Editing Fermata
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
![]() | READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 62: | Line 62: | ||
==Gameplay== | ==Gameplay== | ||
Fermata's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by a powerful attack where Demyx lifts the weapon by the neck above his head and slams it downward in a pickaxe-like fashion. The {{button|dsy}} | Fermata's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by a powerful attack where Demyx lifts the weapon by the neck above his head and slams it downward in a pickaxe-like fashion. The {{button|dsy}} combo can be activated after the first attack, and consists of Demyx swinging the sitar by the neck diagonally upward in a baseball bat-like fashion, followed by a blast of three yellow shockwaves forwards. | ||
The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward. | The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward. |