Editing Experience Boost
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{{Game|KH2|FM2|BBS|FMB|DDD | {{Game|KH2|FM2|BBS|FMB|DDD}} | ||
{{ | {{Youmay|the ability which increases experience gained when at low stamina|[[EXP Boost|the ability which provides a permanent boost to experience gained]]}} | ||
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the | {{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the experience the user earns for defeating enemies when [[HP]] is below 50% in ''Kingdom Hearts II'', or 25% in ''Birth by Sleep'' and ''Dream Drop Distance''. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]'' | In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once | In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once. | ||
==Strategy== | ==Strategy== | ||
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], [[Defender]], apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]]. Dropped HP Prizes can also be avoided by focusing on fighting Nobodies instead of Heartless, as Nobodies only drop MP Prizes. | |||
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies | |||
Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is | Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. | ||
==Learning EXP Chance== | ==Learning EXP Chance== | ||
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==See also== | ==See also== | ||
*[[Double EXP]] | *[[Double EXP]] | ||
[[de:Erfahrungs-Boost]] | [[de:Erfahrungs-Boost]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]] |