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{{Game|KH2|FM2|BBS|FMB|DDD|DHD}}
'''Experience Boost''' is an ability found in ''[[Kingdom Hearts II]]''. It allows the player to gain a 100% experience boost when the [[HP]] bar is below half.
{{about|||EXP Boost (disambiguation)}}
A similar ability appears in ''[[Kingdom Hearts Birth by Sleep]]'' under the name '''EXP Chance''', though this ability only activates when the [[HP]] bar is below a quarter.
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the [[experience]] the user earns for defeating enemies when at low [[HP]].


==Mechanics==
==Obtained==
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It doubles experience earned when the user's HP is at 50% or lower.
'''Kingdom Hearts II'''
*Sora gains this at level 9 (Dream Sword), level 7 (Dream Rod), and level 17 (Dream Shield).
*The [[Gullwing]] [[Keyblade]] comes with Experience Boost as a passive ability.


In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.
'''Birth by Sleep'''
*Can be obtained by using an [[Abounding crystal]] when melding commands.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.
{{ability-stub}}
 
==Strategy==
===''Kingdom Hearts II''===
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies or if party members heal him. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]]. One should also avoid using [[Final Form]]'s [[Magnet]], as it draws in prizes.
 
Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is defeated, the player can retain all the experience gained until that point. This is especially good for Critical Mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can defeat him with one hit. The best way to grind to level 99 is to defeat the Nobodies from the first save point in [[The World That Never Was]] all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.
 
==Learning EXP Chance==
===''Kingdom Hearts II''===
*[[Sora]] learns Experience Boost at levels 7 with the [[Dream Rod]], 9 with the [[Dream Sword]], and 17 with the [[Dream Shield]].
*The [[Gull Wing]] has Experience Boost as its Equipment Ability.
 
===''Kingdom Hearts Birth by Sleep''===
*EXP Chance can be attached to a {{meldtypeA|M}} or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Abounding Crystal]].
 
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora and [[Riku]] can purchase EXP Boost from the [[Cera Terror]] [[Ability Link]] for 300 Link Points.
*Sora and Riku can purchase EXP Boost from the [[Drill Sye]] Ability Link for 300 Link Points.
*Sora and Riku can purchase EXP Boost from the [[Keeba Tiger]] Ability Link for 300 Link Points.
 
==See also==
*[[Double EXP]]
[[de:Erfahrungs-Boost]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]

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