Editing Frost Serpent
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During the first encounter with the Frost Serpents, the battle is locked into the usage of the [[Trinity Sled]] [[Team Attack]] as the party is chased down the mountain. The gameplay in this segment is relatively simple; the Frost Serpents will only use their '''Blizzard Breath''' attack with the ray firing along the party's direction. If the ray was fired close to the party, simply move in the other direction. If the party is near one of the edges, consider jumping to the side to avoid getting pinned against the attack. Over time, two other Frost Serpents will join in, so pay close attention to the direction each one is firing. After a while, the party will fall off a cliff, thus ending the Frost Serpents' chase. | During the first encounter with the Frost Serpents, the battle is locked into the usage of the [[Trinity Sled]] [[Team Attack]] as the party is chased down the mountain. The gameplay in this segment is relatively simple; the Frost Serpents will only use their '''Blizzard Breath''' attack with the ray firing along the party's direction. If the ray was fired close to the party, simply move in the other direction. If the party is near one of the edges, consider jumping to the side to avoid getting pinned against the attack. Over time, two other Frost Serpents will join in, so pay close attention to the direction each one is firing. After a while, the party will fall off a cliff, thus ending the Frost Serpents' chase. | ||
In | In normal combat, Frost Serpents have two modes; flying mode and ground mode. In flying mode, their attacks are more dangerous at a longer range, but they also are more vulnerable as their wings and tails take double damage from [[Fire]] magic. Watch for when light begins forming at its mouth or when it starts spinning and then guard, followed by a counterattack when the attack has cleared. The wings and tail will drop prizes when destroyed, and when both have been destroyed the Frost Serpent will enter its ground mode. | ||
In | In ground mode, the Frost Serpent will switch its tactics to close range attacks. It will either attempt to charge forward across the snow, which can be blocked and countered after it stops, or attempt to hit Sora from beneath the snow with its tail several times before emerging its entire body, where it will then be vulnerable. Due to its now limited long range potential, a good tactic with sufficient [[MP]] is to jump in the air and begin barraging it with Fire magic. Otherwise, evade its attacks and wait until it is once again vulnerable. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Blizzard Breath'''|ブリザードブレス|<br>Burizādoburesu|}} | ||
|Blizzard | |Blizzard | ||
|1 (per hit) | |||
|1 | |||
|△ | |△ | ||
| | | | ||
|Fires a ray (either in a straight line or in a wandering motion) that generates icicles on the ground. Only used in flying mode. | |Fires a ray (either in a straight line or in a wandering motion) that generates icicles on the ground. Only used in flying mode. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Snow Cyclone'''|スノーサイクロン|<br>Sunōsaikuron|}} | ||
|Aero | |Aero | ||
|0.5 (per hit) | |||
|0.5 per hit | |||
|△ | |△ | ||
| | | | ||
|Generates a tornado that follows the target. Can be blocked from behind. Only used in flying mode. | |Generates a tornado that follows the target. Can be blocked from behind. Only used in flying mode. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Snowplow Charge'''|ラッセル突進|<br>Rasseru Tosshin|}} | ||
|Physical | |Physical | ||
|2 (per hit) | |||
|2 | |||
|△ | |△ | ||
|2 | |2 | ||
|Advances forward while its hands spin like drills. Only used in ground mode. | |Advances forward while its hands spin like drills. Only used in ground mode. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Burst-Out Attack'''|突き上げ攻撃|<br>Tsukiage Kōgeki|}} | ||
|(tail) | |(tail) | ||
|Physical | |Physical | ||
|1.5 (per hit) | |||
|1.5 per hit | |△ | ||
|△ | |||
|2 | |2 | ||
|Dives underground, sticks its tail up directly beneath the target once or several times, then leaps out. | |Dives underground, sticks its tail up directly beneath the target once or several times, then leaps out. The tail attack can be blocked from behind. | ||
| | | | ||
|(emergence) | |(emergence) | ||
|Physical | |Physical | ||
|2 | |||
|2 | |||
|△ | |△ | ||
|2 | |2 |