Editing Formchange

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{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
'''Formchange''' is an [[ability]] that allows the user to transform their [[Keyblade]] and access new abilities. It was first demonstrated in ''[[Kingdom Hearts II Final Mix]]'' and was introduced as a gameplay mechanic in ''[[Kingdom Hearts III]]''.
'''Formchange''' is an [[ability]] first demonstrated in ''[[Kingdom Hearts II Final Mix]]'', before being included as a gameplay mechanic in ''[[Kingdom Hearts III]]''. Formchange allows the user to change their abilities or the form of their [[Keyblade]]. Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects.


Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects (with the exception of [[Time Break]]) and will heal any the user is afflicted with.
Activating a Formchange triggers a unique attack depending on the Formchange. By default, [[Second Form]], [[Light Form]], [[Dark Form]], [[Double Form]], and [[Rage Form]] use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange, whereas all other Formchanges use a Keyblade Transformation Attack that varies depending on the Formchange. Keyblade Transformation Attacks can be disabled in the Options menu; doing so makes all Formchanges use a Formchange Performance Attack.


Activating a Formchange triggers a unique attack depending on the Formchange, known as '''Keyblade Cinematics''' in the Config menu. When Keyblade Cinematics are set to Normal, most Formchanges activate with a Keyblade Transformation Attack that varies depending on the Formchange, while [[Second Form]], [[Light Form]], [[Dark Form]], [[Double Form]], and [[Rage Form]] use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange. When Keyblade Cinematics are set to Basic, all Formchanges will use the animation of a Formchange Performance Attack.
Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], and the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]] do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.
 
Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]], and the battles against {{ns|Game|Master Xehanort}} in Scala ad Caelum do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.


==Development==
==Development==
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===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|250px|The many Formchanges of the Lingering Will's Keyblade.]]
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|250px|The many Formchanges of the Lingering Will's Keyblade.]]
The [[Lingering Will]] is the first character to demonstrate Formchanges. It can Formchange the [[Ends of the Earth]] into a variety of weapons, such as a whip, a [[Keyblade Glider]], the Cannon Gun, and a drill.
The [[Lingering Will]] is the first character to demonstrate Formchanges. It can Formchange the [[Ends of the Earth]] into a variety of weapons, such as a whip, a [[Keyblade Glider]], the Ultima Cannon, and a drill.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[Young Xehanort]] can Formchange [[Young Xehanort's Keyblade|his Keyblade]] into a whip and a shield during his fight against [[Riku]].
[[Young Xehanort]] can Formchange [[Young Xehanort's Keyblade|his Keyblade]] into a whip during his fight against [[Riku]].


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===
Young Xehanort's data replica can Formchange his Keyblade into a whip and a shield, and Master Xehanort's can Formchange the χ-blade into a variety of weapons, such as a whip, chakram, cannons or dual-sided blade.
Young Xehanort's data replica can Formchange his Keyblade into a whip, and Master Xehanort's can Formchange the χ-blade into a variety of weapons, such as a whip, chakram, cannons or dual-sided blade.


==Notes and references==
==Notes and references==

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