Editing Free Running

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{{Game|KH3}}
{{Game|KH3}}
[[File:Rock Titan Battle 01 KHIII.png|thumb|right|300px|Sora Free Running up a cliff towards the Rock Titan.]]
{{images}}
{{nihongo|'''Free Running'''}}<!--'''Athletic Flow''' in Japanese--> is a movement mechanic in ''[[Kingdom Hearts III]]''. Based on [[Flowmotion]] from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''<ref name="Gameinformer">[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "It's a new mechanic that we're implementing in Kingdom Hearts III. The Japanese name is Athletic Flow. I don't know what the English final name is just yet. It's based on the Flow Motion mechanic, and it's basically revamped and introduced as a new mechanic in Kingdom Hearts III. You'll be utilizing the environment to propel yourself to an area that you're not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you'll be traversing through."</ref> and utilizing mechanics from ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', it allows [[Sora]] to seamlessly navigate the environment such as short gaps and ledges without extra input from the player, as well as allowing him to run up walls which are faintly glowing by running against them.
{{nihongo|'''Free Running'''}}<!--'''Athletic Flow''' in Japanese--> is a movement mechanic in ''[[Kingdom Hearts III]]''. Based on [[Flowmotion]] from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''<ref name="Gameinformer">[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "It's a new mechanic that we're implementing in Kingdom Hearts III. The Japanese name is Athletic Flow. I don't know what the English final name is just yet. It's based on the Flow Motion mechanic, and it's basically revamped and introduced as a new mechanic in Kingdom Hearts III. You'll be utilizing the environment to propel yourself to an area that you're not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you'll be traversing through."</ref> and utilizing mechanics from ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', it allows [[Sora]] to seamlessly navigate the environment such as short gaps and ledges without extra input from the player, as well as allowing him to run up walls which are faintly glowing by running against them.


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{{KH3}}
{{KH3}}
[[Category:Game elements]]

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