Editing Foreteller

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{{Game|KHX|UCX|XBC|KH3|3RM|DR}}
{{Game|KHX|UCX|XBC}}
{{Youmay|the group of Keyblade Masters|[[The Foretellers|the musical track]]}}
{{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}}
{{Character
{{Character
|name=The foretellers
|name=The Foretellers
|image=[[File:Foreteller Invi KHXBC.png|350x400px]]
|image=[[File:Foreteller Invi KHXBC.png|350x400px]]
|tab1=Invi
|tab1=Invi
Line 20: Line 20:
|charworld1=Daybreak Town
|charworld1=Daybreak Town
|game1=Kingdom Hearts χ
|game1=Kingdom Hearts χ
|XBCnormalname=The Foretellers
|XBCnormalfile=The Foretellers KHXBC.ogg
}}
}}
The '''foretellers''' are a group of [[Keyblade Master]]s that appear in ''[[Kingdom Hearts χ]]'' and consists of [[Aced]], [[Ava]], [[Gula]], [[Invi]], and [[Ira]]. Together, the foretellers lead the five [[Union]]s and protect the [[worlds]] from [[darkness]].
The '''Foretellers''' are a group of Keyblade Masters that appear in ''[[Kingdom Hearts χ]]'' and consists of [[Aced]], [[Ava]], [[Gula]], [[Invi]], and [[Ira]]. Together, the Foretellers lead the five [[Union]]s and protect the worlds from [[darkness]].
 
In truth, the foretellers and [[Luxu]] were raised together by the [[Master of Masters]] to create strong hearts, then clash each other in the [[Keyblade War]] due to mistrust, in order to lock away the strongest of the thirteen darknesses until the time comes for them to be defeated.


==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
The five foretellers and Luxu were the apprentices of the Master of Masters. Shortly before he disappeared, the Master of Masters created the [[Dream Eater]] [[Chirithy]] to help in their endeavors, but warned them what would happen if the wielder was overcome with darkness, so would their Dream Eater. Then, gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the Keyblade War, and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}} Unbeknownst to the {{c|Keyblade Wielders|khx|Keyblade wielders}} in the Unions, the foretellers also utilized the Book of Prophecies to create holograms of different worlds to send their Union members to collect [[Lux]] from other realms.{{storylink|Quest 362: To Waterfront Park Pt. 4}}
According to {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "[[Master of Masters]]." Shortly before he disappeared, the Master of Masters assigned his disciples new names and gifted five of them with a tome from the [[Book of Prophecies]], which taught them of the [[Keyblade War|event that would doom the world]]. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->


===''Kingdom Hearts χ''===
===''Kingdom Hearts χ''===
The foretellers continue to diligently lead their Unions and uphold their roles assigned to them by the Master of Masters after his disappearance. Over time, the foretellers notice Keyblade wielders utilizing bangles that provides them the power to collect dark energy, though they decide that using the bangles was acceptable for their Union members. One day, [[Ira]] finds a [[Nightmare]] Chirithy snooping around the Foretellers' Chambers, suggesting that someone has submitted to darkness and a traitor is present. This eventually resulted in tension among the foretellers, as they are unable to discern the traitor. [[Aced]] convinces [[Gula]] to form an alliance with him to combat the impending darkness. As forming alliances between Unions is forbidden by the Master of Masters, [[Invi]] prompts Gula to dissolve his alliance with Aced, causing Aced to attack her in retribution.
Shortly after Player arrives in [[Daybreak Town]], the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation.{{storylink|Quest 1: Prologue}}
 
{{canon
|In ''Kingdom Hearts χ'', Player is attacked by a [[Darkside]] upon arrival, but their Foreteller shows up in person to chase the Darkside back through its [[Corridor of Darkness]], leaving behind the Chirithy.
|width=60%
}}
 
After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller <!--re-->appears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union. As if to illustrate this point, a<!--nother --> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed. They entreat Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}
 
As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
 
After Player finishes the [[Darkball]] dread in every world and returns to Daybreak Town, Chirithy decides to inform Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds Player that each Foreteller has their own reason for collecting Lux.{{storylink|Quest 120: Killing Time Pt. 6}}
 
Following the demise of [[Chirithy (2)]], the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
 
Having returned from [[Beast's Castle]], Chirithy comes to Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Bracelet of Light]] to survive exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} After Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}
 
<!--editing break: continue rewriting from here forward
 
After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, {{c|Unknown|KHχ}}. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.
 
