Editing Final Form

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{{Suite|Final Form}}
{{game|KH2|FM2}}
{{game|KH2|FM2}}
{{DriveForm
{{DriveForm
Line 6: Line 5:
|romaji=Fainaru Fōmu
|romaji=Fainaru Fōmu
|fr=Forme Suprême
|fr=Forme Suprême
|es=Forma Final
|es=Forma Definitiva
|ability=Glide
|ability=Glide
|drive=5
|drive=5
|allies=Both
|allies=Both
|desc=A Form that unleashes the Keyblade's true power.
|desc=A Form that unleashes the Keyblade's true power.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Final
|bonus4=Form Boost
|bonus6=Form Boost
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This ultimate form increases all of Sora's attributes.
|style=kh2
}}
}}
'''Final Form''' is a [[Drive Form]] that unleashes the [[Keyblade]]'s true power which appears in ''[[Kingdom Hearts II]]''. It uses both of Sora's party members, and consumes five of [[Sora]]'s Drive Bars. It represents Sora's completion,<ref>'''Yen Sid's mirror''': "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."</ref> and can be unlocked after Sora and [[Roxas]] come to terms at the [[Dive to the Heart]]. Its emblem is a white wave.
'''Final Form''' is a [[Drive Form]] that unleashes the Keyblade's true power which appears in ''[[Kingdom Hearts II]]''. It uses both of Sora's party members, and consumes five of [[Sora]]'s Drive Bars. It represents Sora's completion<ref>'''Yen Sid's mirror''': "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."</ref>, and is unlocked after Sora and [[Roxas]] come to terms at the [[Dive to the Heart]]. Its emblem is a white wave.


==Design==
==Appearance==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a [[Heartless]], Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.
Final Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a white tint.
*In [[Halloween Town]], Sora's mask is changed into a crown.
*In [[Christmas Town]]{{FMII}}, Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
*In [[Space Paranoids]], Sora's armor becomes grey with silver circuitry.
No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white [[light]] that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.


==Mechanics==
==Mechanics==
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of [[Antiform]]. In ''Kingdom Hearts II'', it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In ''Kingdom Hearts II Final Mix'', it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the [[Light & Darkness]] [[ability]] allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first activates randomly when trying to Drive into another Form, after which it can be used like any other Form. Final Form gains 1 experience point for every Nobody defeated (including Organization members). Leveling up Final Form will give Sora the ability to use Glide while in Standard Form.
 
Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. [[Magic]] is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the [[Growth Ability]] to [[glide]]. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks. Some abilties from Final Form can still have Sora perform combo finishers under [[Berserk Charge]] while in MP Charge.


Final Form gains an [[experience]] point for each [[Nobody]] defeated, including [[Organization XIII]] members. Leveling up Final Form will upgrade the Growth Ability, [[Glide]], for itself and Sora's standard form. Also, leveling up Final Form grants [[Auto Final]] and two [[Form Boost]] abilities to Sora's standard form.
Final Form gives Sora the ability to [[Synch Blade|wield two Keyblades]], and enhances his ability to perform magic spells by combining them with physical attacks. Every action in Final Form is accompanied by attacks from the Keyblades floating at Sora's sides, even jumping and gliding.


