Editing Game:Ansem, Seeker of Darkness

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Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush.
Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush.


In other cases, Riku needs to go back to Ansem by either rolling forwards, or using the walls on the sides. The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Riku should avoid combining Firaga Burst with Ice Barrage at this moment since it gets him at the mercy of the Dark Webs. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards. Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but only once Dark Matter is over, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.
In other cases, Riku needs to go back to Ansem by either rolling forwards, or using the walls on the sides. The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Since they can't get Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Beware that if Riku hits the ground after falling, he might not be able to block immediatly and will be at the mercy of said Dark Webs. If Dark Barrier is equipped, Riku can also repeatedly use it to block the attack when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. Afterwards, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but only once Dark Matter is over, as they may get caught by the Dark Webs, become unable to help, and sent backwards. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.


If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he rallies, he will tend to use Dark Galaxy immediatly. In the 3DS version only, if Riku pounds him right away with the Attack command, Ansem will get stunlocked and Riku may unleash the same Attack combo over and over until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it.
If Riku deals a lot of consecutive damage, the [[Nightmare's End and Mirage Split|Mirage Split]] Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he rallies, he will tend to use Dark Galaxy immediatly. In the 3DS version only, if Riku pounds him right away with the Attack command, Ansem will get stunlocked and Riku may unleash the same Attack combo over and over until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it.

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