Editing Flick Rush
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Similar to ''[[Kingdom Hearts Chain of Memories]]'', Flick Rush uses a card-based battle system in which players pit any team of three of their Spirit Dream Eaters against an opponent's. Flicking these cards upwards on the Nintendo 3DS's bottom screen allows a Spirit to use one of its special attacks, while flicking cards downwards raises a barrier around the player's Spirit. The player must attack with cards of a higher value than the opponent to deal damage to their Spirits until all three have had their HP depleted to zero. | Similar to ''[[Kingdom Hearts Chain of Memories]]'', Flick Rush uses a card-based battle system in which players pit any team of three of their Spirit Dream Eaters against an opponent's. Flicking these cards upwards on the Nintendo 3DS's bottom screen allows a Spirit to use one of its special attacks, while flicking cards downwards raises a barrier around the player's Spirit. The player must attack with cards of a higher value than the opponent to deal damage to their Spirits until all three have had their HP depleted to zero. | ||
Using cards for offense depletes the Action Gauge located on the Nintendo 3DS's touch screen. If this gauge is fully depleted, the player will not be able to use cards for a short time until the gauge automatically refills itself. Using cards for defense does not deplete the Action Gauge. If a player's defending | Using cards for offense depletes the Action Gauge located on the Nintendo 3DS's touch screen. If this gauge is fully depleted, the player will not be able to use cards for a short time until the gauge automatically refills itself. Using cards for defense does not deplete the Action Gauge. If a player's defending card is of a higher value than the opponent's, it will evolve into a better one. | ||
===Card values=== | ===Card values=== |