Editing FPS Mode
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|kh2name=FPS Mode | |kh2name=FPS Mode | ||
|kh2image=FPS Mode KHII.gif | |kh2image=FPS Mode KHII.gif | ||
|kh2desc=A first person shooter mode with Sora and Chicken Little as a team. The camera movement is the key to this attack. Lock on to enemies when shooting Balls. Use Firecracker to stop enemy movements if necessary. Sora can move around during this limit. Select Stop to cancel this limit.{{?}}<!--Source for description?--> | |||
|kh2atk1=Balls | |kh2atk1=Balls | ||
|kh2el1={{AT|att}} Physical | |kh2el1={{AT|att}} Physical | ||
|kh2pow1=x0.01 | |kh2pow1=x0.01 | ||
|kh2fin1=X | |kh2fin1=X | ||
|kh2atk2=Firecracker | |kh2atk2=Firecracker | ||
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|kh2pow2=x0 | |kh2pow2=x0 | ||
|kh2fin2=X | |kh2fin2=X | ||
|kh2lim= | |kh2lim=10 seconds | ||
|kh2sum=2 | |kh2sum=2 | ||
}} | }} | ||
'''FPS Mode''', short for "First Person Shooting", is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. Together, [[Sora]] and [[Chicken Little]] can shoot projectiles at enemies. | '''FPS Mode''', short for "First Person Shooting", is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. Together, [[Sora]] and [[Chicken Little]] can shoot projectiles at enemies. | ||
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*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly. | *{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly. | ||
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired in front of Sora, stopping enemy movement by rapidly stunning them. | *{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired in front of Sora, stopping enemy movement by rapidly stunning them. | ||
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> | During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick. | ||
While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two commands allow a seamless transition into Sora's own attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings. | While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two commands allow a seamless transition into Sora's own attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings. |