Editing Forum:Setup for Hades Cup

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 48: Line 48:


Equipment
Equipment
-Protect Chain: Slightly raises Defense by 1.
-Protect Chain: Slightly raises Defense by 1.
-Protera Chain: Raises Defense by 2.
-Protera Chain: Raises Defense by 2.
-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect.
-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect.
-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect.
-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect.
-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect.
-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect.
-Brave Warrior: Slightly raises max HP by 3 and Strength by 1.
-Brave Warrior: Slightly raises max HP by 3 and Strength by 1.
-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1.
-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1.
-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2.
-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2.
-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1.
-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1.
-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power.
-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power.
-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3.
-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3.
-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2.
-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2.
-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3.
-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3.
-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3.
-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3.
-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.
-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.


Sora: 3 slots available
Sora: 3 slots available
Goofy: 4 slots available
Goofy: 4 slots available
Donald: 2 slots available
Donald: 2 slots available


Line 92: Line 73:


Abilities
Abilities
Sora
Sora
-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1)
-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1)
-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1)
-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2)
-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2)
-Guard: Guard against an enemy attack by pressing the square button. (AP 2)
-Guard: Guard against an enemy attack by pressing the square button. (AP 2)
-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3)
-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3)
-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2)
-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2)
-Scan: View an enemy’s HP gauge during battle. (AP 1)
-Scan: View an enemy’s HP gauge during battle. (AP 1)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3)
-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Sliding Dash: Rush and strike a distant enemy. (AP 1)
-Sliding Dash: Rush and strike a distant enemy. (AP 1)
-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4)
-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4)
-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4)
-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2)
-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2)
-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2)
-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2)
-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)
-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)


Goofy
Goofy
-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2)
-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3)
-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3)
-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)


Donald
Donald
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)


Line 192: Line 127:


Spells
Spells
-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP.
-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP.
-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
-Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
-Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.


Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?
Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: