}{{ReCoM}} | ||
| | |''"Submit!"''{{KHCoM}} / ''"Heeyagh!"''{{ReCoM}}<br>Has the guardian attack with a dark-charged fist. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}} | {{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}} | ||
|Neutral | |Neutral | ||
|— | |— | ||
|x1.0 | |x0.5{{KHCoM}}<br>x1.0{{ReCoM}} | ||
|{{sleight|Ansem - M}} | |{{sleight|Ansem - A|com=*}}{{KHCoM}}<br>{{sleight|Ansem - M}}{{ReCoM}} | ||
| | |''"Hunph!"''{{ReCoM}}<br>Has the guardian hurl shockwaves at Riku along the ground. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | {{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}{{ReCoM}} | ||
|Neutral | |Neutral | ||
|— | |— | ||
|x1.0 | |x1.0 | ||
|{{sleight|Ansem - M|Ansem - M|Ansem - A}} | |{{sleight|Ansem - M|Ansem - M|Ansem - A}} | ||
| | |''"Muhuhahahahaha!"''<br>Has the guardian hurl razor-thin discs of energy at Riku. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | {{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}} | ||
|Physical | |— {{KHCoM}}<br>Physical{{ReCoM}} | ||
|— | |— | ||
|x1.5 | |x1.0{{KHCoM}}<br>x1.5{{ReCoM}} | ||
|{{sleight|Ansem - A|Ansem - A|Ansem - A}} | |{{sleight|Ansem - M|Ansem - A|Ansem - A|com=*}}{{KHCoM}}<br>{{sleight|Ansem - A|Ansem - A|Ansem - A}}{{ReCoM}} | ||
| | |''"Take this!"''<br>Surrounds himself in a dark aura, then charges at Riku five times. | ||
| | |In ''Re:Chain of Memories'': only used in second battle. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}} | {{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}} | ||
|Physical | |Neutral{{KHCoM}}<br>Physical{{ReCoM}} | ||
|— | |— | ||
|x1.5 | |x1.0{{KHCoM}}<br>x1.5{{ReCoM}} | ||
|{{sleight|Ansem - M|Ansem - A|Ansem - M}} | |{{sleight|Ansem - M|Ansem - A|Ansem - M}} | ||
| | |''"The final darkness is nigh."''{{ReCoM}}<br>Sends the guardian to attack Riku from below several times. In ''Re:Chain of Memories'', he finishes with a shockwave that launches racing shockwaves in three directions. | ||
|Only used in second battle | |Only used in second battle. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}} | {{Atk|{{nihongo|'''Elixir'''|エリクサー|<br>Erikusā}} | ||
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|{{sleight|Elixir}} | |{{sleight|Elixir}} | ||
|Quickly reloads attack cards and magic cards, including normally unreloadable cards. | |Quickly reloads attack cards and magic cards, including normally unreloadable cards. | ||
|Only used in second battle. | |Only used in second battle.{{?}}}} | ||
}} | {{Atk-c|com}} | ||
{{Atk-c|com | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
====First form==== | ====First form==== | ||
The battle starts with both parties in midair in [[The World That Never Was#Darkness's Call|Darkness's Call]], where Ansem has an advantage. As Riku is fully in midair, his Dream Eaters won't be active during this phase of the fight, and won't be able to give him support through spells like [[Cure]] commands, [[Haste]], or [[Spirit Roar]]. Due to the absence of the latter, his damage will be very limited if he is underleveled. | |||
The battle starts with both parties in midair in [[The World That Never Was#Darkness's Call|Darkness's Call]]. As Riku is fully in midair, his Dream Eaters won't be active during this phase of the fight, and won't be able to give him support through spells like [[Cure]] commands, [[Haste]], or [[Spirit Roar]]. Due to the absence of the latter, his damage will be very limited if he is underleveled | |||
Ansem | Ansem's Shock Slash has been upgraded and now homes in on Riku, and he has a habit of chaining them together for combos. Riku may block it, but as he is floating, only [[Dark Barrier]] can allow him to. His Rush is slightly different from other versions of Dark Rush, and cannot be blocked. In order to evade it, Riku can either just fly sideways when Ansem is about to charge at him or [[Air Slide]] either out of the way at each charge, or straight at him, taking advantage of its invincibility frames, in order to follow with [[Sonic Impact]] and [[Sliding Crescent]] once the enemy's attack is over. | ||
Ansem cannot aim at Riku once he uses Vanish, so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear. | |||
