Editing Flowmotion

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{{Game|DDD|DHD|AFP|KH3}}
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[[File:Kick Dive KH3D.gif|thumb|250px]]
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furī Furō Akushon|lit. "Free Flow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows [[Sora]] and [[Riku]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furīfurō Akushon|lit. "Freeflow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]''. It allows [[Sora]], [[Riku]] and [[Aqua]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.


In ''Kingdom Hearts 3D: Dream Drop Distance'' when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'' when Aqua and Sora use Flowmotion, they are enveloped in a blue aura.
When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and two lights of the same color orbit them while leaving behind light trails.
 
The full set of Flowmotion commands are automatically equipped to Sora and Riku's [[Command Deck]]s after Sora meets [[Neku]] in [[Traverse Town]].


==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
<!--ADD ANY I MISSED
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Superjump]] along the way.
*Neku uses Flowmotion after meeting Sora
 
*Riku uses Flowmotion to catch up w/ Spellican
In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.
-->
 
{{sec-stub}}
Back in Traverse Town, Riku corners the [[Spellican]] in the Third District by Wall Kicking and Super Sliding in front of it, forcing it to switch to Sora's Side.
 
When Sora confronts the Spellican in [[Symphony of Sorcery]], it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.
 
===''Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-''===
When Aqua heads toward the [[Castle of Dreams]] from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading [[Darkside]]s in the [[Forest of Thorns]] of the [[Enchanted Dominion]].
 
===''Kingdom Hearts III''===
In [[San Fransokyo]], Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage of [[Superslide]], [[Superjump]], [[Pole Spin]] and [[Free Running]], inspires [[Go Go Tomago]] to add similar techniques to her arsenal.
 
In [[The Caribbean]], when the [[Raging Vulture]] attacks the ''Black Pearl'', it is accompanied by numerous [[Vaporfly|Vaporflies]] trailing colored smoke. When one passes near the ''Pearl'', Sora uses Rail Slide to travel along the contrails, instructing Donald and Goofy to keep the ship safe while he deals with the Heartless.


==Mechanics==
==Mechanics==
[[File:Blow-off KH3D.gif|thumb|250px|Blow-off]]
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, just as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.
 
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean?
When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->
 
In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|s}} to [[Air Slide]] or [[Aerial Dodge]] into a wall, or by landing on certain environmental features, such as rails. Using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as [[Blizzard]] and [[Aero]]. Also, Sora can be staggered while in Flowmotion.
 
Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|s}} to use a [[Superslide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}} to perform a [[Superjump]] that boosts the user to a great height, though Super Jump can no longer be chained. {{nihongo|'''Flowmotion Attacks'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} return, linked to {{button|x}}, though they are now slightly different. [[Kick Dive]] is replaced with [[Sonic Slash]], and [[Shock Dive]] is replaced with [[Sonic Cleave]], which does not generate a shockwave.
 
==List of Flowmotion commands==
===''Kingdom Hearts 3D: Dream Drop Distance''===
{|border="1" cellspacing="0" cellpadding="2" style="width:70%"
|-style="{{style|ddd|a}}"
!Name
!Description
|-
|{{nihongo|'''[[Pole Spin]]'''|ポールスピン|<br>Pōru Supin}}
|Slide toward vertical poles and columns with {{button|dsy}} to spin around them and knock any enemies you hit into the air.
|-
|{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}}
|Slide toward horizontal poles and columns with {{button|dsy}} to swing around them.
|-
|{{nihongo|'''[[Rail Slide]]'''|レールスライド|<br>Rēru Suraido}}
|Slide at high speed along ropes, rails, and more.
|-
|{{nihongo|'''[[Kick Dive]]'''|キックダイブ|<br>Kikku Daibu}}
|Press {{button|dsa}} after a wall kick to spin toward the enemy and generate shockwaves on the ground.
|-
|{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}}
|Press {{button|dsa}} during a vertical pole spin to perform a spin attack.
|-
|{{nihongo|'''[[Blow-off]]'''|ブロウオフ|<br>Burouofu}}
|Press {{button|dsa}} while spinning around a large enemy to hurl it toward other foes.
|-
|{{nihongo|'''[[Wheel Rush]]'''|ホイールラッシュ|<br>Hoīru Rasshu}}
|Press {{button|dsa}} during a horizontal pole swing to whirl toward enemies and deal damage.
|-
|{{nihongo|'''[[Sliding Dive]]'''|スライドダイブ|<br>Suraido Daibu|lit. "Slide Dive"}}
|Press {{button|dsa}} during a rail slide to warp next to an enemy and perform a slash.
|-
|{{nihongo|'''[[Shock Dive]]'''|ショックダイブ|<br>Shokku Daibu}}
|Press {{button|dsa}} after a super jump to slash groundward and generate shockwaves on impact.
|}
 
