Editing Forum:Project Character/Enemy Boss
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{{Forumheader | {{Forumheader|The World that Never was}} | ||
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*The cards in each character's deck, including Attack, Magic, Item, and Enemy. Each character that uses Sleights currently has this section, displaying the cards that deck contains in a gallery. I wasn't sure whether to add this to characters' boss pages like Ursula or Maleficent, who only have one type of card that they use for everything, or what to classify the card as in this case, since they are enemy cards, but they aren't used for the enemy card function. However, these cards still have values, etc., so we will need to add them eventually to stay consistent, as at least some of the sections will apply to it. This counts for Heartless bosses, too. | *The cards in each character's deck, including Attack, Magic, Item, and Enemy. Each character that uses Sleights currently has this section, displaying the cards that deck contains in a gallery. I wasn't sure whether to add this to characters' boss pages like Ursula or Maleficent, who only have one type of card that they use for everything, or what to classify the card as in this case, since they are enemy cards, but they aren't used for the enemy card function. However, these cards still have values, etc., so we will need to add them eventually to stay consistent, as at least some of the sections will apply to it. This counts for Heartless bosses, too. | ||
*The quantity of each card type in the deck (ie; Shadow (x1)). This would be grouped with the cards that appear in each deck, as a caption for the card images in their galleries, despite length of these captions. A different method can be used if it damages formatting. | *The quantity of each card type in the deck (ie; Shadow (x1)). This would be grouped with the cards that appear in each deck, as a caption for the card images in their galleries, despite length of these captions. A different method can be used if it damages formatting. | ||
*Sleights. The sleights each card grants when stocked. This is a difficult task, as each card in a character deck is a different type, thus causing a different attack when used alone or in a Sleight. For example, {{sleight|Lexaeus | *Sleights. The sleights each card grants when stocked. This is a difficult task, as each card in a character deck is a different type, thus causing a different attack when used alone or in a Sleight. For example, {{sleight|Lexaeus (Attack)1|Lexaeus (Magic)|Lexaeus (Attack)2}} equals Impact Quake, while {{sleight|Lexaeus (Attack)1|Lexaeus (Attack)2|Lexaeus (Magic)}} equals Grand Impact. My point is that the same cards can be used in different orders to create different Sleights. Currently, all ''CoM'' boss articles host the Sleight section, but as to which cards make each Sleight, this needs to be varified. I only put what I did thanks to YouTube videos. Wonderful way to waste an afternoon for one bloody section of an article that hardly anyone pays attention to. | ||
*Card value. This is going to be a pain-staking process. In a sub-section of the Deck Statistics section, we'll need to place the value of each card, and the quantity of that value (9 (x5)). | *Card value. This is going to be a pain-staking process. In a sub-section of the Deck Statistics section, we'll need to place the value of each card, and the quantity of that value (9 (x5)). | ||
Each of these sub-sections will need to be varified, of course, by guidebook or Ultimania. The ''CoM'' guidebook, I know, at least lists the cards in each deck, the quantity, and the quantity of values, but for some reason, ''CoM'''s influence on the Wiki seems to have completely vanished, replaced by ''Re:CoM'', So this complicates things. I'm not sure of the contents of the Ultimania, as I've never read or seen a copy, but I'm sure we can get around this. | Each of these sub-sections will need to be varified, of course, by guidebook or Ultimania. The ''CoM'' guidebook, I know, at least lists the cards in each deck, the quantity, and the quantity of values, but for some reason, ''CoM'''s influence on the Wiki seems to have completely vanished, replaced by ''Re:CoM'', So this complicates things. I'm not sure of the contents of the Ultimania, as I've never read or seen a copy, but I'm sure we can get around this. | ||