Now the battle is on the ground of Darkness's Call. Ansem's guardian now absorbs all damage aimed at Ansem. He remains vulnerable to [[Balloon]] commands during that time, and [[Flowmotion]] may be used on the guardian as if it's a wall, where Riku can attack Ansem with it. The guardian can also attack with swipes and a new, vicious double overhand that can hit Riku even if he is airborne. As soon as the platform begins to fade away, he uses his old lightning bolt ability which is now slower, but more powerful and cannot be blocked. The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | |||
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | |||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | {{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}} | ||
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|0.2 x6 | |0.2 x6 | ||
|△ | |△ | ||
| | |Has the guardian hurl razor-thin discs of energy homing on Riku. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | {{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
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|1.2 x5 | |1.2 x5 | ||
|X | |X | ||
| | |Surrounds himself in a dark aura, then charges at Riku. | ||
|Used during normal combat only. | |Used during normal combat only. | ||
}} | }} | ||
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|1.0 | |1.0 | ||
|O | |O | ||
| | |''"Heegh!"''<br>Has the guardian attack with a dark-charged fist. | ||
|Used with the [[Reality Shift]] | |Used with the [[Reality Shift]] platforms on. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}} | {{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}} | ||
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|1.5 | |1.5 | ||
|O | |O | ||
| | |''"Hmmmm!"''<br>Has the guardian attack with a dark-charged downwards overhand. | ||
|Used with the Reality Shift | |Used with the Reality Shift platforms on. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}} | {{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}} | ||
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|1.0 per hit | |1.0 per hit | ||
|X | |X | ||
| | |Has the guardian charge and hurl powerful shockwaves at Riku along the ground. | ||
|Used with the Reality Shift | |Used with the Reality Shift platforms on. Each shockwave destroys one layer of the Reality Shift platform. | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
====Second form==== | ====Second form==== | ||
Ansem merges with his guardian as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his guardian attached to the top. The creature will try to smash Riku or throw dark magical crests at him. It will also shoot a massive number of Dark Firaga orbs that can possibly home in on Riku and send waves of Shock Slash-like attacks towards him that can make dealing solid blows on Ansem difficult. After a while, Ansem launches Riku across the arena's pathway, forcing Riku to run back to him. After that, press LR to return the Spirits back to Riku's side (two times if LR unlocks the target) so they will be able to help. | |||
Ansem merges with | |||
Ansem won't make it any easier for Riku—he forms two balls of darkness which can shoot incredibly quick lasers at Riku which have to be dodged and can't be blocked. He also unleashes a rain of blasts that can afflict Poison on Riku and waves of [[darkness]] that, if they catch him, drag Riku into one of the spheres of darkness and leave Ansem free to deal massive non-lethal damage. If Riku has [[Dark Splicer]], Dark Aura or [[Zantetsuken]] equipped or access to the [[Ghost Drive]] [[Dual Style]], use it the moment Riku reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured into the spheres of darkness, or Ansem's guardian will attack with no chance to escape. | |||
