Editing Flowmotion
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{{Game|DDD | {{Game|DDD}} | ||
{{ | {{Expand|create=create redirects for original terms, add images}} | ||
[[File:Kick Dive KH3D.gif| | [[File:Kick Dive KH3D.gif|frame|Sora using a series of Wall Kicks followed by a Kick Dive.]] | ||
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furīfurō Akushon|lit. "Freeflow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance | {{nihongo|'''Flowmotion'''|フリーフローアクション|Furīfurō Akushon|lit. "Freeflow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows [[Sora]] and [[Riku]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents. | ||
When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. | |||
The full set of Flowmotion commands are automatically equipped to Sora and Riku's | The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets [[Neku]] in [[Traverse Town]]. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[ | When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Super Jump]] along the way. | ||
In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | ||
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When Sora confronts the Spellican in [[Symphony of Sorcery]], it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail. | When Sora confronts the Spellican in [[Symphony of Sorcery]], it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Blow-off KH3D.gif|thumb| | [[File:Blow-off KH3D.gif|thumb|200px|Riku using a Blow-off Flowmotion Attack.]] | ||
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. | |||
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[ | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Super Jump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using. When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish. | ||
Air Sliding tends to allow for an instant transition into Flowmotion, while any Dodge Roll-type command only allows so during the final few frames of the command's recovery; in short, activating Flowmotion is faster with an Air Slide than with a Dodge Roll command. | |||
Any form of Flowmotion also prevents the user from being knocked out of it, allowing for easy interceptions that works like Super Armor in terms of being immune to flinching; but due to this rule, they still take the usual amount of damage or status effects during Flowmotion regardless, which can lead to untimely deaths. | |||
{{-}} | |||
==List of Flowmotion commands== | ==List of Flowmotion commands== | ||
{|class="wikitable" width="100%" | |||
{| | |-bgcolor="#87ceeb" | ||
| | |width="20%" style="text-align:center"|'''Name''' | ||
|style="text-align:center"|'''Description''' | |||
|-bgcolor="#e6e6fa" | |||
|- | |||
|{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | |{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}} | ||
|Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | |Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | |{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}} | ||
|Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | |Slide toward horizontal poles and columns with {{button|dsy}} to swing around them. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | |{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}} | ||
|Slide at high speed along ropes, rails, and more. | |Slide at high speed along ropes, rails, and more. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | |{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}} | ||
|Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | |Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br> | |{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tānkattā}} | ||
|Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | |Press {{button|dsa}} during a vertical pole spin to perform a spin attack. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | |{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}} | ||
|Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | |Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | |{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}} | ||
|Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | |Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | |{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}} | ||
|Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | |Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash. | ||
|- | |-bgcolor="#e6e6fa" | ||
|{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | |{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}} | ||
|Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | |Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact. | ||
|} | |} | ||
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{ | |||
{{DDD}} | {{DDD}} | ||
{{Mechanics}} | {{Mechanics}} | ||
[[fr:Fluidité]] | [[fr:Fluidité]] | ||
[[de:Freier Fluss]] | [[de:Freier Fluss]] | ||