Editing Flowmotion
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In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura. | In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura. | ||
The full set of Flowmotion commands are automatically equipped to Sora and Riku's | The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets [[Neku]] in [[Traverse Town]]. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Superjump]] along the way. | When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Superjump|Super Jump]] along the way. | ||
In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
In [[San Fransokyo]], Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage of [[Superslide]], [[Superjump]], [[Pole Spin]] and [[Free Running]], inspires [[Go Go Tomago]] to add similar techniques to her arsenal. | In [[San Fransokyo]], Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage of [[Superslide]], [[Superjump]], [[Pole Spin]] and [[Free Running]], inspires [[Go Go Tomago]] to add similar techniques to her arsenal. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Blow-off KH3D.gif|thumb|250px|Blow-off]] | [[File:Blow-off KH3D.gif|thumb|250px|Blow-off.]] | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | ||
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[ | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | ||
When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | ||
In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|s}} to [[Air Slide | In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|c}}/{{button|s}} to [[Air Slide]] into a wall, or by landing on certain environmental features, such as rails. Using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as [[Blizzard]] and [[Aero]]. Also, Sora can be staggered while in Flowmotion. | ||
Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[ | Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[Super Slide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}} to perform a [[Superjump]] that boosts the user to a great height, though Super Jump can no longer be chained. The {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} action returns, linked to {{button|x}}, though they are now slightly different. The Kick Dive ability has become a Slashing Attack and the [[Shock Dive]] ability no longer generates a wide spreading shockwave. | ||
==List of Flowmotion commands== | ==List of Flowmotion commands== | ||
{|class="wikitable" width="100%" | |||
{| | |-bgcolor="#87ceeb" | ||
| | |width="20%" style="text-align:center"|'''Name''' | ||
|style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|- | |||
|{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | |{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | ||
|Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | |Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | |{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | ||
|Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | |Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | |{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | ||
|Slide at high speed along ropes, rails, and more. | |Slide at high speed along ropes, rails, and more. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | |{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | ||
|Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | |Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}} | |{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}} | ||
|Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | |Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | |{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | ||
|Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | |Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | |{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | ||
|Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | |Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | |{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | ||
|Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | |Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | |{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | ||
|Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | |Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | ||
|} | |} | ||
{{stub}} | |||
{ | |||
{{DDD}} | {{DDD}} | ||
{{AFP}} | {{AFP}} | ||
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[[fr:Fluidité]] | [[fr:Fluidité]] | ||
[[de:Freier Fluss]] | [[de:Freier Fluss]] | ||