Riku can also use [[Ice Barrage]] to damage Ansem even at the end of the pathway, but he must be [[Lock-On|Locked-On]]. It is, however, possible to predict what move he's going to use as Riku is running towards him, they're telegraphed as follows: if he begins forming the light purple blasts of darkness in front of himself, he is about to shoot the lasers. The moment this happens, wait until they submerge into one spot before dodging to evade the attack; if he begins forming the Dark Firaga orbs and sends them upward, he is going to release a rain of energy blasts that can Poison Riku—but they are not that easy to dodge/block and as Riku is blocking them, Ansem can follow easily with the lasers as Riku can't dodge while blocking, or if he sends the Dark Firagas straightforward, he is going to release a multitude of purple and white orbs that can inflict Poison, [[Blind]], Slow, or Confuse, but are easy to evade by simply guarding or dodge rolling straightforward. As the latter can inflict Confuse, which, if inflicted on Riku's own Spirits, can cause them to attack him because of this status ailment. If Ansem releases the energy crests, he's going to summon the waves of darkness that will drag Riku into the spheres. Since they can't chase Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Double Jump to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, by going backwards to the walls. | |||
As soon as he has lost at least four bars of health, the next phase starts. Ansem turns the surrounding area black and starts summoning torrents of darkness from the floor drawing Riku to him, which Riku must evade and block. Once he finishes this, he sends Riku flying across the pathway again, but this time he summons rows of large '8-ball bombs' which can easily defeat Riku if he touches even one of them. As they sometimes home in on Riku, he must carefully dodge these, but they can also be blocked. Riku can't use Flowmotion at this point—Ansem prevents the walls from being used here, so rapid dodging and blocking are Riku's only tactics. Fortunately, Riku can dodge near the walls and return to Ansem without the Flowmotion moves, so he can avoid the balls easily. He can also use Dark Splicer as the ball bombs reach him to go near Ansem and deal some damage without being knocked back by the attack, but he should have [[Second Chance]]/[[Once More]] equipped to survive the attack, and Dark Splicer lasts long enough until the end of the Heartless's attack; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. Whenever Riku returns to Ansem, press LR to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | |||
If Riku does a lot of damage in a short time, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift icon can appear (but it can't during the beginning of the second phase of the battle) and after using it, Ansem will be unable to do anything for a moment. If Riku attacks him right away with {{Button|DSA}}, Ansem will keep flinching while Riku does combos and can attack permanently until his defeat (even if he retains 1 HP at the end). After some time, while hitting him again and again, the Reality Shift can reappear, so Riku will be able to finish him off with it. | |||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | {{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | ||
Line 625: | Line 486: | ||
|1.0 x3 | |1.0 x3 | ||
|◯ | |◯ | ||
| | |Has the guardian attack with three downwards dark-charged fists. | ||
| | |Used during normal combat. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}} | {{Atk|{{nihongo|'''Dark Shot'''|ダークショット|<br>Dāku Shotto}} | ||
Line 633: | Line 494: | ||
|0.25 per hit | |0.25 per hit | ||
|△ | |△ | ||
| | |Has the guardian shoot six dark-charged shots that are sometimes aimed at Riku. | ||
|Used during normal combat | |Used during normal combat. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Firaga (Level)'''|ダークファイガ(水平)|<br>Dāku Faiga (Suihei)|lit. "Dark Figa (Level)"}} | {{Atk|{{nihongo|'''Dark Firaga (Level)'''|ダークファイガ(水平)|<br>Dāku Faiga (Suihei)|lit. "Dark Figa (Level)"}} | ||
Line 641: | Line 502: | ||
|1.2 per hit | |1.2 per hit | ||
|△ | |△ | ||
| | |Has the guardian use two homing Dark Firagas. | ||
|Used during normal combat | |Used during normal combat. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}} | {{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}} | ||
Line 649: | Line 510: | ||
|1.2 per hit | |1.2 per hit | ||
|△ | |△ | ||
| | |Has the guardian use Dark Firaga above and make multitudes of them fall on the battlefield. | ||
|Used during normal combat | |Used during normal combat. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Wave'''|ダークウェーブ|<br>Dāku Wēbu}} | {{Atk|{{nihongo|'''Dark Wave'''|ダークウェーブ|<br>Dāku Wēbu}} | ||
Line 656: | Line 517: | ||