===''Kingdom Hearts III''===
{|border="1" cellspacing="0" cellpadding="2" style="width:70%"
|-style="{{style|kh3|a}}"
!style="width:20%"|Name
!style="width:5%"|AP
!style="width:50%"|Description
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[Sonic Slash]]'''|ソニックスラッシュ|<br>Sonikku Surasshu}}
|2
|While in Flowmotion, press {{button|x}} to perform two consecutive slashes. (Flowmotion attack)
|Default
|-
|{{nihongo|'''[[Buzz Saw]]'''|ターンカッター|<br>Tān Kattā|lit. "Turn Cutter"}}
|2
|While in Flowmotion, press {{button|x}} to fly at foes with a spin attack. (Flowmotion attack)
|Default
|-
|{{nihongo|'''[[Somersault]]'''|サマーソルト|<br>Samāsoruto}}
|2
|While swinging around a horizontal pole, press {{button|x}} to perform a spinning attack in place. (Flowmotion attack)
|Default
|-
|{{nihongo|'''[[Sonic Cleave]]'''|チャージブレイク|<br>Chāji Bureiku|lit. "Charge Break"}}
|2
|While in Flowmotion, press {{button|x}} to slash downward at foes. (Flowmotion attack)
|Default
|-
|{{nihongo|'''[[Flying Clobber]]'''|エリアルスタンプ|<br>Eriaru Sutanpu|lit. "Aerial Stamp"}}
|—
|While in flowmotion, press {{button|x}} to take a swing at foes. (Flowmotion attack)
|[[Hyper Hammer]], [[Boom Hammer]]
|-
|{{nihongo|'''[[Spear Dive]]'''|スピアダイブ|<br>Supia Daibu}}
|—
|While in flowmotion, press {{button|x}} to lunge toward enemies. (Flowmotion attack)
|{{c|Highwind|Formchange}}
|-
|{{nihongo|'''[[Winding Strike]]'''|スパイラルクラッシュ|<br>Supairaru Kurasshu|lit. "Spiral Crash"}}
|—
|While in flowmotion, press {{button|x}} to execute a flurry of attacks. (Flowmotion attack)
|[[Agile Claws]], [[Blizzard Claws]]
|-
|{{nihongo|'''[[Wall Kick]]'''|ウォールキック|<br>Wōru Kikku}}
|1
|Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver)
|Default
|-
|{{nihongo|'''[[Pole Spin]]'''|ポールスポン|<br>Pōru Supin}}
|1
|Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver)
|Default
|-
|{{nihongo|'''[[Pole Swing]]'''|ポールスイング|<br>Pōru Suingu}}
|1
|Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver)
|Default
|-
|{{nihongo|'''[[Superjump]]'''|スーパージャンプ|<br>Sūpājanpu}}
|2
|While in flowmotion, press {{button|c}} to catapult into the air. (Flowmotion maneuver)
|Defeat the [[Chaos Carriage]] at the [[Wetlands]]
|-
|{{nihongo|'''[[Superslide]]'''|スーパースライド|<br>Sūpāsuraido}}
|1
|While in flowmotion, tilt {{button|lana}} and press {{button|s}} to air dash a long distance. Stack the ability to increase the effect. (Flowmotion maneuver)
|Default, defeat [[Sköll]]<ref name="critical">On [[Critical Mode]], this is instead a default ability.</ref>, save Big Hero 6 from the [[Darkubes]]<ref name="critical"></ref>, [[Blitz Form]] (x3)
|}


==See also==
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use<!--DOES IT HAVE ITS OWN NAME--> an enhanced Air Slide to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a<!--DOES IT HAVE ITS OWN NAME--> midair high jump that boosts the user to a great height, or {{button|DSA}} to use a <!--REPLACE WITH DUBBED TERM-->'''{{nihongo|Free Flow Attack|フリーフローアタック|Furī Furō Atakku}}''', which depends on the Flowmotion action the player is using.
*[[Free Running]]


==Notes and references==
<!--==List of Flowmotion actions==
{{reflist}}


{{DDD}}
==List of Flowmotion attacks==-->
{{AFP}}
{{stub}}
{{KH3}}
{{Mechanics}}
{{Mechanics}}
[[fr:Fluidité]]
[[de:Freier Fluss]]
[[Category:Game elements]]

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