Editing Forum:Image naming policy

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For those KHII and KHD images, I thought we can use numbers to identify second or third render? Like that Xion 2 KHD.png}}
For those KHII and KHD images, I thought we can use numbers to identify second or third render? Like that Xion 2 KHD.png}}
{{KrytenKoro|I'm honestly not sure the "Vampire/Retro/etc." stuff is official, especially for non-party members. I would prefer we use the world IDs (TR, HT, etc.) So, "Sora (Master Form) HT KHII.png". The non-world ones should use regular parsers (e.g. "Sora (Card Form) KHII.png")
For the KHCoM renders vs. sprites...I believe the wider standard is to actually give the sprites the KHCOM ID, in which case I'd recommend the renders getting (Render). If that's going to be more difficult to implement, I would suggest (Sprite) and (Talksprite #) for the sprites. (Speaking of KHCOM sprites, is there any chance you could replace the GBA-version Moogle Shop deck sprites with the ReCoM renders?) Basically, what would be easier on you guys to implement?
*The Roxas image should be "Roxas (Black Coat) KHII.png".
*I suppose the Xemnas image should be "Xemnas (Battle) KHII.png".
*"Xemnas (Final Form, Battle) KHII.png" and "Xemnas (Final Form) KHII.png".
*"Roxas 2 KHD.png"
*"Axel & Roxas (Battle) KHD.png"
*"Axel 2 KHD.png"
*Fine as is.}}


Why wouldn't it just be "File:Horace Horsecollar KHII.png"? Why does it need any modifier at all? Besides that, I agree with Kryten, although I'd make it "(Talk Sprite) #".  --{{User:Neumannz/SigTemplate}} 16:45, 21 September 2011 (UTC)
Why wouldn't it just be "File:Horace Horsecollar KHII.png"? Why does it need any modifier at all? Besides that, I agree with Kryten, although I'd make it "(Talk Sprite) #".  --{{User:Neumannz/SigTemplate}} 16:45, 21 September 2011 (UTC)

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