Then this morning, I went through the painstaking process of completely revising the [[ | Then this morning, I went through the painstaking process of completely revising the [[Zexion (Boss)]] article (even if it unfortunately credited me as an IP at the time), adding Enemy template and all, as much as I hate the complexity of that thing. But going through each of the boss articles, I realized how terribly these were written. Some strategies were just a bulleted list of attacks, for Pete's sake! Thus, I thought it might be a good idea to revise these articles, but I can't do this all by myself. I need your help with this. Aside from issues with missing stats or card deck information, the Zexion boss article is an example of a well-written boss article, a model anyone can use if they wish to attempt revising a boss article on their own. Boss articles should contain the following sections in this recommended and personally preferred order: | ||
*Game template. List all games the character is fought in. | *Game template. List all games the character is fought in. | ||
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*Youmay template. Link to the character article of the boss in question. | *Youmay template. Link to the character article of the boss in question. | ||
*Intro. Don't just say "So-and-so appears as a boss in this-and-this game.", provide a bit of a story to it, such as "Marluxia wishing to do away with Sora due to his actions in Castle Oblivion, he attacks the Keyblade master and engages him in a climatic battle." I'm not saying be the next Shakespeare almost as if we were redoing the character article in an intro, but one line is quite pathetic. I refer to how badly the Zexion boss article looked before I revised it when saying this, as I will many times as an example. | *Intro. Don't just say "So-and-so appears as a boss in this-and-this game.", provide a bit of a story to it, such as "Marluxia wishing to do away with Sora due to his actions in Castle Oblivion, he attacks the Keyblade master and engages him in a climatic battle." I'm not saying be the next Shakespeare almost as if we were redoing the character article in an intro, but one line is quite pathetic. I refer to how badly the Zexion boss article looked before I revised it when saying this, as I will many times as an example. | ||
*Enemy template. Fill in all necessary fields. If a character appears in two games, set up the template for those two games. Don't be lazy and only do half the work (an example being [[ | *Enemy template. Fill in all necessary fields. If a character appears in two games, set up the template for those two games. Don't be lazy and only do half the work (an example being [[Lexaeus (Boss)]], the article only showing stats for ''CoM''). If you don't know a certain statistic, ask someone else (PM them on the IRC, contact a reliable staffer, or leave an inquiry on the boss article's talk page), or simply put the expansion template on the top of the article, stating what it is you're looking for, lables such as "Statistics" and even something lengthier like "Determine quantities of cards in Deck Statistics section" being acceptable. | ||
*Strategy. If a character appears in more than one game, write it as "Strategies". Game titles should be used in sub-headings. If multiple battles with different characters occur within a single game ([[ | *Strategy. If a character appears in more than one game, write it as "Strategies". Game titles should be used in sub-headings. If multiple battles with different characters occur within a single game ([[Terra-Xehanort (Boss)]]), that's when you can get into sub-sub-headings and such. Otherwise, each new game a character is fought in should be a new sub-heading. A bulleted list of attacks does not count as a strategy, and a well-written strategy will use terms such as "one must" instead of "you" and "the player". It will also describe methods of beating the character as well as list their attacks in a more article-like formatting than a bulleted list. A good example is the Zexion boss article, a bad example being [[Riku Replica (Boss)]]. | ||
*Deck Statistics. Only add this if a boss is fought in ''CoM''/''Re:CoM'' with the sub-sections mentioned above, all conditions I mentioned taken into account. | *Deck Statistics. Only add this if a boss is fought in ''CoM''/''Re:CoM'' with the sub-sections mentioned above, all conditions I mentioned taken into account. | ||
*Battle Quotes. Sub-sections according to games, no "Hee-yah" or "Muahahahaha!", just legitimate phrases like "Give me your best shot.", as mentioned in the MoS. I know a policy exists stating only seven quotes may be used, but that makes having the section irrelevant all together, and some articles having this and not others is quite inconsistent. While we could eliminate the section all together, it's quite useful for readers, since battle quotes irk a lot of gamers while playing. And if confusion arises over a quote, it's not that hard to just discuss it and find a reasonable resolution. | *Battle Quotes. Sub-sections according to games, no "Hee-yah" or "Muahahahaha!", just legitimate phrases like "Give me your best shot.", as mentioned in the MoS. I know a policy exists stating only seven quotes may be used, but that makes having the section irrelevant all together, and some articles having this and not others is quite inconsistent. While we could eliminate the section all together, it's quite useful for readers, since battle quotes irk a lot of gamers while playing. And if confusion arises over a quote, it's not that hard to just discuss it and find a reasonable resolution. | ||