|— | |— | ||
|1.0 x6 | |1.0 x6 | ||
|△ | |△ | ||
| | |Goes backwards if Riku is close and has the guardian send five waves of darkness going upwards behind Riku. | ||
|Used during normal combat | |Used during normal combat. | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''Dark Galaxy'''|ダークギャラクシー|<br>Dāku Gyarakushī}} | {{Atk-m|{{nihongo|'''Dark Galaxy'''|ダークギャラクシー|<br>Dāku Gyarakushī}} | ||
Line 666: | Line 527: | ||
|0.8 per hit | |0.8 per hit | ||
|△ | |△ | ||
|Hides in his | |Hides in his sphere and has the guardian turn the surrounding area black and summon torrents of darkness from the floor, drawing Riku to him, sending Riku flying across the pathway and launching several huge spheres sometimes aimed at Riku. | ||
| | |Used during normal combat. | ||
|(black spheres) | |(black spheres) | ||
|{{AT|mag}} Dark | |{{AT|mag}} Dark | ||
Line 684: | Line 545: | ||
|0 | |0 | ||
|△ | |△ | ||
| | |Has the guardian send Riku and his Dream Eaters flying across the pathway and create two big spheres of energy. | ||
|Used during normal combat | |Used during normal combat. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | {{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | ||
Line 692: | Line 553: | ||
|0.4 per hit | |0.4 per hit | ||
|X | |X | ||
| | |Has the guardian use Dark Shots which, upon going into the spheres, turn into high-speed lasers aimed at Riku. Although the hit animations tell otherwise, the lasers do not deal light-based damage. | ||
|Used during Dark Matter. | |||
}} | }} | ||
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}} | {{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}} | ||
|{{AT|mag}} Dark | |{{AT|mag}} Dark | ||
| | |Darkness, Confuse, Poison, Slow (100%/10s)<ref>The status effects caused depend on the color of the bubbles which settle on Riku.</ref><!--暗黒,コンフュ,ポイズン,スロウのいずれか(各100%/10秒).どれが発生するかは泡の色で決まる--> | ||
|0.2 per hit | |0.2 per hit | ||
|△ | |△ | ||
| | |Has the guardian shoot Dark Firagas that, after going into the spheres, turn into colored orbs of darkness that inflict {{c|Confuse|status}}, {{c|Poison|status}}, or {{c|Slow|status}} on Riku and his [[Dream Eater]]s depending on the color for ten seconds if they hit. | ||
|Used during Dark Matter | |Used during Dark Matter. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}} | {{Atk|{{nihongo|'''Dark Rain'''|ダークレイン|<br>Dāku Rein}} | ||
Line 708: | Line 569: | ||
|0.1 per hit | |0.1 per hit | ||
|△ | |△ | ||
| | |Has the guardian use upper Dark Firagas that fall into the spheres, unleashing a rain of shots inflicting Poison for 10 seconds if they hit. | ||
|Used during Dark Matter | |Used during Dark Matter. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Dark Web'''|ダークウェブ|<br>Dāku Webu}} | {{Atk|{{nihongo|'''Dark Web'''|ダークウェブ|<br>Dāku Webu}} | ||
Line 715: | Line 576: | ||
|— | |— | ||
|0 | |0 | ||
|△ | |△ | ||
| | |If Riku is close, has the guardian launch several waves that turn into slow dark shots after going into the spheres or into capturing waves if Riku is close, putting him into a Drop-like state and dragging him into the spheres. | ||
|Used during Dark Matter | |Used during Dark Matter. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}} | {{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}} | ||
|{{AT|mag}} Dark | |{{AT|mag}} Dark | ||
|— | |— | ||
|0.5 x8 | |0.5 x8 | ||
|X | |X | ||
| | |Upon Riku being caught in the spheres merging together, has the guardian unleash several Dark Shots on Riku, inflicting several types of non-lethal damage, making the sphere detonate and knocking Riku back at the end. | ||
|Used during Dark Matter | |Used during Dark Matter. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku, but he leaves the battle after 30 seconds and is finally fought for real alongside Xemnas and [[Young Xehanort]] at the end of the [[Keyblade Graveyard]]. | Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku, but he leaves the battle after 30 seconds and is finally fought for real alongside Xemnas and [[Young Xehanort]] at the end of the [[Keyblade Graveyard]]. | ||
