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| {{Suite|Final Form}}
| | [[Image:SoraFinalForm.jpg|right|170px]] |
| {{game|KH2|FM2}}
| | '''Final Form''' is one of [[Sora]]'s [[Drive Form]]s from ''[[Kingdom Hearts II]]''. |
| {{DriveForm
| | ==How to obtain== |
| |name=Final Form
| | Sora's Final Form is earned a little differently compared to the others, as it first occurs randomly when Sora turns into a Drive Form after defeating [[Roxas]] in a cutscene near the beginning of the [[World that Never Was]]. The precise mechanism is that when a Drive results in the Anti Form, there is a chance that Final Form appears instead. Consecutive [[Anti Form]] appearances after the encounter with Roxas eventually result in a 100% chance that the next Anti Form will be replaced by Final Form. Incidentally, a bit of luck (or planning) can result in the 10x Anti Form appearance chance in battles against agents of the [[Organization XIII|Organization XIII]] being to the player's advantage, by increasing the chance of triggering Final Form during these battles. |
| |kana=ファイナルフォーム
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| |romaji=Fainaru Fōmu
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| |fr=Forme Suprême
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| |es=Forma Final
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| |ability=Glide
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| |drive=5
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| |allies=Both
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| |desc=A Form that unleashes the Keyblade's true power.
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| |exp2=20 | |
| |exp3=80 | |
| |exp4=152
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| |exp5=242
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| |exp6=350
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| |exp7=500
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| |bonus2=Auto Final
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| |bonus4=Form Boost
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| |bonus6=Form Boost
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| |fmexp2=12
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| |fmexp3=36
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| |fmexp4=84
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| |fmexp5=160
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| |fmexp6=293
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| |fmexp7=450
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| |journalUX=KINGDOM HEARTS II (2005)<br>This ultimate form increases all of Sora's attributes.
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| |style=kh2
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| }}
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| '''Final Form''' is a [[Drive Form]] that unleashes the [[Keyblade]]'s true power which appears in ''[[Kingdom Hearts II]]''. It uses both of Sora's party members, and consumes five of [[Sora]]'s Drive Bars. It represents Sora's completion,<ref>'''Yen Sid's mirror''': "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."</ref> and can be unlocked after Sora and [[Roxas]] come to terms at the [[Dive to the Heart]]. Its emblem is a white wave. | |
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| ==Design==
| | But getting it on your drive list is a bit tricky. Not too far into the [[Castle That Never Was]] is an area called '''Twilight's View''', which contains a save point. If the player enters this area before defeating [[Xigbar]], any Drive Form they are in will be reverted and their Drive Gauge replenished. Thus, the best way to activate Final Form is to go to the room prior, '''Crooked Ascension''', and enter a Drive Form. If Final Form doesn't activate, the player can simply return to Twilight's View to restore their Gauge. This can be repeated over and over until Final Form activates, as long as the player does not defeat Xigbar in the next room - appropriately enough, during the fight with him there is a 10x chance of entering Anti Form. Crooked Ascension also respawns Nobodies, if the player wishes to level up Final Form at the same time as acquiring it. |
| {{Main|Form:Sora}}
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| This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a [[Heartless]], Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.
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| Final Form changes designs depending on the world he is in:
| | The easiest way to get this form is to go to [[Olympus Coliseum]], and go to the arena and play the [[Cerberus Cup]] (the only one where you can use forms). |
| *In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a white tint.
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| *In [[Halloween Town]], Sora's mask is changed into a crown.
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| *In [[Christmas Town]]{{FMII}}, Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
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| *In [[Space Paranoids]], Sora's armor becomes grey with silver circuitry.
