Editing Flowmotion
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura. | In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura. | ||
The full set of Flowmotion commands are automatically equipped to Sora and Riku's | The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets [[Neku]] in [[Traverse Town]]. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[ | When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Super Jump]] along the way. | ||
In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | ||
Line 19: | Line 19: | ||
===''Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-''=== | ===''Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-''=== | ||
When Aqua heads toward the [[Castle of Dreams]] from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading | When Aqua heads toward the [[Castle of Dreams]] from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading Darksides in the Forest of Thorns of the [[Enchanted Dominion]]. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Blow-off KH3D.gif|thumb|250px|Blow-off]] | [[File:Blow-off KH3D.gif|thumb|250px|Blow-off.]] | ||
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | |||
Once Flowmotion is activated, it can | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Burst of Speed]] (renamed Super Slide in KH3) to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Super Jump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | ||
When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | |||
==List of Flowmotion commands== | ==List of Flowmotion commands== | ||
{|class="wikitable" width="100%" | |||
{| | |-bgcolor="#87ceeb" | ||
| | |width="20%" style="text-align:center"|'''Name''' | ||
|style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|- | |||
|{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | |{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | ||
|Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | |Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | |{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | ||
|Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | |Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | |{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | ||
|Slide at high speed along ropes, rails, and more. | |Slide at high speed along ropes, rails, and more. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | |{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | ||
|Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | |Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}} | |{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}} | ||
|Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | |Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | |{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | ||
|Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | |Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | |{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | ||
|Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | |Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | |{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | ||
|Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | |Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | |{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | ||
|Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | |Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | ||
|} | |} | ||
{{stub}} | |||
{ | |||
{{DDD}} | {{DDD}} | ||
{{AFP}} | {{AFP}} | ||
Line 153: | Line 68: | ||
[[fr:Fluidité]] | [[fr:Fluidité]] | ||
[[de:Freier Fluss]] | [[de:Freier Fluss]] | ||