Editing Foreteller
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{{Game|KHX|UCX|XBC | {{Game|KHX|UCX|XBC}} | ||
{{ | {{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}} | ||
{{Character | {{Character | ||
|name=The | |name=The Foretellers | ||
|image=[[File:Foreteller Invi KHXBC.png|350x400px]] | |image=[[File:Foreteller Invi KHXBC.png|350x400px]] | ||
|tab1=Invi | |tab1=Invi | ||
Line 20: | Line 20: | ||
|charworld1=Daybreak Town | |charworld1=Daybreak Town | ||
|game1=Kingdom Hearts χ | |game1=Kingdom Hearts χ | ||
}} | }} | ||
The ''' | The '''Foretellers''' are a group of Keyblade Masters that appear in ''[[Kingdom Hearts χ]]'' and consists of [[Aced]], [[Ava]], [[Gula]], [[Invi]], and [[Ira]]. Together, the Foretellers lead the five [[Union]]s and protect the worlds from [[darkness]]. | ||
==Story== | ==Story== | ||
===Before ''Kingdom Hearts χ''=== | ===Before ''Kingdom Hearts χ''=== | ||
According to {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the [[Master of Masters]]. Shortly before he disappeared, the Master of Masters gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the [[Keyblade War|event that would doom the world]], and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}} | |||
===''Kingdom Hearts χ''=== | ===''Kingdom Hearts χ''=== | ||
Shortly after Player arrives in [[Daybreak Town]], the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation.{{storylink|Quest 1: Prologue}} | |||
{{canon | |||
|In ''Kingdom Hearts χ'', Player is attacked by a [[Darkside]] upon arrival, but their Foreteller shows up in person to chase the Darkside back through its [[Corridor of Darkness]], leaving behind the Chirithy. | |||
|width=60% | |||
}} | |||
After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller reappears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], suggesting that Player should fight alongside the other Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. After the Darkside's defeat, the Foreteller warns that some are seeking to collect Lux out of greed and entreats Player to help root out the darkness.{{storylink|Quest 3: Combat 102}} | |||
As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied --> | |||
After Player finishes the [[Darkball]] dread in every world and returns to Daybreak Town, Chirithy decides to inform Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds Player that each Foreteller has their own reason for collecting Lux.{{storylink|Quest 120: Killing Time Pt. 6}} | |||
Following the demise of another Keyblade wielder's Chirithy, the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{storylink|Quest 250: Heartless Havoc: Fountain Square}} | |||
Having returned from [[Beast's Castle]], Chirithy comes to Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Bracelet of Light]] to survive exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} After Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}} | |||
One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream.{{storylink|Quest 351: A Job Never Done Pt. 1}} | |||
<!--editing break: continue rewriting from here forward | |||
The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower.{{storylink|Quest 362: To Waterfront Park Pt. 3}} | |||
Following Ephemer's disappearance, Ephemer shows Player a dream, in which he is meeting with Ava at the Fountain Plaza. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower. | |||
Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemer recently and that she was last seen heading toward the Clock Tower. | |||
Heading toward the Clock Tower entrance in the sewers beneath Daybreak Town, Player and Chirithy finally find Master Ava. Ava questions why Player has sought her out, prompting Player to explain that they’re looking for Ephemer. Shocked and confused, Ava admits to knowing Ephemer, but still doesn’t understand what that has to do with her. Player divulges that he’d had a dream where Ephemer told them to meet him there. Understanding, Ava reiterates that Ephemer is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemer had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advise Player to return home for the night while also making it known to Player that they can’t come to The Tower whenever they feel like it. Understanding, Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemer had spoken of. | |||
Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemer. When Chirithy denies this, Ava voices how it may have been Ephemer trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemer had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemer seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemer and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares. | |||
Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemer was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemer told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemer disappeared.--> | |||
== | ==Appearance== | ||
The | The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist. | ||
Each | Each Foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}, and all but one of them use the name associated with their animal motif in the ''{{w|Ancrene Wisse}}''. | ||
==Abilities== | ==Abilities== | ||
{{main|Aced's Keyblade|Ava's Keyblade|Gula's Keyblade|Invi | {{main|Aced's Keyblade}} | ||
{{main|Ava's Keyblade}} | |||
{{main|Gula's Keyblade}} | |||
{{main|Invi's Keyblade}} | |||
{{main|Ira's Keyblade}} | |||
The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, a [[Gazing Eye]] on its keychain token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the Foretellers' Keyblades have heart icons. | |||
{{-}} | |||
{{XChi}} | {{XChi}} | ||
[[Category:Groups]] | [[Category:Groups]] |