The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Light they've been gathering is not the light from fairy tales, but instead from illusionary worlds, meaning that the Light actually belongs to Daybreak Town. What Ephemer is interested in is the source of these illusionary worlds, which he believes to be the Book of Prophecies given to the Foretellers. When Ephemer brings the different goals of the Foretellers into question, Player reveals the dream he'd had the night before to Ephemer, prompting them to search for a means of getting into the Clock Tower.
 
Following Ephemer's disappearance, Player has another dream, this time showing Ephemer meeting with the Vulpes Foreteller, Master Ava, in the Fountain Plaza. When Ephemer notes that Master Ava seems trouble, he reasons that even Foretellers must get worried about things from time to time; teasingly asking Ava if she could divulge the secrets of the Book of Prophecies to him. Ava denies Ephemer, asking if he’s only teasing her because she’s the easiest Foreteller to talk to. After Ephemer denies this, Ava tells him that it’s all right and asks if she’s right to assume that Ephemer is not tightly bound to his Union companions. Rather than answer Ava, Ephemer tells her that he’d made a friend from another Union earlier and that the two of them agreed to meet each other the following day. Hearing this, Ava suggests that Ephemer return home for some rest to prepare. Agreeing Ephemer stands and bids Ava farewell, stating that even though he doesn’t know what’s going on he hopes that Ava gets better. After Ephemer leaves, Ava thanks him and mentions to herself that should something unexpected happen she’ll be leaving it to the children like Ephemer, who are not bound to their Unions. Looking up, Ava is surprised as a dandelion seed floats past her face – to which she calmly says “Fly away and ride the wind… dandelion”.


After learning that Gula is in possession of the [[Lost Page]] from the Book of Prophecies, which details the presence of a traitor amongst the foretellers, Aced strikes Gula down, but Ava saves the latter's life. Aced is then accosted by Ira, but the two reconcile. Ira then seeks out Gula in an attempt to see the Lost Page. He is sent away by Ava, who is tending to Gula's wounds. Gula reveals his intention to summon [[Kingdom Hearts]] in order to lure the Master of Masters back to [[Daybreak Town]], and Ava fails in her attempts to dissuade him from doing so. As a result, the foretellers begin to compete over the world's Lux to empower their Unions.
The dream continues by showing Player meeting with Ephemer, together going to investigate the Clock Tower, only for Player to realize that they're not ready yet to do so. Accepting this, Ephemer tells Player that he’ll be waiting before he fades away in a cluster of dandelion seeds. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.  


Realizing conflict between the Unions is inevitable, Ava acts in accordance with her role and gathers Keyblade wielders to join a separate faction called the [[Dandelions]], who are ordered to avoid the Keyblade War in favor of going to a new world to ensure the future of the [[light]]. Ava, per the Masters of Master's instructions, recruits five Keyblade wielders to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.{{storylink|Quest 665: Target: Blitz Spear Pt. 5}} In a last attempt to prevent the brewing conflict, Ava seeks out [[Luxu]] in hopes of finding the Masters of Masters. However, suspecting Luxu to be the traitor mentioned in the Lost Page, Ava attacks him, signaling the start of the Keyblade War. The foretellers then lead their respective Unions to the [[Badlands]].
Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemer recently and that she was last seen heading toward the Clock Tower.


During the war, they meet Player and challenge them to a fight with Player being victorious against them.  
Heading toward the Clock Tower entrance in the sewers beneath Daybreak Town, Player and Chirithy finally find Master Ava. Ava questions why Player has sought her out, prompting Player to explain that they’re looking for Ephemer. Shocked and confused, Ava admits to knowing Ephemer, but still doesn’t understand what that has to do with her. Player divulges that he’d had a dream where Ephemer told them to meet him there. Understanding, Ava reiterates that Ephemer is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemer had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advise Player to return home for the night while also making it known to Player that they can’t come to The Tower whenever they feel like it. Understanding, Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemer had spoken of.


