Editing Flowmotion
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In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura. | In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura. | ||
The full set of Flowmotion commands are automatically equipped to Sora and Riku's | The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets [[Neku]] in [[Traverse Town]]. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[ | When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Super Jump]] along the way. | ||
In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | ||
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===''Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-''=== | ===''Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-''=== | ||
When Aqua heads toward the [[Castle of Dreams]] from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading | When Aqua heads toward the [[Castle of Dreams]] from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading Darksides in the Forest of Thorns of the [[Enchanted Dominion]]. | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
In [[San Fransokyo]], Sora demonstrates and executes several Flowmotion techniques | In [[San Fransokyo]], while running a scripted Flash Tracer session (known in game as a "Shugyo"), Sora demonstrates and executes several Flowmotion techniques. His usage of [[Super Slide]], [[Super Jump]], [[Pole Spin]] and [[Free Running]], inspires [[Go Go Tomago]] to add similar techniques to her arsenal. It is interesting to note that Super Slide and Super Jump do not exhibit the characteristic blue sparkle effects during the animation; however, Free Running (for a short time) uncharacteristically ''does'' display this particle effect<ref>See youtube video for examples provided (https://www.youtube.com/watch?v=AbmWULPE_A4)</ref>. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Blow-off KH3D.gif|thumb|250px|Blow-off]] | [[File:Blow-off KH3D.gif|thumb|250px|Blow-off.]] | ||
In | In [[Kingdom Hearts: 3D Dream Drop Distance]], Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | ||
Once Flowmotion is activated, it can | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Super Jump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | ||
When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | |||
==List of Flowmotion commands== | ==List of Flowmotion commands== | ||
{|class="wikitable" width="100%" | |||
{| | |-bgcolor="#87ceeb" | ||
| | |width="20%" style="text-align:center"|'''Name''' | ||
|style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|- | |||
|{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | |{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | ||
|Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | |Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | |{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | ||
|Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | |Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | |{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | ||
|Slide at high speed along ropes, rails, and more. | |Slide at high speed along ropes, rails, and more. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | |{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | ||
|Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | |Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}} | |{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}} | ||
|Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | |Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | |{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | ||
|Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | |Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | |{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | ||
|Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | |Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | |{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | ||
|Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | |Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | |{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | ||
|Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | |Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | ||
|} | |} | ||
{{stub}} | |||
{ | |||
{{DDD}} | {{DDD}} | ||
{{AFP}} | {{AFP}} | ||
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[[fr:Fluidité]] | [[fr:Fluidité]] | ||
[[de:Freier Fluss]] | [[de:Freier Fluss]] | ||