Ansem's attacks include him creating violet spheres of [[light]] around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knocks back Sora before he unleashes tendrils of darkness that deal heavy damage; however if timed correctly, one can use [[Aerial Recovery]] and [[Payback Strike]], as the knockbacks before the blast deal no damage and it's possible to [[Glide]] away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use Thunder magic. Sora can also use the explosions to trigger a reprisal by standing near the mines and blocking the explosions. This can work regardless of whether of not flash step is equipped. | Ansem's attacks include him creating violet spheres of [[light]] around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knocks back Sora before he unleashes tendrils of darkness that deal heavy damage; however if timed correctly, one can use [[Aerial Recovery]] and [[Payback Strike]], as the knockbacks before the blast deal no damage and it's possible to [[Glide]] away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use Thunder magic. Sora can also use the explosions to trigger a reprisal by standing near the mines and blocking the explosions. This can work regardless of whether of not flash step is equipped. | ||
Each member will have a dark aura whenever they disappear and reappear, meaning that Sora will be their only target. Each time they reappear, they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, | Each member will have a dark aura whenever they disappear and reappear, meaning that Sora will be their only target. Each time they reappear, they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, [[Dodge Roll]] or jump to avoid Young Xehanort's attack, block Xemnas's energy balls and if you get caught by Ansem, carefully time your Aerial Recovery then Payback Strike. Each time a member is defeated or if all three disappear after attacking with the dark aura, the cyclone sequence will repeat itself with each member using a specific attack. If Young Xehanort is defeated first, Ansem will launch spheres of light that will extend into beams, then will release the cage of claws which will launch Sora into the air followed by Xemnas's rolling attack. First jump to avoid the cage and block all the beams and finally Xemnas. If Xemnas falls first, Young Xehanort will launch missiles of ice that will freeze Sora, followed by Ansem's shockwave attack. If Ansem's the only one left, he'll release the spheres like with Xemnas and use his shockwave attack. Sora can either block the beams and use Payback Strike or Dodge Roll the beams and Glide away, but the timing of the spheres can be a little tricky to dodge. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}} | ||
|Dark | |Dark | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
|— | |— | ||
|Places 3–15 light orbs above an opponent's head; each light orb fires a laser immediately after glowing. | |Places 3–15 light orbs above an opponent's head; each light orb fires a laser immediately after glowing. Can be blocked from behind. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Barrier Laser'''|バリアレーザー|Baria Rēzā}} | ||
|Dark | |Dark | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
Line 753: | Line 611: | ||
|Surrounds himself in lasers and moves forward. | |Surrounds himself in lasers and moves forward. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''True Dark Bite'''|真ダークバイト|<br>Ma Dāku Baito}} | ||
|Dark | |Dark | ||
|1.5 | |1.5 | ||
|X | |X | ||
|— | |— | ||
|Fires a shadow deep into the ground; this shadow follows the opponent for 2.5 seconds, after which fangs emerge and attack. | |Fires a shadow deep into the ground; this shadow follows the opponent for 2.5 seconds, after which fangs emerge and attack. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''True Dark Mine'''|真ダークマイン|<br>Ma Dāku Main}} | ||
|Dark | |Dark | ||
|1.0 per hit | |1.0 per hit | ||
|△ | |△ | ||
|— | |— | ||
|3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass. | |3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}} | ||
|(dark power) | |(dark power) | ||
|Physical | |Physical | ||
|0.05 per hit | |0.05 per hit | ||
|X | |X | ||
|— | |— | ||
|Envelops himself in darkness, draws opponents in, then unleashes dark power. | |Envelops himself in darkness, draws opponents in, then unleashes dark power. | ||
| | | | ||
|(explosion) | |(explosion) | ||
|Dark | |Dark | ||
