Editing Game:Ansem, Seeker of Darkness
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|ability=Sleightblind | |ability=Sleightblind | ||
|desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning. | |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning. | ||
|duration=10 sleights | |duration=10 sleights | ||
|CP=40 | |CP=40 | ||
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|KHbattlename2=Forze del Male | |KHbattlename2=Forze del Male | ||
|KHbattlefile2=Forze Del Male KHHD.ogg | |KHbattlefile2=Forze Del Male KHHD.ogg | ||
|COMbattlename=The 13th Struggle | |COMbattlename=The 13th Struggle<ref>During the first battle in ''Kingdom Hearts Chain of Memories'' only. In ''Kingdom Hearts Re:Chain of Memories'', Revenge of Chaos is played instead.</ref> | ||
|COMbattlefile=The 13th Struggle KHCOM.ogg | |COMbattlefile=The 13th Struggle KHCOM.ogg | ||
|COMbattlename2=Revenge of Chaos | |COMbattlename2=Revenge of Chaos | ||
|COMbattlefile2=Revenge of Chaos KHRECOM.ogg | |COMbattlefile2=Revenge of Chaos KHRECOM.ogg | ||
|DDDbattlefile=L'Eminenza Oscura I KH3D.ogg | |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg | ||
|DDDbattlename=L' | |DDDbattlename=L'Emineza Oscura I | ||
|KH3HP=1800 | |KH3HP=1800 | ||
|KH3EXP=0 | |KH3EXP=0 | ||
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Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave. | Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave. | ||
On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. | On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. | ||
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more. | ||
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Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres. | Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres. | ||
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss. | If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.<br> | ||
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow. | |||
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow. | |||
As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy. | As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy. | ||
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One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. | One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. | ||
After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down. | ||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | {{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}} | ||
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|— | |— | ||
|1.0 x6 | |1.0 x6 | ||
|△<ref>The waves may sometimes | |△<ref>The waves may sometimes get past Riku's Block. The parry remains guaranteed with Dark Barrier.</ref> | ||
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku. | |Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku. | ||
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange. | |Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange. |