Editing Forum:Project Character/Enemy Boss
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The HP, AP and EXP stats change greatly in ReCoM, the status and element effects are the same though. I've been thinking about a simple solutions these days, but nothing crossed my mind. At the moment there are three possibilities: | The HP, AP and EXP stats change greatly in ReCoM, the status and element effects are the same though. I've been thinking about a simple solutions these days, but nothing crossed my mind. At the moment there are three possibilities: | ||
*Overwrite the CoM stats completely. Because ReCoM is the superior version, CoM becomes obsolete, even if it's still buyable and playable for the GBA. This is how it's done for the FM versions at the moment (only the other way around). They are only stats after all. | *Overwrite the CoM stats completely. Because ReCoM is the superior version, CoM becomes obsolete, even if it's still buyable and playable for the GBA. This is how it's done for the FM versions at the moment (only the other way around). They are only stats after all. | ||
*Make references to the older/newer stats. It could be done like in the [[Guard Armor]] article, but because some enemies can be fought on different floors, this could be easily get out of hand (for Shadow there are 13 floors multiplied with 3 different stats makes 39 references). It can also be achieved by using backslashes or brackets in combination with the {{ | *Make references to the older/newer stats. It could be done like in the [[Guard Armor]] article, but because some enemies can be fought on different floors, this could be easily get out of hand (for Shadow there are 13 floors multiplied with 3 different stats makes 39 references). It can also be achieved by using backslashes or brackets in combination with the {{CoM}} and {{ReCoM}} template. | ||
*Make another tab or change the existing one for another set of stats. The most complex solution. | *Make another tab or change the existing one for another set of stats. The most complex solution. | ||
What do you think?}} | What do you think?}} | ||
{{EO|time=14:16, September 1, 2010 (UTC)|text=I personally like option I or II. However, we could just go into the template and write the CoM and Re:CoM stats in, like this: | {{EO|time=14:16, September 1, 2010 (UTC)|text=I personally like option I or II. However, we could just go into the template and write the CoM and Re:CoM stats in, like this: | ||
*HP: 1879{{ | *HP: 1879{{CoM}}<br>1900{{ReCoM}} | ||
Then again, were we to include both CoM and ReCoM stats, this would greatly complicate the Deck Statistics section, considering the decks are completely different between the two games, as well. This would just make the section incredibly long and redundant. While all of this is doable, I believe in terms of the Deck sections, CoM's existence will have to be ignored completely to favor ReCoM. This, in turn, would make using CoM stats in the template an inconsistency, something I'm personally against.}} | Then again, were we to include both CoM and ReCoM stats, this would greatly complicate the Deck Statistics section, considering the decks are completely different between the two games, as well. This would just make the section incredibly long and redundant. While all of this is doable, I believe in terms of the Deck sections, CoM's existence will have to be ignored completely to favor ReCoM. This, in turn, would make using CoM stats in the template an inconsistency, something I'm personally against.}} |