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| No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white [[light]] that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.
| | You can go into any Drive Form and see if you get the Final Form. If you get the Form exit the tournament and you will have it in your Drive menu. If you didn't get it press start select try again and repeat it until you get it It may take a while but it's the easiest and shortest way to get it. |
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| ==Mechanics== | | ==Battle Information== |
| Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of [[Antiform]]. In ''Kingdom Hearts II'', it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In ''Kingdom Hearts II Final Mix'', it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the [[Light & Darkness]] [[ability]] allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.
| | Similar to Sora's [[Master Form]] and [[Valor Form]], his Final Form wields two Keyblades. His Final Form constantly hovers above the ground. It appears to be an amplified version of Master Form, with both powerful melee attacks and magic spells. Both of his Keyblades float along with him, and he commands them to attack with his mind. The keyblades will strike when Sora jumps or glides as well, making most of his actions effectively attacks. |
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| Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. [[Magic]] is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the [[Growth Ability]] to [[glide]]. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks. Some abilties from Final Form can still have Sora perform combo finishers under [[Berserk Charge]] while in MP Charge. | | Final Form gains experience only with the destruction of [[Nobody|Nobodies]]. So for Sora to build it up may be difficult, though easy spots tend to be found in the [[World that Never Was]] and [[Twilight Town]]. An exceptionally good area to level it up in the [[World that Never Was]] is in Naught's Skyway, since there is an abundance of [[Creeper]] Nobodies. |
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| Final Form gains an [[experience]] point for each [[Nobody]] defeated, including [[Organization XIII]] members. Leveling up Final Form will upgrade the Growth Ability, [[Glide]], for itself and Sora's standard form. Also, leveling up Final Form grants [[Auto Final]] and two [[Form Boost]] abilities to Sora's standard form.
| | Another short way is to repeatidly try going to the master form. It seems more likley to happen when you are trying than the valor or wisdom. It will pop up, and often it will appear in the menu after the first try. |
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| ===Abilities=== | | ==Other information== |
| {{frm-atk-o|kh2=*|o=*}}
| | Though turning into Final Form is completely random at first, once obtained it may be used like any other form. Sora's clothes in this form are white/silver and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. Each keyblade seems to move with an arm, though when Sora stops moving they hover behind him. His combos unleash numerous blows as the keyblades spin and twirl dealing "grinding" damage. |
| {{frm-atk|{{nihongo|'''Ground Cross Swing'''|ファイナル地上交差振り|<br>Fainaru Chijō Kōsa-furi|lit. "Final Ground Cross Swing"}}|att|Physical|x0.33|0.38|△|X}}
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| {{frm-atk|{{nihongo|'''Ground Thrust'''|ファイナル地上突き|<br>Fainaru Chijō Tsuki|lit. "Final Ground Thrust"}}|att|Physical|x0.25|0.3|X|X{{Note|O for the 5th and 6th hit}}}}
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| {{frm-atk|{{nihongo|'''Cross Consecutive Swing'''|ファイナル地上連続振り|<br>Fainaru Chijō Renzoku-furi|lit. "Final Ground Continuous Swing"}}|att|Physical|x0.25|0.3|△|O}}
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| {{frm-atk|{{nihongo|'''Air Diagonal Spin'''|ファイナル空中斜め回転|<br>Fainaru Kūchū Naname Kaiten|lit. "Final Aerial Diagonal Spin"}}|att|Physical|x0.33|0.38|△|O}}
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| {{frm-atk-m|kh2=*|{{nihongo|'''Air L-R Swing'''|ファイナル空中左右振り|<br>Fainaru Kūchū Sayū-furi|lit. "Final Aerial Left and Right Swing"}}|Spin|att|Physical|x0.2|0.24|△|X||Sweep|att|Physical|x0.25|0.3|△|X|Cross Swing|att|Physical|x0.25|0.3|△|O}}
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| {{frm-atk|{{nihongo|'''Auto Jump Support'''|オートジャンプ援護|<br>Ōto Janpu Engo}}|att|Physical|x0.2→x0.2→x0.1→x0.1|0.24→0.24→0.12→0.12|△|X}}
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| {{frm-atk|{{nihongo|'''Auto Fall Support'''|オート降下援護|<br>Ōto Kōka Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
