Editing Game:Ansem, Seeker of Darkness

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 399: Line 399:
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|card3=Elixir
|card3=Elixir
|v35=1
|v35=2
|enem1=Ansem
}}
}}
{{tab|c}}{{tab|Second battle}}
{{tab|c}}{{tab|Second battle}}
Line 422: Line 423:
|x0.5
|x0.5
|{{sleight|Ansem - M|com=*}}
|{{sleight|Ansem - M|com=*}}
|The Dark Figure attacks with a punch, tracking the opponent throughout the movement.
|Has the Dark Figure attack with a dark-charged fist.
|Used at close range.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
Line 430: Line 430:
|x0.5
|x0.5
|{{sleight|Ansem - A|com=*}}
|{{sleight|Ansem - A|com=*}}
|The Dark Figure spreads its arms, and at the same time, releases a shock wave forward that moves along the ground at high speed.
|Has the Dark Figure hurl shockwaves at Riku along the ground.
|Used at close to medium range.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
Line 438: Line 437:
|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - A|com=*}}
|{{sleight|Ansem - M|Ansem - A|Ansem - A|com=*}}
|Performs a series of high-speed shoulder tackles as he runs back and forth across the field.
|Surrounds himself in a dark aura, then charges left and right at Riku five times.
}}
}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
Line 445: Line 444:
|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and takes continuous damage.
|Sends the Dark Figure to attack Riku from below several times. If the attack connects, he will get knocked into the air, taking continuous damage.
|Only used in second battle.
|Only used in second battle.
}}
}}
Line 454: Line 453:
|{{sleight|Elixir|com=*}}
|{{sleight|Elixir|com=*}}
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
}}
|Only used in second battle.{{?}}}}
{{Atk-c|com|note=During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.}}
{{Atk-c|com|note=During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.}}


Line 470: Line 469:


;Deck
;Deck
{{tab|o}}{{tab|First battle}}
{{CoMDeck
|card1=Ansem - A
|l1=Ansem, Seeker of Darkness
|v10=1|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=1
|card2=Ansem - M
|l2=Ansem, Seeker of Darkness
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1
|card3=Elixir
|v35=2
|enem1=Ansem
}}
{{tab|c}}{{tab|Second battle}}
{{CoMDeck
{{CoMDeck
|card1=Ansem - A
|card1=Ansem - A
Line 481: Line 493:
|enem1=Ansem
|enem1=Ansem
}}
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
;Attacks
;Attacks
{{Atk-o|CoM}}
{{Atk-o|CoM}}
Line 488: Line 501:
|x1.0
|x1.0
|{{sleight|Ansem - A}}
|{{sleight|Ansem - A}}
|Ansem quickly approaches Riku, and the Dark Figure performs a hook with its right arm. Can be avoided with a High-Speed Step, but is difficult to dodge by jumping.
|Has the Dark Figure attack with a dark-charged fist.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
Line 495: Line 508:
|x1.0
|x1.0
|{{sleight|Ansem - M}}
|{{sleight|Ansem - M}}
|The Dark Figure gathers dark power in both hands, approaches Riku, and unleashes two rows of shock waves that move along the ground. Slower execution than Dark Blow.
|In the first fight, has the Dark Figure summon lightning shockwaves on the ground near Riku. In the second fight, the shockwaves are hurled at him, racing along the ground.
|In the tutorial fight, the Dark Figure summons small lightning pillars on the ground near Riku.
}}
}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
Line 503: Line 515:
|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|The Dark Figure swings its hands back and forth, firing a total of seven rings of light. Has a fast firing rate, but can be avoided by moving away and High-Speed Step to the side.
|Has the Dark Figure hurl razor-thin discs of energy at Riku. The attack lingers even once card broken.
|The rings of light linger after a card break.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
Line 511: Line 522:
|x1.5
|x1.5
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|Charges five times. Moves very fast and is difficult to avoid.
|Surrounds himself in a dark aura, then charges at Riku five times, once for each time he hits the arena's bounds.
|Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
|Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
}}
}}
Line 519: Line 530:
|x1.5
|x1.5
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|Used when HP falls below 25%. After the Dark Figure appears from under Riku's feet eight times in a row, Ansem unleashes shock waves that move along the ground in all directions. The Dark Figure can be avoided with High-Speed Steps, and the shock waves can be avoided by standing diagonally from the enemy.
|Sends the Dark Figure to attack Riku from below several times. He finishes with a shockwave that launches racing shockwaves in three directions.
|Only used in second battle.
|Only used in second battle.
}}
}}
Line 528: Line 539:
|{{sleight|Elixir}}
|{{sleight|Elixir}}
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Only used in second battle.
|Only used in second battle.{{?}}}}
}}
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime.}}
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds.}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
Line 541: Line 551:
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.


Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  
Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at the first of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  


Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Line 554: Line 564:
|0.2 x6
|0.2 x6
|△
|△
|The Dark Figure hurls six rings of energy homing in on Riku.
|The Dark Figure hurls razor-thin discs of energy homing in on Riku.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
Line 561: Line 571:
|1.2 x5
|1.2 x5
|X
|X
|Charges five times at Riku's direction.
|Surrounds himself in a dark aura, then charges at Riku.
|Used during normal combat only.
|Used during normal combat only.
}}
}}
Line 569: Line 579:
|1.0
|1.0
|O
|O
|Ansem approaches Riku and the Dark Figure performs with a hook with its right arm.
|The Dark Figure attacks with a dark-charged fist.
|Used with the [[Reality Shift]] platform on. Ansem won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.  
|Used with the [[Reality Shift]] platform on. While Ansem moves towards Riku to be within range, Ansem won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.  
}}
}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
Line 577: Line 587:
|1.5
|1.5
|O
|O
|The Dark Figure rises and strikes downwards with its two arms. The attack can hit Riku even if airborne, no matter the height.
|The Dark Figure attacks with dark-charged downwards overhands that can hit Riku even if airborne, no matter the height.
|Used with the Reality Shift platform on.
|Used with the Reality Shift platform on.
}}
}}
Line 585: Line 595:
|1.0 per hit
|1.0 per hit
|X
|X
|Moves outside of the arena, and the Dark Figure charges energy and unleashes a torrent of shock waves along the ground.
|The Dark Figure charges and hurls powerful shockwaves at Riku along the ground. Ansem usually moves out of the arena before preparing the attack.
|Used with the Reality Shift platform on, after enough time has passed. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears.
|Used with the Reality Shift platform on, after enough time has passed. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears.
}}
}}
Line 600: Line 610:
In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.  
In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.  


The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next.
The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way.


If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using Ice Barrage at this moment, even in midair, since it has him fall while using the command. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.  
If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using Ice Barrage at this moment, even in midair, since it has him fall while using the command. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.  
Line 685: Line 695:
|△
|△
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The spheres disappear and the attack stops whenever Ansem flinches. Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}} while Ansem pulls the opponents backwards.
|Used during normal combat only. Starts being used after enough time has passed. New series of attacks listed below are used during the whole duration of the attack. The spheres disappear and the attack stops whenever Ansem flinches. Reality Shift prompts cannot appear and the arena darkens{{KHDDDHD}} while Ansem pulls the opponents backwards.
}}
}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
Line 717: Line 727:
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.</ref>
|The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.
|The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
|Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get knocked back and released a few seconds later.
}}
}}
{{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}}
{{Atk|{{nihongo|'''Planet Buster'''|プラネットバスター|<br>Puranetto Basutā}}
Line 724: Line 734:
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|X
|X
|Used once Riku is captured in a sphere. Ansem moves the sphere in front of him, and has the Dark Figure release several dark projectiles into it from all sides. The explosion it causes at the end blows the captured opponents away.   
|Used once Riku is captured in a sphere. The sphere moves in front of Ansem, who has the Dark Figure release several dark projectiles into it which cause it to detonate. The explosion knocks the captured opponents back.   
|Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
|Used during Dark Matter and puts an end to it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
}}
}}
{{Atk-c}}
{{Atk-c}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)