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| {{game|358}} | | {{game|358}} |
| {{youmay|the Chakrams|[[Ferris Gear|the Keyblade]]}} | | {{translation}} |
| {{tab|o-info}} | | {{expand |
| {{tab|Ferris Wheels}}
| | |create= Everything.}} |
| {{InfoWeapon358 | | {{images|Kingdom Hearts 358/2 Days images}} |
| |name=Ferris Wheels | | {{-}} |
| |katakana=フェリスホイール
| | [[File:Ferris_Wheel.jpg|90pz|right]] |
| |romaji=Ferisu Hoīru
| | The {{nihongo|'''Ferris Wheels'''|フェリスホイール|Ferisu Hoīru}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. |
| |size=*
| | {{AxelWeapons}} |
| |desc= A weapon that offers high Magic and ground combo speed.
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| |str=+55
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| |strunit=+1
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| |ultima=+45
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| |mag=+31
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| |magunit=+3
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| |def=+0
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| |defunit=+1
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| |rate=+12
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| |rateunit=+3
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| |bonus=+8
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| |bonusunit=+1
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| |atkspd=1.2
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| |ability1=[[Fire Finish]]
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| |ability2=[[Combo Boost]]
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| |ability3=[[Combo-Jump]]
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| |get= [[Crisis Gear ⑤]] (Axel)
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| |char=Axel
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| |v1=Moulin Rouge
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| }} | |
| {{tab|c}}{{tab|+}} | |
| {{InfoWeapon358
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| |name=Ferris Wheels+
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| |katakana=フェリスホイール+
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| |romaji=Ferisu Hoīru
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| |image=Ferris Wheels
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| |size=*
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| |desc= Upgraded Ferris Wheels.<br>Offers high Magic and ground combo speed.
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| |str=+62
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| |strunit=+1
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| |ultima=+38
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| |mag=+37
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| |magunit=+3
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| |def=+0
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| |defunit=+1
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| |rate=+16
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| |rateunit=+3
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| |bonus=+9
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| |bonusunit=+1
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| |atkspd=1.2
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| |ability1=[[Fire Finish]]
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| |ability2={{c|Magic Bracer|358}}
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| |ability3=[[Combo-Jump]] | |
| |get= [[Crisis Gear+ ⑤]] (Axel)
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| |char=Axel
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| |v1=Moulin Rouge
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| }}
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| {{tab|c}}{{tab|c}}
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| The '''Ferris Wheels''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Ferris Wheels+'''.
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| | |
| ==Design==
| |
| The main wheel of the Ferris Wheel Chakram is rather small. The outer edge is purple and the inner edge is red. The wheel is lined with eight large spikes that are purple as well. The handle is cross-shaped and white, and each end of the cross attaches to one of the spikes rather than to the main wheel.
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| A {{w|Ferris wheel}} is a rotating upright wheel with passenger cars, often used as carnival rides.
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| ==Gameplay==
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| The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo.
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| The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.
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| {{Chakram}} | |
| {{CrisisGear}} | | {{CrisisGear}} |
| | {{Weapon-stub}} |
| | [[Category:Kingdom Hearts 358/2 Days weapons]] |