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| {{frm-atk|{{nihongo|'''Auto Land Support'''|オート着地援護|<br>Ōto Chakuji Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
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| {{frm-atk|{{nihongo|'''Auto Glide Support'''|オートグライド援護|<br>Ōto Guraido Engo}}|att|Physical|x1.0|1.2|△|X}}
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| {{frm-atk|{{nihongo|'''Auto Item Support'''|オートアイテム援護|<br>Ōto Aitemu Engo}}|att|Physical|x0.2→x0.2→x0.2→x0.2→x0.2<br>→x0.2→x2.0→x2.0→x2.0→x2.0|0.24→0.24→0.24→0.24→0.24<br>→0.24→2.4→2.4→2.4→2.4|△|X}}
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| {{frm-atk|{{nihongo|'''Auto Magic Support'''|オート魔法援護|<br>Ōto Mahō Engo}}|att|Physical|x0.2→x2.0 (3x)|0.24→2.4 (3x)|△|X|}}
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| {{frm-atk|{{nihongo|'''Auto Knockback Support'''|オート吹き飛び援護|<br>Ōto Fukitobi Engo|lit. "Auto Blow Away Support"}}|att|Physical|x0.2|0.24|△|X}}
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| {{frm-atk|{{nihongo|'''Auto Balance Support'''|オートリカバリー援護|<br>Ōto Rikabarī Engo|lit. "Auto Recovery Support"}}|att|Physical|x0.2|0.24|△|X}}
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| {{frm-atk-o|kh2=*|aa=*}}
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| {{frm-atk-m|kh2=*|l=*|Final Arcana|Weapon|att|Physical|x0.2|0.3|X|O|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.|Sparks|att|Physical|x0.5|0.6|X|O}}
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| {{frm-atk-m|kh2=*|l=*|Final Strike|Spin|att|Physical|x0.2|0.24|X|O|While spinning in midair, deals a powerful finishing combo move to a single target.|Light|att|Physical|x0.25|0.3|X|O|Somersault|att|Physical|x0.5|0.6|X|O|Swoop|att|Physical|x1.0|1.2|X|O}}
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| {{frm-atk-m|kh2=*|l=*|Final Arts|Swing around|att|Physical|x0.33|0.38|△|O|Unleashes a powerful finishing combo move to get rid of several targets at once.|Rush|att|Physical|x0.5|0.6|X|O|Horizontal Sweep|att|Physical|x1.0|1.2|X|O}}
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| {{frm-abi|Auto Assault|The Keyblade automatically unleashes attacks in various situations.}}
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| {{frm-abi|Crime & Punishment (ability){{!}}Crime & Punishment|A Keyblade held in each hand unleashes powerful magic spells.}}
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| {{frm-abi|Mobile Action|Actions will be enabled while moving.}}
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| {{frm-grw-o}}
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| {{frm-grw|Glide LV1|1|Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.}}
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| {{frm-grw|Glide LV2|3|Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.}}
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| {{frm-grw|Glide LV3|5|Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action.}}
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| {{frm-grw|Glide MAX|7|Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.}}
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| {{frm-abi-o|kh2|sa=*}}
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| {{frm-abi|Synch Blade|Allows Sora to wield two Keyblades at once.}}
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| {{frm-abi|MP Haste|MP recharges at 1.25 times the original speed.}}
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| {{atk-c}}
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| ==Strategy== | | ==Abilities== |
| Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like [[Wisdom Form]], Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast [[Curaga]] if needed, as there are no [[party members]] to help. | | ===Action=== |
| | {|class="wikitable" width="100%" |
| | |- bgcolor="#3B444B" |
| | |width="15%" style="color:white; text-align:center"|'''Ability''' |
| | |width="70%" style="color:white; text-align:center"|'''Description''' |
| | |- bgcolor="#D3D3D3" |
| | |'''Final Arcana'''||A strong combo finisher that damages one opponent through skillful use of the Keyblades. |
| | |- bgcolor="#D3D3D3" |
| | |'''Final Arts'''||A strong combo finisher that takes out many enemies in one swing. |
| | |- bgcolor="#D3D3D3" |
| | |'''Auto Assault'''||The Keyblades attack freely in various ways. |
| | |- bgcolor="#D3D3D3" |
| | |'''Crime & Punishment'''||Releases strong magic using the power of both Keyblades. |
| | |- bgcolor="#D3D3D3" |
| | |'''Mobile Action'''||Actions can be executed while moving. |
| | |} |
| | ===Growth=== |
| | {|class="wikitable" width="100%" |
| | |- bgcolor="#3B444B" |
| | |width="15%" style="color:white; text-align:center"|'''Ability''' |