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Rather than leave these articles to collect dust, I say we make them as good as we can before we allow them to do so. Let's not be lazy editors that just place a cleanup template atop an article in hopes that one day a guy with nothing better to do will revise it. I think with all I am that this should be one of the Wiki's next projects, and I hope you'll agree! I appreciate any help I receive, and hopefully this will be an edit-motivating group experience!}} | Rather than leave these articles to collect dust, I say we make them as good as we can before we allow them to do so. Let's not be lazy editors that just place a cleanup template atop an article in hopes that one day a guy with nothing better to do will revise it. I think with all I am that this should be one of the Wiki's next projects, and I hope you'll agree! I appreciate any help I receive, and hopefully this will be an edit-motivating group experience!}} | ||
==Discussion== | ==Discussion== | ||
I merely wish to clarify, as I don't think I made it apparent enough above, that this forum's subject refers to both Character and Enemy (Heartless, Nobodies, etc.) bosses (hence the title). - | I merely wish to clarify, as I don't think I made it apparent enough above, that this forum's subject refers to both Character and Enemy (Heartless, Nobodies, etc.) bosses (hence the title). - <span>[[User:EternalNothingnessXIII|<font color="black">'''Eternal'''</font>]][[User talk:EternalNothingnessXIII|<font color="darkred">'''Nothingness'''</font>]][[User:EternalNothingnessXIII/Jukebox|<font color="dimgray">'''XIII'''</font>]]</span> 22:49, August 23, 2010 (UTC) | ||
::And yes, we are intended to discuss this. - | ::And yes, we are intended to discuss this. - <span>[[User:EternalNothingnessXIII|<font color="black">'''Eternal'''</font>]][[User talk:EternalNothingnessXIII|<font color="darkred">'''Nothingness'''</font>]][[User:EternalNothingnessXIII/Jukebox|<font color="dimgray">'''XIII'''</font>]]</span> 05:27, August 24, 2010 (UTC) | ||
{{LapisScarab|time=05:39, August 24, 2010 (UTC)|skinny=I actually brought up something similar on the Project Enemy:DESIGN page. I'm tired and lazy right now, so behold the power of copy and paste! | {{LapisScarab|time=05:39, August 24, 2010 (UTC)|skinny=I actually brought up something similar on the Project Enemy:DESIGN page. I'm tired and lazy right now, so behold the power of copy and paste! | ||
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Categorization - redundant. The Enemy template already handles all categorization. None is needed, unless we want to categorize bosses by what world they appear in. | Categorization - redundant. The Enemy template already handles all categorization. None is needed, unless we want to categorize bosses by what world they appear in. | ||
Videos - [[Trickmaster]] is the format I've been using. The table should be of minimum width (so no widths are specified, except by the video embedding itself), and centered. If there are more than two videos, they should be in separate rows by game. For a boss that appears more than once, each recurring time should be followed by the applicable roman numeral, as used in all the guides (unless the specific names differ). There should be a video for every boss battle, as well as by episode, so there should actually be four for CoM and Re:CoM bosses. Videos should be ordered by game, as done with the game template, then chronologically within (for BBS, assume T>V>A). Videos should show the complete battle. Days bosses should not have their own videos, as it is abusive of fair use - instead, link to the Mission article with the full-mission battle (excluding AntiRiku and AntiSaix, which are a special case). For games with more than one scenario (CoM and BBS), the scenario should be specified if necessary, as done at [[ | Videos - [[Trickmaster]] is the format I've been using. The table should be of minimum width (so no widths are specified, except by the video embedding itself), and centered. If there are more than two videos, they should be in separate rows by game. For a boss that appears more than once, each recurring time should be followed by the applicable roman numeral, as used in all the guides (unless the specific names differ). There should be a video for every boss battle, as well as by episode, so there should actually be four for CoM and Re:CoM bosses. Videos should be ordered by game, as done with the game template, then chronologically within (for BBS, assume T>V>A). Videos should show the complete battle. Days bosses should not have their own videos, as it is abusive of fair use - instead, link to the Mission article with the full-mission battle (excluding AntiRiku and AntiSaix, which are a special case). For games with more than one scenario (CoM and BBS), the scenario should be specified if necessary, as done at [[Vanitas (Boss)]]. | ||