|3.5 | |3.5 | ||
|X | |X | ||
Line 789: | Line 641: | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
;Techniques used by all enemies in the Tower of Endings | ;Techniques used by all enemies<ref group=note>Only in the Tower of Endings</ref> | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}} | ||
|Physical | |Physical | ||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
|2 | |2 | ||
| | |Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining. | ||
}} | }} | ||
{{Atk-c | {{Atk-c}} | ||
{{nihongo|'''Leader Cooperation'''|リーダー連携|Rīdā Renkei}} | *{{nihongo|'''Leader Cooperation'''|リーダー連携|Rīdā Renkei}}: One enemy is designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued. | ||
{{reflist|group=note}} | {{reflist|group=note}} | ||
===''Kingdom Hearts III Re Mind''=== | ===''Kingdom Hearts III Re Mind''=== | ||
====''Data Rematch''==== | ====''Data Rematch''==== | ||
Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities. | Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities. | ||
Ansem starts by summoning several laser orbs that float around Sora, then he summons a line of dark crests, and he'll follow up with firing sets of four projectiles and two projectiles shortly after that, four times. Once the first orbs start glowing, guard to block the lasers, | Ansem starts by summoning several laser orbs that float around Sora, then he summons a line of dark crests, and he'll follow up with firing sets of four projectiles and two projectiles shortly after that, four times. Once the first orbs start glowing, guard to block the lasers. Then, you can cast [[Thundaga]] to stun Ansem, airstep to him and attack to skip the projectiles. Additionally, you can wait until he fires the projectiles and airstep to him to attack. However, the timing is more strict this time as he might fire the second set, or the first set might still hit you. When his HP gets lower, he'll fire the projectiles immediately upon summoning the crests, giving no time to stun him with Thundaga. | ||
Ansem frequently summons a circle of lasers around himself and chases Sora. This attack can easily be dodged or blocked | Ansem frequently summons a circle of lasers around himself and chases Sora. This attack can easily be dodged or blocked consecutivaly. You can use a reprisal near the end to deal minor damage to Ansem, but don't follow up with a combo, as he'll immediately start the next attack. | ||
Next, Ansem summons a shadow that follows Sora underneath him, along with a circle of crests around Sora. Wait for the shadow to expand, and dodge to avoid the dark claws. Wait for the crests to move before dodging those as they close in. After this, Ansem is open for a combo, so attack, using airstep if necessary. | Next, Ansem summons a shadow that follows Sora underneath him, along with a circle of crests around Sora. Wait for the shadow to expand, and dodge to avoid the dark claws. Wait for the crests to move before dodging those as they close in. After this, Ansem is open for a combo, so attack, using airstep if necessary. | ||
Ansem | Another attack involves Ansem rushing at Sora with a dark shield in front of him twice, before charging up and performing a more powerful dash. Block the first two dashes, then quickly airstep and immediately block without attacking. This will allow you to use [[Risk Dodge]] to attack him and leave him open for a combo. | ||
After losing some HP, Ansem will perform his ultimate move, where he covers the entire arena in darkness and summons two giant orbs of darkness. The orbs will fire shots that | After losing some HP, Ansem will perform his ultimate move, where he covers the entire arena in darkness and summons two giant orbs of darkness. The orbs will fire shots that inflict the {{c|Ignite|status}} or {{c|Freeze|status}} status effects. Ansem can also trap you with the orbs, dealing heavy damage and inflicting the {{c|Cloud|status}} status effect. When activating his ultimate move, Ansem will first move sideways in front of Sora. Once one of the orbs starts shaking, guard to block the shots. After blocking four times, airstep to Ansem and attack him. Next, he'll warp further away and the orbs will be at your side. Wait for one of them to move away slightly before blocking. After doing this three times, immediately [[Dodge Roll]] forward, as the orbs will try to trap you, and airstep to Ansem to attack him. After this, the attack will end. | ||
After using his ultimate move, Ansem will have some new attacks. One involves him standing in the center of the arena, glowing red, and pulling Sora in. During this move, two sets of laser orbs will appear to damage Sora. Dodge the lasers instead of blocking to avoid getting sucked in, and keep dodging to avoid Ansem unleashing a shock wave. Afterwards, he'll be open to attack, so airstep to him and strike. | After using his ultimate move, Ansem will have some new attacks. One involves him standing in the center of the arena, glowing red, and pulling Sora in. During this move, two sets of laser orbs will appear to damage Sora. Dodge the lasers instead of blocking to avoid getting sucked in, and keep dodging to avoid Ansem unleashing a shock wave. Afterwards, he'll be open to attack, so airstep to him and strike. | ||
Line 822: | Line 672: | ||
Ansem will have a different version of the laser orb attack after his ultimate move. He'll start by summoning a wall of lasers in front of himself, summoning lines of dark crests, and summoning the laser orbs. Block the lasers and use [[Counter Kick]] after the final laser to dash through another wall of lasers and attack Ansem. | Ansem will have a different version of the laser orb attack after his ultimate move. He'll start by summoning a wall of lasers in front of himself, summoning lines of dark crests, and summoning the laser orbs. Block the lasers and use [[Counter Kick]] after the final laser to dash through another wall of lasers and attack Ansem. | ||
Once his HP gets low, he'll perform a variation of his ultimate move. Once again, he'll cover the arena in darkness and summons the giant orbs. However, once this starts, quickly dodge away as he'll try to trap | Once his HP gets low, he'll perform a variation of his ultimate move. Once again, he'll cover the arena in darkness and summons the giant orbs. However, once this starts, quickly dodge away as he'll try to trap you right away. After this, he'll place the orbs behind one another. After a short pause, the front orb will fire a barrage of shots. Guard repeatedly to block the shots (which will inflict the [[Sneeze]] status effect if you get hit). Once it's done firing, it'll move towards you, so Dodge Roll through it. Repeat this with the second orb, and once you Dodge Roll though that, airstep to Ansem and attack. Next, he'll stand in the center, firing striped orb projectiles. These can't be blocked, so dodge them. He'll continue with the other attack afterwards, so block, dodge and attack until he falls. | ||
If | If you're having trouble blocking and dodging his ultimate move, you might want to equip armor to protect against the status effects it causes. | ||
===''Kingdom Hearts Melody of Memory''=== | ===''Kingdom Hearts Melody of Memory''=== | ||
{{main|Game:Guardando nel buio}} | {{main|Game:Guardando nel buio}} | ||
==Deck construction== | |||
{{tab|o}}{{tab|First battle}} | |||
{{CoMDeck | |||
|card1=Ansem - A | |||
|l1=Ansem, Seeker of Darkness | |||
|v10=1|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=1 | |||
|card2=Ansem - M | |||
|l2=Ansem, Seeker of Darkness | |||
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1 | |||
|card3=Elixir | |||
|v35=2 | |||
|enem1=Ansem | |||
}} | |||
{{tab|c}}{{tab|Second battle}} | |||
{{tab|o}}{{tab|CoM}} | |||
{{CoMDeck | |||
|card1=Ansem - A | |||
|l1=Ansem, Seeker of Darkness | |||
|v10=5|v11=4|v12=4|v13=4|v14=4|v15=4|v16=4|v17=4|v18=4|v19=5 | |||
|card2=Ansem - M | |||
|l2=Ansem, Seeker of Darkness | |||
|v20=5|v21=4|v22=4|v23=4|v24=4|v25=4|v26=4|v27=4|v28=4|v29=5 | |||
|card3=Elixir | |||
|v39=2 | |||
|enem1=Ansem | |||
}} | |||
{{tab|c}}{{tab|Re:CoM}} | |||
{{CoMDeck | |||
|card1=Ansem - A | |||
|l1=Ansem, Seeker of Darkness | |||
|v10=8|v14=1|v15=2|v16=4|v17=6|v18=8|v19=10 | |||
|card2=Ansem - M | |||
|l2=Ansem, Seeker of Darkness | |||
|v20=5|v24=1|v25=2|v26=4|v27=6|v28=8|v29=10 | |||
|card3=Elixir | |||
|v39=2 | |||
|enem1=Ansem | |||
}} | |||
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}} | |||
==Videos== | ==Videos== |