| | |width="70%" style="color:white; text-align:center"|'''Description''' |
| | |- bgcolor="#D3D3D3" |
| | |'''Glide'''||By pressing Square in mid-air, Sora can glide through the air |
| | |} |
| | ===Support=== |
| | {|class="wikitable" width="100%" |
| | |- bgcolor="#3B444B" |
| | |width="15%" style="color:white; text-align:center"|'''Ability''' |
| | |width="70%" style="color:white; text-align:center"|'''Description''' |
| | |- bgcolor="#D3D3D3" |
| | |'''Synch Blade'''||Allows Sora to wield two Keyblades at once. |
| | |- bgcolor="#D3D3D3" |
| | |'''MP Haste'''||MP charges at 1.25 times faster than its original speed. |
| | |} |
| | ---- |
| | '''Pros'''<br> |
| | *Great enhancements in speed. |
| | *Fast combos and high damage dealer. |
| | *Allows actions to be executed while moving. |
| | *Great enhancements in overall stats. |
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| Since Final Form levels by defeating [[Nobodies]], it is best to avoid using it while fighting [[Heartless]]. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the [[Bond of Flame]], whose [[Fire Boost]] makes it easier to quickly slay Nobodies, or the [[Fatal Crest]] and [[Fenrir]], which have excellent stats. The [[Ultima Weapon]]'s [[MP Hastega]] is very useful in making it easier to slay Nobodies, while [[Oathkeeper]]'s [[Form Boost]] allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip [[Oblivion]] as Sora's main Keyblade so he can quickly recover Drive Bars while his [[MP]] is recharging. The best locations to train at are the [[Mysterious Tower]] and [[Naught's Skyway]] in the [[Castle That Never Was]], as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the [[Proof of Existence]], allowing Sora to quickly refill his Drive Gauge.
| | '''Cons'''<br> |
| | *Attacks involve multiple slashes and take time to execute; they cannot be canceled in mid-swing. |
| | *Leveling up can be difficult when EXP is only gained by killing Nobodies. |
| | *Both partners are taken for this drive. |
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| As activating Final Form reduces the amount of points by 10 on [[AntiForm]]'s hidden counter, extensively using this form can make it easier to activate [[Valor Form]], [[Wisdom Form]], [[Limit Form]], and [[Master Form]] during battle without the risk of accidentally triggering AntiForm by mistake.
| | ==Helpful hints== |
| | *In order to gain quick EXP's for Final Form, simply Form change in the Brink of Despair, and go throughout the levels in the Castle that Never Was, go to the Save Point to restore Sora's HP and MP, and return to fight with his normal Form until he regains at least five Drive Gauges. |
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| ==Gallery==
| | *Alternatively, make use of the fact that entering a room where Drives are disabled (such as the Altar of Naught after the Xemnas first battle) or using a Save Point to teleport to the Gummi Ship while in a Drive Form automatically reverts Sora but completely replenishes his Drive Gauge. Simply activate the form, gain some experience, then nip back to the nearest Save Point before the Form expires. The two Form Boost abilities (which are learned, somewhat ironically, from leveling up Final Form) and the Oathkeeper Keyblade help. Incidentally, this method applies equally to all other forms. |
| <gallery>
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| Sora (Final Form) KHII Manga.png|Final Form Sora in the [[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]].
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| </gallery>
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| ==Notes and references==
| | *Another alternative is to run down Yen Sid's tower slaying Nobodies, and when reaching the bottom going to the Gummi ship to regain full drive then repeating. |
| {{reflist}}
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| | ==Trivia== |
| | *In Halloween Town, Sora's mask transforms into a crown when in Final Form. |
| | **It can only be acquired after the cutscene where Sora meets Roxas. |
| | **The color scheme of Final Form is white, black and silver, which is also the color scheme for the Nobodies. |
| | ***It should also be noted that it is similar to the color scheme of Xemnas's robe in the final battle. |
| | **When fighting Roxas in ''Final Mix+'', his fighting style is similar to that of Final Form. |
| | **Is described in the status screen as "a form that unleashes the keyblade's true power". |
| | **when not being used, the two keyblades go behind him and almost look like wings (see picture) |
| | <br> |
| {{Form}} | | {{Form}} |
| | [[Category: Drive Forms]] |