Lexaeus (Boss) missing stats - do we want the Absent Silhouettes and Replica Data to be covered on the same page? They are a different type of thing, and if the stats are there, then full info on the AS and RD should be, too. I'd personally prefer covering these on the main AS and RD pages. | |||
}} | }} | ||
{{EO|time=00:05, August 25, 2010 (UTC)|text=I don't recall Shard ever providing me with such scans. They'd be useless to me, anyways, as I have no way of reading Japanese. Keep in mind that this is intended to be a forum about starting a new project, not me asking for help or complaining about the Wiki. | {{EO|time=00:05, August 25, 2010 (UTC)|text=I don't recall Shard ever providing me with such scans. They'd be useless to me, anyways, as I have no way of reading Japanese. Keep in mind that this is intended to be a forum about starting a new project, not me asking for help or complaining about the Wiki. | ||
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Last comes Absent Silhouettes and Data Replicas. I feel they'd make the AS and RD pages ridiculously long. No need to do that, as the page should describe what an AS or DR is itself, and then link to the boss articles as they currently do. We need to simply expand the enemy template if we resort to that.}} | Last comes Absent Silhouettes and Data Replicas. I feel they'd make the AS and RD pages ridiculously long. No need to do that, as the page should describe what an AS or DR is itself, and then link to the boss articles as they currently do. We need to simply expand the enemy template if we resort to that.}} | ||
{{KrytenKoro|For strategies, I meant max two per fight, not max two per article. I have seen quite a few where the article suggests up to five different ways of approaching something, like [[ | {{KrytenKoro|For strategies, I meant max two per fight, not max two per article. I have seen quite a few where the article suggests up to five different ways of approaching something, like [[Sephiroth (Boss)]]. I'm not talking separate passages, either - there should only be two ''contiguous'' strategies, that you can follow without having to sort out the page. The Sephiroth (Boss) page is hideously redundant and convoluted on many levels. | ||
For the ultimania - sorry, I thought he had. The link is on my talk page, I think. The stats are in order as in the template, but I had forgotten that the labels were still in Japanese, so someone who is fluent should probably attack those. | For the ultimania - sorry, I thought he had. The link is on my talk page, I think. The stats are in order as in the template, but I had forgotten that the labels were still in Japanese, so someone who is fluent should probably attack those. | ||
For battle quotes, | For battle quotes, Sephiroth (Boss) actually has a good example. I was thinking something like this: | ||
*'''Heartless Angel''': Sephiroth will shout "Descend, Heartless Angel!", then summon a halo of darkness over Sora that will reduce him to 1 HP and 0 MP once completed. The attack cannot be dodged, but Sora can interrupt the attack by damaging Sephiroth in any way. Sephiroth starts using this technique when reduced to about 30% health, and if interrupted, he will immediately use Stigma. | *'''Heartless Angel''': Sephiroth will shout "Descend, Heartless Angel!", then summon a halo of darkness over Sora that will reduce him to 1 HP and 0 MP once completed. The attack cannot be dodged, but Sora can interrupt the attack by damaging Sephiroth in any way. Sephiroth starts using this technique when reduced to about 30% health, and if interrupted, he will immediately use Stigma. | ||
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AS and RD: Okay, yeah, I guess it would extend those pages too much. In that case, I feel that the "boss extra form designs" should include these replicas, so that the design discussion on the main pages is also included on the boss's page, and the lead should cover how to find the fights. These should also be present as a separate tab, since they are technically not the same being.}} | AS and RD: Okay, yeah, I guess it would extend those pages too much. In that case, I feel that the "boss extra form designs" should include these replicas, so that the design discussion on the main pages is also included on the boss's page, and the lead should cover how to find the fights. These should also be present as a separate tab, since they are technically not the same being.}} | ||