===Abilities===
===Abilities===
{{frm-atk-o|kh2=*|o=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
{{frm-atk|{{nihongo|'''Ground Cross Swing'''|ファイナル地上交差振り|<br>Fainaru Chijō Kōsa-furi|lit. "Final Ground Cross Swing"}}|att|Physical|x0.33|0.38|△|X}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks
{{frm-atk|{{nihongo|'''Ground Thrust'''|ファイナル地上突き|<br>Fainaru Chijō Tsuki|lit. "Final Ground Thrust"}}|att|Physical|x0.25|0.3|X|X{{Note|O for the 5th and 6th hit}}}}
|-
{{frm-atk|{{nihongo|'''Cross Consecutive Swing'''|ファイナル地上連続振り|<br>Fainaru Chijō Renzoku-furi|lit. "Final Ground Continuous Swing"}}|att|Physical|x0.25|0.3|△|O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack
{{frm-atk|{{nihongo|'''Air Diagonal Spin'''|ファイナル空中斜め回転|<br>Fainaru Kūchū Naname Kaiten|lit. "Final Aerial Diagonal Spin"}}|att|Physical|x0.33|0.38|△|O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute
{{frm-atk-m|kh2=*|{{nihongo|'''Air L-R Swing'''|ファイナル空中左右振り|<br>Fainaru Kūchū Sayū-furi|lit. "Final Aerial Left and Right Swing"}}|Spin|att|Physical|x0.2|0.24|△|X||Sweep|att|Physical|x0.25|0.3|△|X|Cross Swing|att|Physical|x0.25|0.3|△|O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk|{{nihongo|'''Auto Jump Support'''|オートジャンプ援護|<br>Ōto Janpu Engo}}|att|Physical|x0.2→x0.2→x0.1→x0.1|0.24→0.24→0.12→0.12|△|X}}
|-
{{frm-atk|{{nihongo|'''Auto Fall Support'''|オート降下援護|<br>Ōto Kōka Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
|'''Final Arcana'''||Weapon||Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
{{frm-atk|{{nihongo|'''Auto Land Support'''|オート着地援護|<br>Ōto Chakuji Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
|-
{{frm-atk|{{nihongo|'''Auto Glide Support'''|オートグライド援護|<br>Ōto Guraido Engo}}|att|Physical|x1.0|1.2|△|X}}
|'''Final Strike'''||Weapon||While spinning in midair, deals a powerful finishing combo move to a single target.
{{frm-atk|{{nihongo|'''Auto Item Support'''|オートアイテム援護|<br>Ōto Aitemu Engo}}|att|Physical|x0.2→x0.2→x0.2→x0.2→x0.2<br>→x0.2→x2.0→x2.0→x2.0→x2.0|0.24→0.24→0.24→0.24→0.24<br>→0.24→2.4→2.4→2.4→2.4|△|X}}
|-
{{frm-atk|{{nihongo|'''Auto Magic Support'''|オート魔法援護|<br>Ōto Mahō Engo}}|att|Physical|x0.2→x2.0 (3x)|0.24→2.4 (3x)|△|X|}}
|'''Final Arts'''||Weapon||Unleashes a powerful finishing combo move to get rid of several targets at once.
{{frm-atk|{{nihongo|'''Auto Knockback Support'''|オート吹き飛び援護|<br>Ōto Fukitobi Engo|lit. "Auto Blow Away Support"}}|att|Physical|x0.2|0.24|△|X}}
|-
{{frm-atk|{{nihongo|'''Auto Balance Support'''|オートリカバリー援護|<br>Ōto Rikabarī Engo|lit. "Auto Recovery Support"}}|att|Physical|x0.2|0.24|△|X}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Action Ability
{{frm-atk-o|kh2=*|aa=*}}
|-
{{frm-atk-m|kh2=*|l=*|Final Arcana|Weapon|att|Physical|x0.2|0.3|X|O|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.|Sparks|att|Physical|x0.5|0.6|X|O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-atk-m|kh2=*|l=*|Final Strike|Spin|att|Physical|x0.2|0.24|X|O|While spinning in midair, deals a powerful finishing combo move to a single target.|Light|att|Physical|x0.25|0.3|X|O|Somersault|att|Physical|x0.5|0.6|X|O|Swoop|att|Physical|x1.0|1.2|X|O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk-m|kh2=*|l=*|Final Arts|Swing around|att|Physical|x0.33|0.38|△|O|Unleashes a powerful finishing combo move to get rid of several targets at once.|Rush|att|Physical|x0.5|0.6|X|O|Horizontal Sweep|att|Physical|x1.0|1.2|X|O}}
|-
{{frm-abi|Auto Assault|The Keyblade automatically unleashes attacks in various situations.}}
|colspan="2"|'''Final Arcana'''||Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
{{frm-abi|Crime & Punishment (ability){{!}}Crime & Punishment|A Keyblade held in each hand unleashes powerful magic spells.}}
|-
{{frm-abi|Mobile Action|Actions will be enabled while moving.}}
|colspan="2"|'''Final Strike'''||While spinning in midair, deals a powerful finishing combo move to a single target.
{{frm-grw-o}}
|-
{{frm-grw|Glide LV1|1|Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.}}
|colspan="2"|'''Final Arts'''||Unleashes a powerful finishing combo move to get rid of several targets at once.
{{frm-grw|Glide LV2|3|Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.}}
|-
{{frm-grw|Glide LV3|5|Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action.}}
|colspan="2"|'''Auto Assault'''||The Keyblade automatically unleashes attacks in various situations.
{{frm-grw|Glide MAX|7|Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.}}
|-
{{frm-abi-o|kh2|sa=*}}
|colspan="2"|'''Crime and Punishment'''||A Keyblade held in each hand unleashes powerful magic spells.
{{frm-abi|Synch Blade|Allows Sora to wield two Keyblades at once.}}
|-
{{frm-abi|MP Haste|MP recharges at 1.25 times the original speed.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
{{atk-c}}
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''Glide LV1'''||Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.
|-
|colspan="2"|'''Glide LV2'''||Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action
|-
|colspan="2"|'''Glide LV3'''||Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action
|-
|colspan="2"|'''Glide MAX'''||Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Support Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''Synch Blade'''||Allows Sora to wield two Keyblades at once.
|-
|colspan="2"|'''MP Haste'''||MP recharges at 1.25 times the original speed.
|}