At some point during the war, the five foretellers disappeared. As such, they are referred to "Lost Masters" by future Keyblade wielders.
Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemer. When Chirithy denies this, Ava voices how it may have been Ephemer trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemer had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemer seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemer and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares.
{{sec-stub}}


===''Kingdom Hearts III''===
Returning from their mission at [[Beast's Castle]], an exhausted Player and Chirithy encounter another Keyblade wielder named [[Skuld]], who wonders why the Unions are competing for the collection of Light when all the Unions have similar goals, reasoning that at some point people sought to outdo one another and that may have changed their goals ultimately. Abruptly, Skuld asks if she’s right to assume that Player knows Ephemer – shocking both Player and Chirithy – though Skuld explains that she knew Ephemer because they were from the same party. Continuing, Skuld explains that Ephemer had become a Keyblade wielder not long ago, and recently he’d left their party. Skuld admits that the next part is the most important, revealing that Ephemer has since visited her in her dreams and instructed her to help Player. When Chirithy asks why Ephemer would ask her to do such a thing, Skuld admits that she doesn’t know, though ever since Ephemer disappeared she’s felt as though she’s passed by him a hundred times – though he’s never greeted her, and she’s unsure why he’s appearing to her through her dreams; so she’s not even sure why she’d meant to work with Player. Ultimately she’d sought out Player in hopes that they might know something. Player then explains to Skuld that Ephemer’s appeared to them through their dreams as well. Happy to be finally getting somewhere, Skuld asks what Ephemer said and what kind of dream he’d appeared in. When Player explains the dream to Skuld, Skuld is intrigued by the fact that Ephemer had said that he’d be waiting for Player. Skuld then suggests that they return to the place Player went to with Ephemer once more, though Chirithy says that they can’t – as Master Ava had barred them from doing so. However, Skuld suggests that this is because there’s something there; believing that the reason Ephemer wanted her to work alongside Player likely has something to do with that. Skuld then mentions that there’s something else as well, only to be interrupted by a large crashing. Realizing that the sound came from nearby, Skuld summons her Keyblade and suggests that they investigate, with Player and Chirithy following close behind.
After [[Xehanort]] is defeated, Luxu stands in the [[Keyblade Graveyard]] with the [[Black Box]] and [[No Name|his Keyblade]] finally back in his possession. He summons the foretellers back into the world, except for Ava, as she has completed her role. At the foretellers' insistence, Luxu begins to recount the chronicles of his tale.
Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemer was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemer told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemer disappeared.-->


==Design==
==Appearance==
The foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.


Each foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}, and all but one of them use the name associated with their animal motif in the ''{{w|Ancrene Wisse}}''.
Each Foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}, and all but one of them use the name associated with their animal motif in the ''{{w|Ancrene Wisse}}''.


==Abilities==
==Abilities==
{{main|Aced's Keyblade|Ava's Keyblade|Gula's Keyblade|Invi's Keyblade|Ira's Keyblade}}
{{main|Aced's Keyblade}}
The foretellers are Keyblade Masters who wield unique [[Keyblade]]s with distinctive elemental and chromatic themes. Each foreteller's Keyblade has an etching of their Union's totem animal on its hilt, the [[Gazing Eye]] on its [[keychain]] token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of the [[No Name]], which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the foretellers' Keyblades have heart icons.
{{main|Ava's Keyblade}}
{{main|Gula's Keyblade}}
{{main|Invi's Keyblade}}
{{main|Ira's Keyblade}}


==Gallery==
The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, a [[Gazing Eye]] on its keychain token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the Foretellers' Keyblades have heart icons.
<gallery>
{{-}}
File:The Foretellers KHX.png|A silhouette of the foretellers.
</gallery>
{{XChi}}
{{XChi}}
{{XBC}}
{{KH3}}
[[Category:Groups]]
[[Category:Groups]]

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