Editing Flaw Dive
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|romaji=Jakuten Daivu | |romaji=Jakuten Daivu | ||
|dddname=Flaw Dive | |dddname=Flaw Dive | ||
|dddel1={{AT|att}} | |dddel1={{AT|att}} <ref>Changes to the target's weakness after using Scan.</ref> | ||
|dddpow1=1.5 | |dddpow1=1.5 | ||
|dddstat1=<ref>Changes depending on element: Burn (50%/3s) for Fire, Freeze (50%/5s) for Blizzard, Bind (50%/5s) for Thunder, Sleep (100%/1.5s) for Water, Blind (50%/10s) for Dark, and Mini (50%/10s) for Light.</ref> | |dddstat1=<ref>Changes depending on element: Burn (50%/3s) for Fire, Freeze (50%/5s) for Blizzard, Bind (50%/5s) for Thunder, Sleep (100%/1.5s) for Water, Blind (50%/10s) for Dark, and Mini (50%/10s) for Light.</ref> | ||
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|dddfrstat=<ref>Changes depending on element: Burn for Fire, Freeze for Blizzard, Bind for Thunder, Sleep for Water, Blind for Dark, and Mini for Light.</ref> | |dddfrstat=<ref>Changes depending on element: Burn for Fire, Freeze for Blizzard, Bind for Thunder, Sleep for Water, Blind for Dark, and Mini for Light.</ref> | ||
}} | }} | ||
'''Flaw Dive''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to | '''Flaw Dive''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to find an enemy's weakness to power up their attacks. | ||
==Mechanics== | ==Mechanics== |