==Strategy==
==Strategy==
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like [[Wisdom Form]], Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast [[Curaga]] if needed, as there are no [[party members]] to help.
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are all dramatically increased. Like Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. The player should always be prepared to cast Curaga, as there are no party members to help.  
 
Since Final Form levels by defeating [[Nobodies]], it is best to avoid using it while fighting [[Heartless]]. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the [[Bond of Flame]], whose [[Fire Boost]] makes it easier to quickly slay Nobodies, or the [[Fatal Crest]] and [[Fenrir]], which have excellent stats. The [[Ultima Weapon]]'s [[MP Hastega]] is very useful in making it easier to slay Nobodies, while [[Oathkeeper]]'s [[Form Boost]] allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip [[Oblivion]] as Sora's main Keyblade so he can quickly recover Drive Bars while his [[MP]] is recharging. The best locations to train at are the [[Mysterious Tower]] and [[Naught's Skyway]] in the [[Castle That Never Was]], as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the [[Proof of Existence]], allowing Sora to quickly refill his Drive Gauge.
 
As activating Final Form reduces the amount of points by 10 on [[AntiForm]]'s hidden counter, extensively using this form can make it easier to activate [[Valor Form]], [[Wisdom Form]], [[Limit Form]], and [[Master Form]] during battle without the risk of accidentally triggering AntiForm by mistake.
 
==Gallery==
<gallery>
Sora (Final Form) KHII Manga.png|Final Form Sora in the [[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]].
</gallery>


==Notes and references==
Since Final Form levels by defeating [[Nobody|Nobodies]], it is best to avoid using it while fighting Heartless and Pirates. The player should try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the [[Bond of Flame]], [[Fatal Crest]], and [[Fenrir]], as these have high stats in at least one section. The [[Ultima Weapon]]'s MP Hastega is very useful, as is [[Oathkeeper]]'s Form Boost. The best worlds to train at are Twilight Town, especially at Yen Sid's tower, and The World That Never Was (in the castle), as they have Nobodies to fight rather than Heartless.  Go to [[Proof of Existence]] and head for [[Naught's Skyway]]. Skip the small way to the upper [[Hall of Empty Melodies]] and go to where there are many [[Creepers]]. Change into Final Form and defeat all of them, then head back to [[Proof of Existence]] and go to the world map. Repeat as desired.
{{reflist}}


==Notes and References==
{{reflist|1}}
{{Form}}
{{Form}}

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