Editing Game:Ansem, Seeker of Darkness

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  |ability=Sleightblind
  |ability=Sleightblind
  |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning.
  |desc=Conceal your stocked cards from opponents.<br>Resistant to fire, ice, and lightning.
|ReCOMdesc=Grants Sora resistance to certain elements.<br>Resistant to fire, ice, and lightning.
  |duration=10 sleights
  |duration=10 sleights
  |CP=40
  |CP=40
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  |time=8
  |time=8
  |COMworld=Castle Oblivion
  |COMworld=Castle Oblivion
|COMsora=3rd [[Castle Oblivion]] Bounty<ref name="bounty">Available after clearing Reverse/Rebirth and having defeated Marluxia for the first time.</ref>
|ReCOMsora=2nd [[Twilight Town]] Bounty<ref name="bounty"/>
  |DDDBRLVL1=38
  |DDDBRLVL1=38
  |DDDBRloc1=The World That Never Was
  |DDDBRloc1=The World That Never Was
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  |KHbattlename2=Forze del Male
  |KHbattlename2=Forze del Male
  |KHbattlefile2=Forze Del Male KHHD.ogg
  |KHbattlefile2=Forze Del Male KHHD.ogg
  |COMbattlename=The 13th Struggle
  |COMbattlename=The 13th Struggle<ref>During the first battle in ''Kingdom Hearts Chain of Memories'' only. In ''Kingdom Hearts Re:Chain of Memories'', Revenge of Chaos is played instead.</ref>
|COMbattlenamen=<ref>During the first battle in ''Kingdom Hearts Chain of Memories'' only. In ''Kingdom Hearts Re:Chain of Memories'', Revenge of Chaos is played instead.</ref>
  |COMbattlefile=The 13th Struggle KHCOM.ogg
  |COMbattlefile=The 13th Struggle KHCOM.ogg
  |COMbattlename2=Revenge of Chaos
  |COMbattlename2=Revenge of Chaos
  |COMbattlefile2=Revenge of Chaos KHRECOM.ogg
  |COMbattlefile2=Revenge of Chaos KHRECOM.ogg
  |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg
  |DDDbattlefile=L'Eminenza Oscura I KH3D.ogg
  |DDDbattlename=L'Eminenza Oscura I
  |DDDbattlename=L'Emineza Oscura I
  |KH3HP=1800
  |KH3HP=1800
  |KH3EXP=0
  |KH3EXP=0
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Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.


On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.<!--Source (apologies for the poor quality recording): https://youtu.be/tRx7ej1T8Vg -->
On the 3DS version only, it was possible to stunlock Ansem by repeatedly using the Attack command right after a successful Reality Shift until his HP reaches 1, where then normally attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself.


The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
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====Second form====
====Second form====
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during potentially lethal mult-hit blows. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed. When Ansem starts Dark Matter, Riku can use [[Firaga Burst]] (where the big fireball stays where it is) and once at the back, [[Ice Barrage]] to deal extra damage, but he must [[Lock-On]] for the ice command. Having [[Dark Roll]] equipped will help him move faster through the arena.
After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.  


Riku can pre-emptively use [[Firaga Burst]] (where the big fireball stays where it is) before Ansem starts pushing Riku back, and once at the back, finish with [[Ice Barrage]] to deal extra damage, with the [[Lock-On]] required. Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush. Dark Matter can get cancelled if Riku manages to make Ansem flinch.
Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush.


In other cases, Riku needs to go back to Ansem by rolling forwards, with [[Dark Roll]] helping him move faster, or using Flowmotion with the walls on the sides.  
In other cases, Riku needs to go back to Ansem by either rolling forwards, or using the walls on the sides. The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Beware that if Riku hits the ground after falling, he might not be able to block immediatly and will be at the mercy of said Dark Webs. If Dark Barrier is equipped, Riku can also repeatedly use it to block the attack when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. Afterwards, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but only once Dark Matter is over, as they may get caught by the Dark Webs, become unable to help, and sent backwards. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will end with Dark Matter, and Riku can safely heal afterwards, making this option of ending Dark Matter early viable if a Cure command is available.


The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way.
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he rallies, he will tend to use Dark Galaxy immediatly. In the 3DS version only, if Riku pounds him right away with the Attack command, Ansem will get stunlocked and Riku may unleash the same Attack combo over and over until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it.


If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid using Ice Barrage at this moment, even in midair, since it has him fall while using the command. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.
As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy. It is potentially his most lethal move as the torrents of darkness appear randomly across the arena and may also hit Riku multiple times. One way to deal with it is to block the torrents and to keep dodge rolling backwards. Once Ansem finishes this part of the attack, he sends Riku flying across the pathway again. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
 
Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
 
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.
 
In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.<!--Source : https://youtu.be/jfYQ5MftS-g --><br>Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling, excluding those aimed at Riku.  Once Riku is captured by the Dark Web attack, it was also possible to get him to be out of bounds, but he will eventually warp back to the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush. <!--Source (apologies for the poor quality recording, again): https://youtu.be/K_uhv8Hm0zA -->
 
As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy.  
 
The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards.  
 
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back.  
 
One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.  
 
After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
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|0.25 per hit
|0.25 per hit
|△
|△
|The Dark Figure fires six dark-charged projectiles that either circle around or directly aim at Riku, both curving and closing in on him if he is at least at medium range.
|The Dark Figure fires six dark-charged projectiles that either circle around or rapidly aim at Riku, both curving and closing in on him if he is at least at medium range.
|Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple.
|Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple.
}}
}}
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|—
|—
|1.0 x6
|1.0 x6
|△<ref>The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The waves may sometimes get past Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
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|0.8 per hit
|0.8 per hit
|△
|△
|Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.
|Hides in his core while the Dark Figure darkens the arena while it summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by rolling several huge black spheres charged with lightning through the arena, with most moving forward on the left and right sides alternatively and some towards Riku, exploding upon impact.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear and Flowmotion cannot be used on the walls during this attack.
|(black spheres)
|(black spheres)
|{{AT|mag}} Dark
|{{AT|mag}} Dark
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|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|0.5 x8<ref>Can only hit Riku, and cannot drop his HP below 1.</ref>
|X
|X
|Used once Riku is captured in a sphere. The sphere moves in front of Ansem, who has the Dark Figure release several dark projectiles into it which cause it to detonate. The explosion knocks the captured opponents back.   
|Used once Riku is captured in a sphere. The sphere moves in front of Ansem, who has the Dark Figure release several dark projectiles into it which causes it to detonate. The explosion knocks the captured opponents back.   
|Used during Dark Matter and puts an end to it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
|Used during Dark Matter and ends it. Riku is invulnerable to other attacks while captured. Ansem always taunts afterwards.
}}
}}
{{Atk-c}}
{{Atk-c}}

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